egordorichev 2017-08-01 12:15
Wow, @Nuffle! I'm amazed, that you've finished a game! Contracts! Really good idea, btw.
Foon → Ludum Dare Explorer → LD39 → Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard!
By nufflee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 855 | 2.13 | 24 | |
| Fun | 855 | 1.85 | 23 | |
| Innovation | 679 | 2.59 | 24 | |
| Theme | 681 | 3.04 | 24 | |
| Graphics | 789 | 1.63 | 24 | |
| Audio | 576 | 1.00 | 15 | |
| Humor | 334 | 2.60 | 22 | |
| Mood | 799 | 1.94 | 21 |
Wow, @Nuffle! I'm amazed, that you've finished a game! Contracts! Really good idea, btw.
The game crashes at the end.
A really hard clicker. Luckily you can die reasonably fast, which makes this one really interesting.
The ability to fail is very unique. Unfortunately, in my opinion, it lacks the satisfying qualities that make a clicker actually fun. That's usually a big giant number that is generated and is clearly and visibly increasing. A clear goal is in order and a bit more feedback than the bars would have been good. Good attempt, though!
The Unite Upgrade thing actually made me lol. The grey skin feels like it burns my retinas more than the solar eclipse will.
The game was nice. It was a good clicker gamer and it was so fun. There is no sounds, why you are letting us to rate you on audio ? Solid game.
Cool game :)
It was a little to hard, I completed it but started to use a double click button on my mouse about half way thought, which made it a lot easier.
I like the complex when I want to complete the game but it feels to slow so I start to want a better hardware and focus on generating money instead to make things more efficient. But I guess its really just better to work more on the game in the first place, feels a lot like real life :D (Did the upgrades do anything at all?)
Too bad you didn't have time to balance it a bit more, as the setting is very cool and technically it works fine :)
Interesting concept, especially the balancing between incrementing progress and staying powered. I did not notice much of an effect of buying the upgrades, but maybe I just didn't upgrade them far enough? In any case, combining a clicker with a timer was an interesting idea.
>Money and power! >Balanced with development! >Must finish the game!
It needs balancing (pfew, that's hard, my finger hurts :P), but this take of the clicker principle is original. Did the power upgrade really works ? I felt it like it's fastening the power loss instead of reducing it…
Not bad. I'm not normally a fan of the genre, but this was an interesting take with a finite end, though I think the upgrades should have a greater impact on the game.
Whenever I completed the game on the web, I got a big scary javascript notification, and the restart button didn't work:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(90) at jsStackTrace (WEB.asm.framework.unityweb:2:27460) stackTrace (WEB.asm.framework.unityweb:2:27631) abort (WEB.asm.framework.unityweb:4:33150) Pnn (blob:24:1) Ufh (blob:7:1) ...
Nice game. I'm not a fan of clicker games, but I did enjoyed yours for a time. Power consumption doesn't seem to improve much after upgrading components. Even upgrading the Survivalist Kit didn't feel like much. I agree with the rest of the comments in that you need more balancing.
Good work!
Nice Game.
Clicker Games are pretty addictive nice job mate
Thank you everyone for the feedback! I can't believe we got so many votes in 7-8 hours! It's amazing! I'll most probably continue working on the games so all of your issues and concerns are going to get fixed SOOOOON (TM)