FoonLudum Dare ExplorerLD27 → 10 Second Roguelike

10 Second Roguelike

By badgerpriest

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CategoryRankScoreCount
Coolness1100
Mood1663.35
Overall1743.51
Audio1843.23
Fun2193.37
Theme2263.52
Humor3892.57
Innovation4393.13
Graphics5892.82

Comments

heroesgravedev 2013-08-26 06:45

One of the best games I've rated so far.

anserran 2013-08-26 06:49

Cool style for the dungeon representation. Kind of addictive. I got stuck in the 3rd level, though...

brassawiking 2013-08-26 06:51

Love the music! It made the pace really nice and arcade-y. Extremly well executed. I saw a bug though, where your vision suddenly disappeared. Anyhow, well done and good work!

fakehair 2013-08-26 06:52

Didn't know you could just hold the arrow keys to move. I think I got carpal tunnel from mashing the keys. Really cool game! Reminds me of Rogue Legacy with the descendant system. I just wish that Damage varied a little bit more, and that there were items for you to get to boost base stats.

coreym1988 2013-08-26 06:55

Great music! Though it got annoying hearing "Ten Second Roguelike" every new life. Overall, really fun game.

badgerpriest 2013-08-26 07:02

Brassawiking: Actually, that bit wasn't a bug. You encountered the dreadful grue, which cloaks the dungeon level in darkness until you defeat it.

celeron55 2013-08-26 08:21

Movement is nasty with having to choose whether to tap fast or wait for the initial key repeat delay.

However, this is a cool idea, the graphics are surprisingly nice, the audio fits well and overally it feels like you really have to run for your life. It kind of feels like Quake or something.

With the movement fixed and some higher level strategy added, this could be really addicting.

tylorlilley 2013-08-26 21:05

This game handles very well and is very well programmed. I think the idea sounds a lot cooler than it actually is in execution, however... the audio and the walking down the same long hallways time and time again get rather annoying after awhile. Good game in any case!

ratalaika 2013-08-26 22:10

Really cool!! I like it a lot, nice work!

flyingbear 2013-08-27 01:38

I slayed a ton of aardvarks!

matthewvermaak 2013-08-27 01:39

I enjoy a good Rogue-like. This one play with the conventions, but still captures some fun elements. Nicely done.

borden 2013-08-27 01:43

This is awesome!

I love the little memorial after beating the dragon.

erkberg 2013-08-27 01:44

Really liked it, nice roguelike!

eskivor 2013-08-27 01:51

very addictive

triforcespark 2013-08-27 01:57

Good idea, but I think you can die frequently and not suffer the consequences.

fervir 2013-08-27 02:19

Really cool.
I really liked the music.

doonay21 2013-08-27 10:28

Good work!

liamjpeters 2013-08-27 10:31

One of the most innovative games I've rated yet. The "10 Second roguelike" audio is pretty badass! Very cool idea overall!

sithdown 2013-08-27 10:56

I really like this! Addictive.

diogomuller 2013-08-27 13:14

Creative idea, fun game. I love roguelikes, so that's certainly a plus. :)

flamecow 2013-08-27 15:33

Wow, this is awesome.

tifu 2013-08-27 20:37

A LOT of people died to kill that dragon... who would have thought Trees were so aggressive!? Good job! :D

william_edwards 2013-08-28 06:32

Oh wow, absolutely lovely :) I even rate it highly for graphics and it ascii :)

reaperguy 2013-08-28 14:12

Very nice, reminded me of the old ASCII rougelikes...

rfgpfeiffer 2013-08-29 14:52

Very obvious interpretation of the theme, but SO VERY FUN!

zeh 2013-08-29 16:06

Great little idea. Interesting twist on roguelikes. Well done!

kristof 2013-08-30 10:26

Awesome! Its a bit sad, that you only have 10 seconds with one character, but I guess thats the theme. Very cool music!

sinuath 2013-08-30 10:38

Didn't really dig the 10 second life span, but i get what you were going for and all in all it was an awesome game!

jason 2013-08-30 14:36

Nice little game. I agree with one of the previous posts, the 10 second life span is a bit limiting. Its hard to even take in the game before its over.

metatheos 2013-08-30 14:52

I think it has quite a few things going for it and I enjoyed it for the most part. I like the blend of turn-based decisions with the real-time-countdown. I don't think your choice on being strict with the definition of a roguelike in regard to the graphics was a good idea (especially after you even dropped permadeath). Having to read text in the corner of the screen to find out what's going on doesn't work too well in your game. This way it is I missed any tactical stuff you might have added and just ran around killing things until I found the exit (which would get old for me quite fast if the game didn't have the perfect length for this). What worked really well was how the last floor conveyed that it was special and the dragon was well identifiable as a boss.

dekart 2013-08-30 16:16

I like this game :) Didn't try post-compo version yet, but surely will do after saving my vote.

anjack 2013-09-01 01:21

It feels like a complete game. Very well done!

graytest 2013-09-01 10:38

Fun idea and good execution!

jupiter_hadley 2013-09-02 22:31

Really cool little game. I liked it loads. I featured it in my LD27 compilation video series, if you'd like to check it out :), http://www.youtube.com/watch?v=W1OMEshCeQ0

zconnelly13 2013-09-03 15:33

Loved it. Very addictive. We all know what it's a rip off of though, haha, so I'd like to see a little more innovation. But overall fantastic :)

tsamisaherb 2013-09-05 01:06

This was great, one of my favorites in the LD. I love how many candy box-likes there are this time around!

grayhaze 2013-09-06 12:10

The theme limits the enjoyability of this somewhat, as I ended up in a dungeon layout that took almost 10 seconds to reach the same point each time, with no alternative routes to make a shortcut with later turns. I like the idea though and have a soft spot for roguelikes.

manuq 2013-09-06 15:01

Oh wow! The music and the voice really puts the player in mood. Excellent ascii dungeon!

badgerpriest 2013-09-06 21:38

@grayhaze: Oh, one small tip - if you're stuck on a dungeon level where the end seems too far away, go for characters with high Speed. Your Speed stat slows down time for you, enabling you to cross more of the dungeon before you die of old age (I should probably have explained this mechanic in the game).

zanval 2013-09-07 21:31

I made it to the dragons lair! But the game became too slow in that room. holding an arrow key caused me to "skip" 20 turns and be dead.

I love the idea and when I started playing I had tons of fun!

I have two problems with this game though:
- Seconds vs Turns. Especially with the movement (hold a key or smash it 50 times), its realyl annoying that the game is in turns but the time in seconds doesnt match it at all.

- The EXP. In the dragons cave I was too low level.
In the ideal playthrough, you will play a hero until he levels and then wait for the timer to hit zero.
If you die, you waste all the exp you earned.
Very frustrating, as the button hold VS smash problem cost me several levels.

Overall a great game

antidote 2013-09-08 17:21

http://www.youtube.com/watch?v=h-mi8pj54dA - My first impression on the game ^^

motty 2013-09-11 00:54

Love this. Brilliant. Absolutely stand-out Good Stuff. Thank you.

urfoex 2013-09-15 11:08

Nice one.
First roguelike I could beat ^^

georgebroussard 2013-09-16 05:10

I can't express how good the music was, especially the beat after you die and restart. It kept me going. Killed the dragon.

cryovat 2013-09-17 00:14

I slayed the dragon. Got a good laugh out of the concept and the game play was fun.

As for the music and sound. Woah. That was amazing. It sounds like something out of a commercial title. Excellent work. :)