Foon →
Ludum Dare Explorer →
LD22 →
Omega Men
Omega Men
By alistair-aitcheson
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 39 | 3.40 | | |
| Innovation | 57 | 3.44 | | |
| Graphics | 64 | 3.72 | | |
| Overall | 72 | 3.40 | | |
| Community | 78 | 3.29 | | |
| Humor | 103 | 2.71 | | |
| Audio | 194 | 2.73 | | |
| Mood | 373 | 2.28 | | |
| Theme | 605 | 1.88 | | |
| Coolness | 605 | 14 | | |
Comments
pythong
2011-12-19 12:32
I like the animations, and I love the cute graphics, but the game seems to get stuck very fast. also, the players tend to walk through the stones sometimes as well. I also noticed that I can't shoot a mutant when he's on the blue space. making it impossible to win when he's the last one and i can't shoot
full stars for graphics from me! Care to tell us how you did them?
Thanks for the feedback, pythong :) Thanks for pointing out the mutant on the blue square bug!
The players walking through the stones is because I didn't have time to implement the pathfinding into their walking paths - just the bits that tell them which points they can access. It should be easy enough to fix that for post-competition versions.
I'm really glad you liked the graphics! I wanted to do something very simple that I didn't need to animate much, so making the characters out of bean-shapes without feet seemed to make sense. I find that when making shapes look round it often works to draw the big round oval in a base colour, then do a lighter tone and put a small oval somewhere on there - that gives you an idea of where the light is coming from, so it's really easy to imagine where the shadows are coming from. Hope that helps! I drew them in a really old version of Paint Shop Pro with a graphics tablet.
dock
2011-12-22 00:30
Wow, really fantastic mix-up of genres! Very impressive!
I did run into a bug where the game wanted me to shoot a zombie on the checkpoint, but wouldn't let me shoot or cancel, but otherwise it ran great.
Really love the audio clips, it makes a huge difference. I think you missed out on the opportunity to make zombie noises, however.
Glad you like it! :) Thanks for notifying my of that bug. I'll see what I can do about it (shouldn't be too hard to fix!) Yes, zombie noises were a missed opportunity! ^^;
urfoex
2011-12-22 16:08
+1
shigor
2011-12-22 20:11
One of the bugs I encountered is that sometimes when you move without having possibility to shoot, game will hang.
Quite good and funny, as you were already told, zombie voices would be nice (and probably better than using your "lock and load".
It would be nice if there was more variability and content, but as LD game it's quite sufficent, it's one of those I'd rate as "I like it"
Thanks guys, glad you like it :) Hmmm, I'll see what I can do about that bug - thanks for letting me know!
dr_soda
2011-12-25 19:36
This is a surprisingly fun little game even with the various pathfinding oddities. Unfortunately I can't really give it high marks for the theme as there are three of you in all stages.
My only real criticism of the gameplay is that it seems just too easy as it stands. I have to either be incredibly careless, or intentionally trying to die in order to lose. Maybe you should have permanent death for characters who get devoured by the mutants? That way you really have an incentive not to let anyone get splattered, and it would help stick to the the theme as well.
someone
2012-01-04 21:04
Very cool game. Got stuck at one point when a guy couldn't move anywhere.