FoonLudum Dare ExplorerLD39 → UFO Abduction

UFO Abduction

By dreadloaf

View on ldjam.com

CategoryRankScoreCount
Overall4233.1429
Fun3393.1429
Innovation3633.0029
Theme3323.5028
Graphics6132.1429
Audio4512.2929
Humor2082.7627
Mood4652.6226

Comments

rushar 2017-07-31 16:00

Pros: I really liked the creativity of the game. It's a creative idea and fits the theme well. The controls were simple to understand and the gameplay was straightforward. The graphics certainly aren't groundbreaking but it works well for what the game is and there's no clashing styles of art, so the game looks nice overall.

Cons: After two playthroughs, I wasn't able to figure out what the Max Speed score under the UFO Stats is in reference to. I'm not sure if this is my fault of not. The movement keys occasionally felt a little sticky if I was starting to press them after having recently fired a shot.

Ending thoughts: I played the game twice and playing more than once is a good sign. If I had to rate the game in a few words, I'd say it's simple and enjoyable.

justinooncx 2017-08-01 01:00

A simple, cathartic game to play~ It's rather relaxing just to shoot turrets and abduct people, but I wish there was more to it. It's pretty easy to stay alive, so after a while I get tired of playing, as there isn't anything much to work towards. Still, it's a neat little game, well done!

tim-eriksen 2017-08-01 02:35

Fun little game! A bit hard to see if I'm progressing or not. Over all: well done :)

greysphere 2017-08-01 02:49

There's something about abducting stick-figure humans and watching them flail in helplessness that's surprisingly enjoyable - I can see why aliens are so into it!

I'd like to level up my ship explicitly, rather automatically getting bonuses from the different human types. It would let me know what types of humans/scrap to go for too! Also the soldiers were very readable with their guns, a little treatment for the scientists would go a long way to communicating what they were.

Nice work!

peculiarcarrot 2017-08-01 02:56

This game is pretty neat. The art could've been better, the sound is passable, and the gameplay is pretty interesting. I like the idea of abducting people and prioritizing who you want while trying to destroy turrets and whatnot. Nice job!

xel 2017-08-01 02:58

Interesting idea. Different humans giving different amounts of energy was a nice touch. It gave me a reason to hunt around the map, looking for the perfect people to bring aboard my ship

nordtraveller 2017-08-01 09:23

It`s really simple idea, but that was a pros of that. Controls are simple to understand. But sounds are annoying, and that tower respawn is bad (tower can spawn on you and you didn`t see that sometimes).

aterlamia 2017-08-01 12:36

Fun little game, enjoyable to play. A mute button would be a good option as the sounds/music started to get a bit irritating (or some more variation in music) BUt overall well-executed idea. And thanks for the web build :)

aterlamia 2017-08-01 12:36

slow site made me dubble post /removed duplicated comment

rebtf 2017-08-01 14:10

I found it quite interesting the way all the different types of objects interacted with you in multiple ways, id the turrets attack you and upgrading you with their scrap, and the way you interacted with all the different enemies using the same mechanic.

I did feel like the abduction mechanic was a bit stale as you couldn't move or interact while doing it, I understand that was probably a balancing choice but it made the game feel a bit sluggish to me.

Very nice concept and some lovely interacting mechanics.

whiteninja 2017-08-01 14:48

The game idea is quite fun but could have been way cooler if you can shoot while abducting or maybe do MASS ABDUCTION and abduct 5 at once. Over all the game is quite fun but could have became way better.

joshburleson 2017-08-01 15:07

Server lag is fun.. sorry for x2 post.

joshburleson 2017-08-01 15:07

Very neat idea and some interesting mechanics with a fun theme.

Suggestions: * Have the power be % based so it's quicker/easier to understand. Something like this. int perc = (int)(0.5f + ((100f * Power ) / MaxPower )); * Things move to slowly and it feels sluggish. Have everything move faster Damage, power gained, etc. Punish me for making mistakes and reward me for playing "correctly". * More juice. Screen shake on damage, explosions when I destroy a turret, have the ship sway and float to the movement, etc. This game is would be 10,000% better with some juice.

I understand completely this was done in 48 hours so the suggestions are more if you continue development on it. /Cheers!

jaggent-aka-shouke 2017-08-01 17:11

Nice game! While art felt a bit meh the audio was really good IMO! Gameplay wise, I wish there was more to it. Also maybe mass abduction would be nice. Overall, well done!

easy82 2017-08-01 17:47

Hey, I've really liked this one! The concept is very nice and all the pieces work well together. I guess the laser sound effects are stopped when they hit the UFO? Maybe they are stopped too quickly when the UFO is close to a turret.

About the abduction part... man, how did this thing even fly here when it discharges quicker than a regular smartphone?! :D It basically harvests the population of a village in a minute. Oh, there was a moment when the UFO was flying all over the place by itself, I guess the controls were stuck, at least they were non reactive.

Overall, I liked playing it, really cool stuff. Make more games! :)

acoto87 2017-08-02 03:19

This game is fun to play. Shooting at the guys and abducting them... jaja, cool!

randomphantom 2017-08-02 13:35

Pretty fun stuff, love the abduction to convert humans into energy - very morbid! The UFO doesn't feel very smooth to control though, as there's some lag between when you move it. The game's difficulty also levels out so I don't think its possible to die once you get the hang of it. Could do with better graphics but overall a cool game.

good-enough 2017-08-02 15:17

I think that difficulty is a must with this game. You can upgrade your firepower by abducting soldiers, but the humans never get upgrades, and there are always a civilians to capture.

Soldiers should try to stay out of the beam, and could grow in number over time, and the civilian count could go down over time. This way, the game would get more difficult as you progress.

Also, capturing scientists and scrap materials might better go toward the number of abductions in progress you can have at once, as speed isn't really a factor in game play, and the battery capacity is fine as it is.

Overall however, this is a neat idea, and a cool game.

berserkerchris 2017-08-02 15:53

Really cool idea, the humans don't get stronger, so its an endless game. But with some more features and enemys getting stronger it would be a nice game.

battle-buddy 2017-08-02 15:55

It's like a never ending claw game. Pretty good for what it is. I can see a lot of potential in extra content later on.

stracker 2017-08-02 17:33

Lacks a bit of progression in difficulty or ability, the game is a bit too easy. Otherwise, pretty fun !

kapricorn-media 2017-08-02 21:41

Haha!! Poor humans! Simple mechanics but fun overall! There should be more progression to it! Maybe humans getting stronger?

egn 2017-08-03 02:37

great job!

aemiliu5 2017-08-03 20:51

Very nice entry, simple and well-made! :)

lukezaz 2017-08-12 23:35

Simple and clean mechanics, with nice gameplay resulting. Not much to say on this one; only thing I can say here you probably don't already know is that it was a bit easy, at least for me.