Foon → Ludum Dare Explorer → Users → JoshBurleson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | A Mr Mom Quest | compo | 36 | 4.00 | 3.89 | 3.89 | 3.39 | 4.00 | 3.75 | 4.28 | 3.93 |
JoshBurleson leaves an average of 23.0 feedback comments each event.
LD39 — Running out of Power (23)
Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard! by Nufflee 2017-08-21T15:12:39Z ♥ 1
The Unite Upgrade thing actually made me lol. The grey skin feels like it burns my retinas more than the solar eclipse will.
The castle by Tero Pulkkinen 2017-08-21T15:06:20Z ♥ 1
Took me a second to figure out what in the hell was going on here. Gratz on making your own engine. Very impressive.
Asteroid Runner by Nordtraveller 2017-08-21T14:33:41Z ♥ 1
Nice graphics and presentation. Those mines though :P Was a little more challenging than I'd prefer but I'm old and slow. Great job!
Defend Home: Mars by sgt3v 2017-08-21T14:18:07Z ♥ 1
You already have a ton of valuable feedback from others so the only thing I'll say is it's really impressive for a first time compo game. Great job. Also really liked the alien ants lol.
Sparm Rece by SojaBird 2017-08-21T14:11:21Z ♥ 0
It's a boy! Very funny nice job.
Star Hopper: Crank by deathray 2017-08-09T15:00:54Z ♥ 1
The highest praise I can give this game is that it's super compelling. Something about a rabbit cranking a ships battery in deep space is fascinating and makes you want to look deeper into what's going on. The thing is the UX is really difficult. The UI looks really nice but with no indication of what was going on I was lost for at least 15 minutes. This was compounded by the fact that I couldn't figure out how to get out of the navigation tab and was stuck there until I found a solution in your comments (scale down browser). Really props on making such a unique game. Give the player a little more direction and I think you have something really special.
ElectriClick by Cornelia Xaos 2017-08-09T14:35:41Z ♥ 0
Would have really liked some SFX but the animations were nice. Perhaps a little too much information to try and figure out while under the gun for time. A little more feedback on clicks like a wiggle or something would be great. Nice job!
Plasma Arena by red-fan-games 2017-08-06T18:54:08Z ♥ 3
I had fun with it and really enjoyed that old school vibe. The boost jumping felt really good. I would love to see a few more enemy types to kind of mx things up. My only real complaint if how hard it is. Maybe I'm just too old but I couldn't last very long at all. Other than that super fun. Really great job.
Plane'R by R3L0ad1 2017-08-06T18:46:15Z ♥ 2
A nice little game you made there. Flying feel pretty good and the upgrade shop was a good idea. Maybe some more SFX and a little juicing could go a long ways.? Good job!
President of Zorga by gimbalock 2017-08-05T13:57:08Z ♥ 1
I really enjoyed my time with "President of Zorga". It's has a good sense of humor and the little stories inside each character/email/etc is really fun. The pacing was a little fast for me personally but that may just be because I take my time when making choices like that. Loved the character design and would like to see some more animations/graphical improvements. Great job!
Turtle's Quest by orcdraco 2017-08-05T13:46:42Z ♥ 1
Really cute little game. I love the art direction and the music complimented it well. The problem is really the controls and trying to traverse the level. It feels awkward and imprecise. With the game being single hit and difficult it really needs precise controls. There's a lot of potential here with the "turtle and his shell" thing but if it doesn't feel good to use it's kinda moot. Once that's taken care of you'll really have a great game. /Cheers!
JouleThief: Charge Your Phone by kroltan 2017-08-02T16:42:53Z ♥ 1
Echoing what others have said. Amazing art style and design but the controls feel off to me also. Sorry not more helpful.
Power or die by Aterlamia 2017-08-02T16:32:56Z ♥ 1
"Your incompetence killed us all?!?" Wat?! Lol! Surprised to see such an in depth game come from a compo submission. Would love to see a little more "juice" added like a scale punch when adding a new building or a color flash when you get a new colonist. Otherwise really well done.
Recharged by EX3D0 2017-08-02T15:44:13Z ♥ 1
Great little SFX. Would love to see a leader board or some way of peer comparison. Nice job!
Light Box by Apace 2017-08-02T15:34:04Z ♥ 0
I LOVE the 3D UI that's part of the board. Very creative. Games way too hard for a ding dong like me though lol.
Botken: Assault and Battery by Toone 2017-08-02T15:26:44Z ♥ 3
Fun little game but was super laggy for me personally. Those graphics and animations are top tier. 5/5 overall for me.
Battery Low by Freedom Is Slavery 2017-08-02T15:19:50Z ♥ 1
Cool idea but just way too hard. Creative use of the theme. 5300 score.
Last Sunset by piscythe 2017-08-02T01:20:09Z ♥ 2
Oh that was great! I got so into it when I reached the blue boss and died I actually yelled out NNooooO!! Then my kid ran in the room to make sure I was okay lol. Really enjoyed the very creative theme. Well done!
Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-01T19:25:37Z ♥ 1
Great game! Was very intuitive. Easy to figure out what to do but hard to master. Well done. I suck at "puzzle-ish" kinda games so I don't really have any feedback outside of more "juice". The great hurts my eyes a bit :P
Furnace Knight by Juman22 2017-08-01T17:17:38Z ♥ 0
Super fun! The first time I played it the screen cut off the sides so I couldn't see the furnaces. So I spent like 10 mins running around trying to figure out how to burn enemies lol. Maybe some prompt text next to the furnace that says "Throw impaled enemies here" or something like that would help think heads like me.
They Attack At Night by randomphantom 2017-08-01T16:43:01Z ♥ 1
Awesome man. Thanks for going to all the trouble for me with the OSX build. /Cheers!
UFO Abduction by dreadloaf 2017-08-01T15:07:53Z ♥ 3
Very neat idea and some interesting mechanics with a fun theme.
Suggestions: * Have the power be % based so it's quicker/easier to understand. Something like this. int perc = (int)(0.5f + ((100f * Power ) / MaxPower )); * Things move to slowly and it feels sluggish. Have everything move faster Damage, power gained, etc. Punish me for making mistakes and reward me for playing "correctly". * More juice. Screen shake on damage, explosions when I destroy a turret, have the ship sway and float to the movement, etc. This game is would be 10,000% better with some juice.
I understand completely this was done in 48 hours so the suggestions are more if you continue development on it. /Cheers!
Gradient Descent by Zelos 2017-07-31T20:05:06Z ♥ 2
Thanks for giving me Existential angst lol. A really a beautiful game with interesting concepts.