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anthonyl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201429Beneath the Surfacebeneath codepage437jam17
20132710 SecondsLD27 Matching Platformercompo
201223Tiny WorldWorld of doorscompo10
201122Alonesolo tradercompo3902.602.273.271.731.381.172.331.822.00
201121Escape* Zeta Prime *compo2712.802.303.202.302.502.83
201120It's Dangerous to Go Alone! Take This!A Unnamed Whale Adventurejam
201019Discovery* AchooBoxes * (OSX)compo1822.432.333.002.832.172.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by anthonyl

LD19 — Discovery

* AchooBoxes * (OSX) by anthonyl 2010-12-20T02:41:00

right now there are 6 levels, I didn't get support for large level sizes in until the last hour of the compo so only levels 5-6 are of decent size...

* AchooBoxes * (OSX) by anthonyl 2010-12-20T05:51:00

thanks, I just figured out how to fix it too.. sorry that last bit was pretty rushed,

I'm going to do a Jam version that's got some improvements


I put a updated version here: http://www.player2.mobi/LD19_PLATFORM_FIXED.zip

with a nice flashlight effect

* AchooBoxes * (OSX) by anthonyl 2010-12-20T06:17:00

source is uploading to my server now

* AchooBoxes * (OSX) by anthonyl 2010-12-20T06:24:00

and linked

* AchooBoxes * (OSX) by anthonyl 2010-12-20T06:29:00

I replacted the _FIXED jam version with, it supports both 32 and 64bit intel now..

* AchooBoxes * (OSX) by anthonyl 2010-12-21T01:02:00

merlin:MacOS anthonyl$ file ./LD19_PLATFORM
./LD19_PLATFORM: Mach-O fat file with 3 architectures
merlin:MacOS anthonyl$


i've build is universal, I should have a new binary up shortly I'm making some small changes to the JAM version before it ends

* AchooBoxes * (OSX) by anthonyl 2010-12-21T02:55:00

fixed and updated, enjoy.. I really wish i had more time to work on levels at the moment they need a lot of touching up and adding sound effects... but that's just the nature of the compo/jam

* AchooBoxes * (OSX) by anthonyl 2010-12-21T03:33:00

increpare, be sure to try the new version it contains many fixes.. thanks :)

LD21 — Escape

* Zeta Prime * by anthonyl 2011-08-23T02:12:00

Just finished the windows build and uploaded it.

* Zeta Prime * by anthonyl 2011-08-23T20:29:00

Whoops on the unit auto naming.. you can if you wish rename units with the rename command

as for the epic damage you can use a scout (which can evade enemy damage) and a defender class to tank and hit before sending in units with a low defense bonus..


this is the first game I've written like this so theres a bit of tweaking that still needs to be done

* Zeta Prime * by anthonyl 2011-08-23T22:14:00

also I'd like to say thanks for playing my game =D

LD22 — Alone

solo trader by anthonyl 2011-12-23T18:51:00

pierrec, oh lame! sorry about that this is actually my first game-ish web-based project so some bugs were unavoidable .. learning how to structure javascript and esp. prototypes ..etc also ate up a lot of time and forced me to cut down on the scope as well sadly by the time I had my scene management and event handing system fully figured out there wasn't much time left to complete the traveling/harvesting systems or add some much needed style and art :/


but rest assured I'm building on this initial concept to make something really fun and engaging that you will get to try out

LD23 — Tiny World

Godzilla Rampage by kasarun 2012-04-25T06:45:00

<3 !

World of doors by anthonyl 2012-04-23T22:33:00

Whoops i screwed submitting, should be ok now

LD27 — 10 Seconds

LD27 Matching Platformer by anthonyl 2013-08-26T23:22:00

Ya i'm not sure why it's not displaying .. added links here

download (linux) http://dro.pe/ld27.tar
source http://dro.pe/ld27.cpp

LD27 Matching Platformer by anthonyl 2013-08-27T15:18:00

thesunnyk, I def agree on the additional constraints

also I was only allowing color switching after you jump onto a block rather then just touching it from the side


> like don't put a block on top of a block until the "level" below is full. The concept is a neat idea though.

could be really cool .. i think i'll throw it in .. i've also been playing by making the grid much less wide which makes it a bit cooler as well

one note, the jam version of this game dose have a bug with the matching code


since I'm using this project to learn up sdl2.0 i'll be throwing it up on github in the next week or so and add some audio and such .. i'll throw up a link here once that happens

LD29 — Beneath the Surface

Asteroid(s) by jonsul 2014-04-30T01:11:00

I really like your art style!

beneath codepage437 by anthonyl 2014-04-30T17:27:00

Nope, it's build in release mode sadly you need to the visual c++ 2013 runtime

http://www.microsoft.com/en-us/download/details.aspx?id=40784

beneath codepage437 by anthonyl 2014-04-30T17:27:00

I'll see if i can rebuild and statically link them once i get home from work

beneath codepage437 by anthonyl 2014-05-01T23:35:00

Huder>

yup i totally agree on the strafing .. I managed to get a mouse/keyboard scheme going in this right after the jam deadline and couldn't submit it .. a duel stick controller would totally be best .. maybe next time!!! :)

also you game looks cool i'm going to try it out

The Underground Millionaire by Neonian 2014-04-30T01:12:00

nicejob pretty fun

Duelo by javierecf 2014-04-30T01:11:00

cool idea, and nice puzzles

The Crusade! by jamesy012 2014-04-27T05:05:00

fun and kind of wacky, i like it a lot

The Crusade! by jamesy012 2014-04-27T05:07:00

the wall is way overpowered