FoonLudum Dare ExplorerLD28 → The One Familiar

The One Familiar

By eriku

View on Wayback Machine

CategoryRankScoreCount
Overall3153.24
Innovation3353.14
Audio3542.79
Mood3682.94
Fun3893.00
Graphics4513.00
Theme5062.85
Coolness125941

Comments

elforama 2013-12-16 05:53

Good job, and the black particle effect is really nice.

jillytot 2013-12-16 06:19

Pretty good build up.

joeprogram 2013-12-16 06:22

Made it to the "What Lurks" level before giving up - those spiders are nasty!

The boomerang ball is cool, would love to see a full game with the mechanic. For the key zones, I'd suggest disabling them permanently once the key touches them. Its easy for the key to bounce back out, so that many of the moments where I was experiencing accomplishment were followed with disappointment that it didn't stay.

parapup 2013-12-16 06:24

It was a nice project you have made here.

mrtedders 2013-12-16 06:43

Nice work. The jump seems to pause at the peak of its height, also...nice jump sound

gazpachogames 2013-12-16 18:07

Ey! Great job!... :) I believe i can fly with your game, hehehe

thijsku 2013-12-16 18:23

It's pretty difficulty, especially after the fifth stage. It's a fun game nevertheless! :)

adonaac 2013-12-16 18:24

The "What Lurks" level is pretty infuriating at times (in a good way I guess). It took me so much time to figure out I couldn't win because of that sneaky little hidden spider... Anyway, great job!

chamberlainpi 2013-12-16 23:08

Probably one of the best entries I've played (and would play again after testing out the 1000s other ones lol). The push/pull mechanic with the ball is great. Good thing you have that 2nd push force too. It's neat how you can point in another direction and it'll just go there (so you can force it at an angle). Stopped at the "What Lurks" level for now, but I'll get back to it soon :).
Oh, not sure if it was a bug of FEATURE ;) but you can stick to walls, and when holding jump you can sometimes walk on the black "lava" and escape the spiders.

chamberlainpi 2013-12-18 04:16

ah HA! I've finished all levels :)
Last two levels I've finished the same way - I stuck to the wall, threw the ball with the double-push (throw it once, but push again to propel it twice as fast) and catch it to climb all the way to the top of the level, then just gently glide your way to the goal. I'm not sure what kind of bridge I was suppose to build (according to the level title) but eh! whatever works.

eriku 2013-12-18 07:23

Ah, thanks for coming back and commenting! This is a pretty creative way of beating the levels. On 6, you're not too far off what I intended - with proper timing it's possible to do a double jump by pulling the ball underneath you, giving you the height to top the platform.

On level 7, the bridge is formed by knocking the key out of the zone it starts in. However, there's still another barrier impeding after that, which has at least a couple work arounds.

Anyway, thanks for playing my game as much as you did. Cheers!

lacutis 2013-12-21 21:58

Nice puzzle game! I really liked how the ball had several uses. The spiders made it really difficult because they are faster than you and its hard to accurately throw the ball.
I liked it a lot though and quit at the bridge.

andreasxx1 2013-12-28 19:17

cool game, make me remember portal, but too difficult, spiders are extremely fast, good job anyway.

jacob2512 2013-12-28 19:30

good level design, but i wish the "crabs" would bounce back when hit with the ball, stay dead!