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Multiple Personality Quest
Multiple Personality Quest
By serilyn
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 150 | 3.41 | | |
| Innovation | 204 | 3.17 | | |
| Fun | 228 | 3.07 | | |
| Overall | 263 | 3.17 | | |
| Mood | 277 | 2.96 | | |
| Humor | 322 | 2.29 | | |
| Audio | 346 | 2.63 | | |
| Graphics | 349 | 3.03 | | |
| Coolness | 1129 | 49 | | |
Comments
clodial
2013-08-27 03:02
I liked your game! Namely, I liked your use of the ten-seconds theme as being a way to change your strategies and approach to how you were going to tackle the game.
My only gripe was how easy the game was and how it felt like my strategies towards each enemy, regardless of class, didn't feel like they changed. Anyways, I'd like to see where this game goes in the future XD
khaotom
2013-08-28 06:25
Cool use of the theme in an rpg setting!
joror
2013-08-28 18:49
Nice concept! The four-in-one aspect gave some interesting timing opportunities. Moving around the map is verrry slow though, that saps some of the speed of the game. Remember: our fickle attention span demands speed. :)
Great use of the theme. I enjoy roguelikes.
Usually, time is thought of as real-time and I like how you chose the opposite path, making a turn-based game.
Also, as @Joror already said, I think players should be allowed to move faster. Other than that, good job!
My only complaint it that it was too easy. After using the ranger/mage to level up on the first floor or two by killing every enemy I could find, it was pretty simple to just rush through the rest. I ended as a level 6 and killed the wizard in two hits of the paladin's attacking skill.
Other than low difficulty, I really enjoyed the game and the concept. Would definitely love to see a bigger, more difficult take on this concept.
fgielow
2013-08-29 05:17
I love dungeon crawlers, but woah, found this pretty difficult, maybe im too noob lol
yagiz
2013-08-29 05:19
Interesting game (circling the characters would make diablo more interesting in my opinion) but to me it was easy so I did not need the skills (so the characters were basically ranged or melee). Also, I wanted to move with the keyboard (or move faster) and the info panel on the right was cutting into the game view (so the character did not feel centered etc...).
solifuge
2013-08-29 05:19
What a neat concept for a tactical dungeon crawler! I always loitered around as Geoff for the Bard Buff, just before turning into someone combat-savvy.
As areas for improvement, the movement was pretty tedious. It'd be nice if arrow keys were integrated into the controls, and the movement between tiles was a bit faster. That aside, I had a great time. thanks for putting this together!
Real interesting approach to the theme. The game is random and I guess that makes it kinda difficult. I didn't notice. But do the personalities cycle in order? Still. It was good! Solid game!
urfoex
2013-08-29 13:49
Nice rogue-like.
But missing loot ;-)
serilyn
2013-08-29 16:10
@Angrycrow - Nope. It just makes sure it doesn't pick the same one twice in a row.
To the rest - Thanks for the comments :) Yep the balance is all out of whack, especially at higher levels and the movement could be sped up a bit.
dekart
2013-09-02 18:49
I really like this game, plays smoothly, good music and art.