FoonLudum Dare ExplorerLD28 → HellBow

HellBow

By kumoi

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CategoryRankScoreCount
Coolness364
Theme1293.24
Overall1303.41
Innovation1363.26
Audio1463.28
Graphics1523.74
Fun1573.18
Mood1663.23
Humor2262.50

Comments

andrewkennedy 2013-12-17 03:04

Great work guys! I'll have to stop by some time to play it!

ponk 2013-12-17 20:38

Impressive work !!!
Great job, talented people, crazy game !

blooperly 2013-12-18 21:17

Wow! Definitely one of my favorites so far! Would love to see this expanded on.

van-noctar 2013-12-18 21:19

Gook graphics and sounds! I like it!

background_nose 2013-12-18 21:26

The game lost a little something when I found out I could recall the arrow from anywhere and I became a rapid fire god of death. Much more challenging when I was running over to pick it up all the time.

But needless to say, great effort. Cracking.

whoaconstrictor 2013-12-18 21:26

Really neat! I like that recalling the arrow harms enemies too. I wonder if an entire game could be made around only the return damaging enemies. Graphics and sounds are stunning given the timeframe. Well done!

jellyman64 2013-12-18 22:11

It was a fine game, but I wished there was a cross hair!

dudsen 2013-12-18 22:39

I HATE myself for not having a OR Dev Kit. Played it without one and I have to say its absolutely mental to get something like this done in 3 days. Wow. Loved the goblin sounds ^^
Am I the only one who fell into that bridge trap... TWICE O_o

lonestranger 2013-12-19 06:26

Very interesting.

javadocmd 2013-12-19 06:36

This was way more fun than I expected. :D Some seriously great mechanics employed here: shoot-through and damage-on-return made this game much more than it could have been.

lythom 2013-12-19 07:49

Hello, here's some feedbacks. What I think could be improve :
- Lighting. You got a mysterious "dark" world with great basics to create a cool atmosphere, but the global lighting is ruining it plus it like a good shadow display for what I wanted to do. I saw some efforts for some spots, but either it's due to the engin or the lack of time it really can be improved
- Feedback when big ennemies are hurt. Didn't know I there where invicible or if I had to keep shooting.
- You start to tell a story/give a context on a grave at the start. References to that story while playing would improve the immersion. We just feel we get there to punch some monsters instead of living an adventure.

What I liked :
- The atmosphere, great effort =) (music + models)
- The gameplay
- The surprise before the boss :p

Good work overall, thanks for the game !

andrew-wagoner30 2013-12-19 20:36

Wish I had the rift to check it out with. The arrow shoots a odd amount right of center camera and it was strange to get used to, especially without a reticule. Fun game though.

danex317 2013-12-19 20:38

Great Job! Must have been cool working with the Oculus.

Side Note: Since you used Unity I would suggest exporting a Linux build as well. The Web player does not work on Linux machines.

william_edwards 2013-12-19 20:39

Right mouse clicking is the bane of all macbook users!

Would love to play it first-hand on the Occulus.

A bit of random noise and subdivisions on the meshes would have turned low-poly repetitive landscape into something gorgeous; its a classic trick.

colapsydo 2013-12-20 09:08

Nice use of the theme.
The part after the bridge start to be really tough.
I don't have an oculus rift but it's great to see people programming for it.

zkenshin 2013-12-20 18:05

Interesting idea, liked having variety in the enemies. :)

postmodestie 2013-12-21 01:24

You created hell of an atmosphere, sound not to mention least! Great experience with the rift! I wondered if there would be some OV entries, kudos to you for making the non-hydra option! I myself chickened out of making something for the rift, after experiencing the hard, but rewarding work for the VR Jam.