andrewkennedy 2013-12-17 03:04
Great work guys! I'll have to stop by some time to play it!
Foon → Ludum Dare Explorer → LD28 → HellBow
By kumoi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Theme | 129 | 3.24 | ||
| Overall | 130 | 3.41 | ||
| Innovation | 136 | 3.26 | ||
| Audio | 146 | 3.28 | ||
| Graphics | 152 | 3.74 | ||
| Fun | 157 | 3.18 | ||
| Mood | 166 | 3.23 | ||
| Humor | 226 | 2.50 |
Great work guys! I'll have to stop by some time to play it!
Impressive work !!!
Great job, talented people, crazy game !
Wow! Definitely one of my favorites so far! Would love to see this expanded on.
Gook graphics and sounds! I like it!
The game lost a little something when I found out I could recall the arrow from anywhere and I became a rapid fire god of death. Much more challenging when I was running over to pick it up all the time.
But needless to say, great effort. Cracking.
Really neat! I like that recalling the arrow harms enemies too. I wonder if an entire game could be made around only the return damaging enemies. Graphics and sounds are stunning given the timeframe. Well done!
It was a fine game, but I wished there was a cross hair!
I HATE myself for not having a OR Dev Kit. Played it without one and I have to say its absolutely mental to get something like this done in 3 days. Wow. Loved the goblin sounds ^^
Am I the only one who fell into that bridge trap... TWICE O_o
Very interesting.
This was way more fun than I expected. :D Some seriously great mechanics employed here: shoot-through and damage-on-return made this game much more than it could have been.
Hello, here's some feedbacks. What I think could be improve :
- Lighting. You got a mysterious "dark" world with great basics to create a cool atmosphere, but the global lighting is ruining it plus it like a good shadow display for what I wanted to do. I saw some efforts for some spots, but either it's due to the engin or the lack of time it really can be improved
- Feedback when big ennemies are hurt. Didn't know I there where invicible or if I had to keep shooting.
- You start to tell a story/give a context on a grave at the start. References to that story while playing would improve the immersion. We just feel we get there to punch some monsters instead of living an adventure.
What I liked :
- The atmosphere, great effort =) (music + models)
- The gameplay
- The surprise before the boss :p
Good work overall, thanks for the game !
Wish I had the rift to check it out with. The arrow shoots a odd amount right of center camera and it was strange to get used to, especially without a reticule. Fun game though.
Great Job! Must have been cool working with the Oculus.
Side Note: Since you used Unity I would suggest exporting a Linux build as well. The Web player does not work on Linux machines.
Right mouse clicking is the bane of all macbook users!
Would love to play it first-hand on the Occulus.
A bit of random noise and subdivisions on the meshes would have turned low-poly repetitive landscape into something gorgeous; its a classic trick.
Nice use of the theme.
The part after the bridge start to be really tough.
I don't have an oculus rift but it's great to see people programming for it.
Interesting idea, liked having variety in the enemies. :)
You created hell of an atmosphere, sound not to mention least! Great experience with the rift! I wondered if there would be some OV entries, kudos to you for making the non-hydra option! I myself chickened out of making something for the rift, after experiencing the hard, but rewarding work for the VR Jam.