doft 2012-08-27 05:36
The idea is good, but bad implemented. The parts don't connect right, and sometimes you enter a room and is already being shot at. Make the rooms bigger, or make them continuous.
Foon → Ludum Dare Explorer → LD24 → Primordial Soup
By bytegrove
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 79 | 3.62 | ||
| Theme | 239 | 3.24 | ||
| Graphics | 275 | 3.17 | ||
| Humor | 296 | 2.28 | ||
| Overall | 353 | 3.02 | ||
| Audio | 423 | 2.25 | ||
| Fun | 492 | 2.57 | ||
| Mood | 560 | 2.27 | ||
| Coolness | 791 | 36 |
The idea is good, but bad implemented. The parts don't connect right, and sometimes you enter a room and is already being shot at. Make the rooms bigger, or make them continuous.
I liked the concept a lot, but as Doft says, it's not well implemented. If you made the dangeons much bigger or make the game generate new parts procedurally and attach them to the world, something like the chunk system in minecraft (although this would be difficult to achieve in two days) It would me much better. But it's still fun in it's actual form
I like the idea of attaching body parts from your enemies.
The game is way too hard for me though.
I like the idea and I enjoyed the game play. It's just too easy and I'm not sure it here is any global task to accomplish.
Thanks for the feedback!
I'm quite aware of the many flaws, I got so many bugs the first day that I wasn't able to implement nearly as much as I'd hoped. I had to rewrite the building system several times, until I at least had something that worked somewhat well.
The idea to make the rooms continuous is a great one, that would probably improve the flow a lot!
When I began making the game, all building parts consisted of only different coloured blocks(kinda like lego), and I made a system where the closest connectors of two blocks attached to each other. When I later made organic building blocks instead, the game lost some of its building logic, hence why it might feel like the parts doesn't attach where they should. With the more rounded parts, a simple raycast and a direct attachment on the hit point would make a lot more sense.
The building system was a source of constant headache from day one, I had a lot of issues with colliders and triggers in unity, and had to rewrite the system several times until I had something that at least worked half of the time.
Well, I hope I learnt something. xD
Gotta save some of the ramblings for the post mortem. ;)
Also, timelapse coming soon!
Strange gameplay. Nice mechanic. It took me 2 attempts until I noticed I can assemble my "thing". played a while but it gets repetive very fast. Nice game. Well done.
Really cool idea, with some polish (more body segment types easier attachment and maybe slow down action a bit) it could be great.
It was pretty nice, didn't really get the point.
Congrats on doing something ambitious, it's a neat experience to be able to pluck 3d body parts off the ground, stick them on your head and create a dragonbeast with 5 heads that shoots crazy and moves fast. Well done, sir.
Best!
As others have said the core idea is really neat. The problem is it's really difficult to attach the parts you want. I also found the enemies attacks were relentless making the game challenging but not fun. I would make the enemies more interesting to combat and streamline how parts are assembled. I think you have a great idea and if you keep working you could have a great game, too.
As others said, I like the idea but I found it way too hard. I think that the player should keep at least a basic shot even in its most "de-evoluted" form. Once you lost your weapon, it is almost impossible to avoid enemies shot and get back your head at the same time.
It could be really fun with just a little more polish and maybe something to dive the player ( story, different environments ). Still, I feel quite a lot was done in such a short time.
I had quite a bit of fun with this one, sure, there's flaw in the game, but it didn't really spoil things for me. I rather enjoyed myself. It was quite fun attaching loads of parts to my character, seeing how terrible of an abomination I could make. :)
Well, I died way too fast to enjoy this game. The graphics and isometric section design was good, but as soon as I entered a battle... I died almost instantly lol
I realy liked the idea of attaching parts of body, but it was a bit weird how they attached. I also noticed, that it's very difficult to enter a room with great body and don't get shot immediately.
I found it hard to get into this game. If you had a little more health it would help. Still, I like the idea and with some more work it could be a great game.
The idea of picking enemies body parts is good, but it's a pity it don't affect the game so much. Maybe it would have been much more fun and motivating to get and discover a variety of powers from the body parts you find.
Strange, and strangely cool. I like the lego-like body parts, but it was a bit too difficult for me. Also, I left my head in another room and when I came back, it was gone!
This was a well executed idea :) I loved tacking on more globs of goo to my guy so I could shoot and move faster. I did find it hard to figure out where he was when the level was crowded with other guys. Good job :)
Pretty cool if difficult game. I like the idea of breaking your enemies apart and attaching their parts to yourself to make yourself stronger.
Great idea! Just needs a bit of work on collision and polishing up the attachment system.
You got an excellent minimap working. You are the best.