ivkalu 2025-04-01 15:38
heyyy
Foon → Ludum Dare Explorer → LD57 → Dream Depths
By rangoiv, ivkalu, antonio271 and Mikri
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 788 | 2.92 | 21 | |
| Fun | 743 | 2.84 | 21 | |
| Innovation | 527 | 3.11 | 20 | |
| Theme | 506 | 3.57 | 21 | |
| Graphics | 1 | |||
| Audio | 1 | |||
| Humor | 540 | 2.55 | 19 | |
| Mood | 745 | 2.97 | 20 |
heyyy
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Yoo
Unfortunately, I wasn't able to play the web version—it gave me a 404 error.
interesting interpretation of the theme! the enemy looks like neo from the matrix. i would make the player speed a little slower, and it seems like the character is constantly stuck in the wall, but overall it's fun to play
@mremmele Thank you for noting, we fixed it and it is now working!
Oh its a lot of speed in this one! All the speed! Would indeed love to slow it down a bit and maybe make enemies shoot with less prediction? Or maybe its all game speed issue. Shooting intervals or pause to "reload" for enemies would be nice too, since they kind of scary to try and aproach. Its easier just to run most of the time... But again, maybe its all because of the game speed being so high that while you do one action - enemy does several :)
The idea itself is a nice one. Just really annoying to face so many enemies with so much action going on!
Very cool map design!
Like other said, great interpretation of the theme. I forgot about that movie. I'm also a sucker for simple pixel art style. I just wished the player did more damage or there were ways to upgrade. Good job!
The concept is cool but I wish it had more impact on the gameplay!
art looks really good. I don't really feel the impact of going into npc dreams, probably didn't choose the right ones
cool art style! sometimes it's hard to figure out how to dodge bullets because they get stuck in the walls
amazing entry, nice job. very jungian.
The interparation of theme have a lot of potential (inception is one of my favorite movies). The sprite were created by you? They look really good. I also liked the sound effects
I think engaging with the enemy is too risky to be worth it, and I didn't figure out why do you need the coins. It was also a little daunting the find the way down, as many "dreams" look the same. I think I would like the game more if it a little less brutal, and a little more exploration focused
Very nice work
Unfortunately, I didn't get very far because I was shot far too often and couldn't really dodge. I completely agree with @atsh that i would have preferred more exploration and fewer shots - i really like the idea and the mechanics! Thanks fot the game :smiley: