jonapulse 2014-04-29 04:53
Them Hobos are fierce
Foon → Ludum Dare Explorer → LD29 → Feelin N Dealin
By mclewis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Theme | 183 | 3.53 | ||
| Humor | 200 | 3.04 | ||
| Mood | 398 | 3.00 | ||
| Graphics | 450 | 3.18 | ||
| Innovation | 461 | 2.79 | ||
| Overall | 543 | 2.91 | ||
| Audio | 581 | 2.34 | ||
| Fun | 589 | 2.53 |
Them Hobos are fierce
I enjoyed the drone song and the sweet promise of the streets above, but I was stymied by the Super Fast Police after I ran out of smoke bombs. I tried hitting the Police with a pipe but this ended in Jail. I wish I always had a pipe. I like how there are different items to use to circumvent different situations. However I despaired of ever owning tv or bikini poster.
heh, this is pretty good. only thing is i would maybe flesh out the music a bit.
A challenging game that conveys the dystopian setting perfectly. The police are out in force, locking down the city, but what choice do the police have when the hobos around town can kill a person with a single touch?
Very 8bit sinister. Collision on corners was a little unforgiving when jumping. Gotto love a game that includes thrift stores!
Starting all over again every time was annoying, since the dealer and other things are far away. The objectives and controls could be a bit more clear with some explanation. The pixel art's cool, though.
Wow, bleak stuff. Although the gameplay wasn't anything spectacular, it somehow kept me playing for a long time. Cool entry!
I didn't understand how to sell the drugs to the rich kids. Do I have to press a special key.
The game is a bit too hard for me.
@DanEEStar Each time you buy drugs you must sell them to a randomly assigned group of children, not just any group you find. The arrow will lead you to the correct group and no button press is necessary to sell the drugs. This definitely could have been made more clear.
Yeah, I had to try to figure out the controls. Challenging as a platformer, but dying pretty much means you have to restart completely. There's a weird glitch where rat traps don't disappear though.
This concept seemed so promising, but I just can't enjoy it. The character moves really slow compared to the size of the world, and running back and forth the same way again and again gets kinda tiresome. AND THEN you die and have to walk the whole way again...
The resource management aspect of this game is great, and I would have loved to finish the game or 'pimp my crib' but I simply can't put up the motivation to do this after dying several times.
This was a really cool idea for the theme, and along with the music and art made the mood come together.
I did get tired of walking places, though, which extra-hurt when I died. Maybe if the guy were increased in speed something like 60% faster?
Fun to play, but the controls were a bit awkward.