FoonLudum Dare ExplorerLD21 → * Zeta Prime *

* Zeta Prime *

By anthonyl

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CategoryRankScoreCount
Innovation1463.20
Community1762.83
Overall2712.80
Graphics3052.50
Fun3412.30
Theme4072.30
Coolness418

Comments

anthonyl 2011-08-23 02:12

Just finished the windows build and uploaded it.

sanguine 2011-08-23 18:13

The game-concept was good. It could be developed better. I missed a tutorial of some sort and it was a bit buggy. After my first unit died I had 2 unit 3's.

spaceoff 2011-08-23 18:18

I was enjoying this, seeing it as well balanced and fun with a decent fighting system, then suddenly 2 of my units are killed in 1 hit each on the same place, same turn early on (84 and 68 points of damage), which just put me off sad to say. Otherwise, its fun, fits the theme, and well programmed from what I can tell. I might bring myself to play it further again sometime but as of yet I haven't beaten it.

anthonyl 2011-08-23 20:29

Whoops on the unit auto naming.. you can if you wish rename units with the rename command

as for the epic damage you can use a scout (which can evade enemy damage) and a defender class to tank and hit before sending in units with a low defense bonus..


this is the first game I've written like this so theres a bit of tweaking that still needs to be done

anthonyl 2011-08-23 22:14

also I'd like to say thanks for playing my game =D

thristhart 2011-08-24 14:58

The game progresses slowly, but I'm enjoying it. There's a slight issue with some of the help text being cut off on the right side. Well-conceived, and fun!

n0_named_guy 2011-08-24 21:15

Won't run on Linux with wine. A port would be appreciated =). Your game looks according to description, screenshots and journal...

andrew-2 2011-08-26 16:11

It starts up, then nothing really happens other than the interface screen.

summaky 2011-08-27 17:17

The text is rendered in a way that is unreadable in my computer.

n0_named_guy 2011-08-27 21:55

Yep, a tutorial would really help me understand this game better. It took me a while to figure out that I could move a unit =X Also, a command history would help =) But nice job =)