FoonLudum Dare ExplorerLD39 → Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard!

Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard!

By nufflee

View on ldjam.com

CategoryRankScoreCount
Overall8552.1324
Fun8551.8523
Innovation6792.5924
Theme6813.0424
Graphics7891.6324
Audio5761.0015
Humor3342.6022
Mood7991.9421

Comments

egordorichev 2017-08-01 12:15

Wow, @Nuffle! I'm amazed, that you've finished a game! Contracts! Really good idea, btw.

fl 2017-08-05 23:30

The game crashes at the end.

abductedplatypus 2017-08-17 21:11

A really hard clicker. Luckily you can die reasonably fast, which makes this one really interesting.

pickens-inc 2017-08-21 15:10

The ability to fail is very unique. Unfortunately, in my opinion, it lacks the satisfying qualities that make a clicker actually fun. That's usually a big giant number that is generated and is clearly and visibly increasing. A clear goal is in order and a bit more feedback than the bars would have been good. Good attempt, though!

joshburleson 2017-08-21 15:12

The Unite Upgrade thing actually made me lol. The grey skin feels like it burns my retinas more than the solar eclipse will.

belga54 2017-08-21 15:21

The game was nice. It was a good clicker gamer and it was so fun. There is no sounds, why you are letting us to rate you on audio ? Solid game.

ristoretto 2017-08-21 15:25

Cool game :)

It was a little to hard, I completed it but started to use a double click button on my mouse about half way thought, which made it a lot easier.

I like the complex when I want to complete the game but it feels to slow so I start to want a better hardware and focus on generating money instead to make things more efficient. But I guess its really just better to work more on the game in the first place, feels a lot like real life :D (Did the upgrades do anything at all?)

spotline 2017-08-21 15:41

Too bad you didn't have time to balance it a bit more, as the setting is very cool and technically it works fine :)

somnium 2017-08-21 17:23

Interesting concept, especially the balancing between incrementing progress and staying powered. I did not notice much of an effect of buying the upgrades, but maybe I just didn't upgrade them far enough? In any case, combining a clicker with a timer was an interesting idea.

>Money and power! >Balanced with development! >Must finish the game!

lereveur 2017-08-21 17:29

It needs balancing (pfew, that's hard, my finger hurts :P), but this take of the clicker principle is original. Did the power upgrade really works ? I felt it like it's fastening the power loss instead of reducing it…

sparewizard 2017-08-21 18:23

Not bad. I'm not normally a fan of the genre, but this was an interesting take with a finite end, though I think the upgrades should have a greater impact on the game.

Whenever I completed the game on the web, I got a big scary javascript notification, and the restart button didn't work:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(90) at jsStackTrace (WEB.asm.framework.unityweb:2:27460) stackTrace (WEB.asm.framework.unityweb:2:27631) abort (WEB.asm.framework.unityweb:4:33150) Pnn (blob:24:1) Ufh (blob:7:1) ...

hhsaez 2017-08-21 18:43

Nice game. I'm not a fan of clicker games, but I did enjoyed yours for a time. Power consumption doesn't seem to improve much after upgrading components. Even upgrading the Survivalist Kit didn't feel like much. I agree with the rest of the comments in that you need more balancing.

Good work!

deathstorm 2017-08-21 18:50

Nice Game.

Clicker Games are pretty addictive nice job mate

nufflee 2017-08-21 20:08

Thank you everyone for the feedback! I can't believe we got so many votes in 7-8 hours! It's amazing! I'll most probably continue working on the games so all of your issues and concerns are going to get fixed SOOOOON (TM)