FoonLudum Dare ExplorerLD39 → Erebot

Erebot

By aevek

View on ldjam.com

CategoryRankScoreCount
Overall364.0046
Fun1293.5744
Innovation154.2345
Theme64.4845
Graphics264.2746
Audio2593.0245
Humor2822.4237
Mood463.9044

Comments

lovro-kalinovcic 2017-07-31 09:53

Very nice, I like the unique mechanics! The low poly aesthetic is quite nice too!

frostdragonliz 2017-07-31 10:00

Excellent compo entry. I very nearly did something similar (cute solar robot on mars avoiding shadows) but glad I didn't now.

There are a few awkward bugs you probably know about. In one place, because the shadows seem to be cast by an object floating in the air. The result is that when the shadow hits the top of the robot, it isn't necessarily hitting the ground, so its not very intuitive when you are in shadow or not. You have to watch the solar panels, not the robot's wheels. There is also an issue with buttons not resetting when you die. This means you can get stuck if you fail a puzzle (for me the bridges stayed down after I died, so I respawned stuck on the wrong side of their shadow!

I liked the puzzles and the feedback from going in the shadows was great. Great achievement for 48 hours, better than many steam games.

cowa 2017-07-31 10:23

So good! I really like the mechanics, the puzzles and the art. The GUI needs a lot of polishing though :)

tuism 2017-07-31 10:31

No OSX :( sadness, looks really cool and an achievement for 48 hours!

rijnswand 2017-08-01 02:39

Looks really cool, would be great if you could publish a linux version.

tyler-miller 2017-08-01 02:40

Agree with @tuism, looks really great though! and judging by @frostdragonliz it was pretty good, good job!

awpteamoose 2017-08-01 04:01

Pretty clever, avoiding shadows from rotating windmills is really cool. Also I understand why you did the camera the way you did it, but I wonder if it wouldn't be better with free look.

zee 2017-08-01 06:05

I love the idea! The game-play feels like a reverse stealth game; great work with the theme! Low poly Mars looks great, and the ambient wind sound really sets the mood. Good work on the the puzzles. The puzzles weren't too involved, which is to be expected from a dare, but they didn't feel like just tutorials like many LD puzzle games end up consisting of.

@frostdragonliz I'm pretty sure you can hit the button again to re-raise the bridge! I also agree with the shadow hitting the solar panel! It took me way too many tries to notice the solar panel was in shadow, where my robot wasn't! In retrospect, it should have been obvious the panels needed light and not the robot, but it's kinda hard to tell when the camera is so zoomed out.

Which brings me to my main complaint, the camera always felt way too zoomed out, or way too zoomed in. Sometimes it really interfered with the puzzle. Adding some type of manual zoom function would have avoiding the problem. Whenever a pop up occurred, it blocked the top 1/4th of the screen, which made it hard to see what was coming up, and I ended up having to wait for it to go away. Thankfully, there's only a few.

Other then the camera, I don't really have many complaints. The game is just a really solid package. I feel the game could be the start of something bigger.

peachtreeoath 2017-08-01 06:07

Brilliant game...

-The player realizes what to do within 1 death, no tutorial needed.

-It did take me a bit to realize it was the solar panels that needed to be in the light, I thought it was a hitbox issue at first. Once I realized this, it just made it better because I've never seen a variation like that before so I really like that touch.

-Well thought out puzzles. You really explored different ideas on the mechanic and made me look forward to each one.

5 stars

wheffle 2017-08-01 06:33

Cool concept, and well executed! The graphics were simple but perfect, everything fit really well together. The controls took me a while to get used to, but they were fine. It also took me a bit to realize that the robot's wheels could be in the light while the panels on his head could still be in the shadows, and vice-versa. I thought the game was bugged until I figured this out. The camera was actually really great most of the time, but there were one or two moments where my view was blocked by a bridge in front of the camera and I just had to keep the gas pedal down and have faith.

Overall this was one of the best executed and most fun games I have played so far. Well done!

egor-iv 2017-08-01 06:44

Cool) but namuchalsya with the camera!

arkthalohs 2017-08-02 02:58

I really liked this one. Cool mechanic, really great art. I found the camera a bit fiddly to wrangle and had a lot of difficulty at the beginning navigating the narrow passages of light without getting my solar panel into darkness, but once I got to the windmill section (which was a really cool twist on the navigating-the-light concept), it was pretty smooth sailing. Great work!

deanard 2017-08-02 03:14

Very Interesting Concept, has potential to be very fun, however the shadowed areas felt poorly defined and it made it hard to get through.

eggshelldog 2017-08-02 04:03

Great idea of the puzzle! I enjoy in solving it. However, as others say, sometime the camera position will go to some awkward place/scale and I need to suicide to reposition it. Actually that's cool I can have some way to resize my camera HAHA so it may not really need to be count as a problem. Overall it's a great puzzle game!

greysphere 2017-08-02 04:36

Really well done. A lot of interesting puzzles here from such a simple mechanic. Great presentation of the mechanic too. One small thing, I'm pretty sensitive to motion sickness and the camera switches were kinda rough, but understandable for a jam. Great work overall!

ick 2017-08-02 04:56

Really enjoyed the art - the environment looks fantastic. I wish that it told you the basics before you could potentially die but once I learned you can just hold still to read it it's fine. The UI unfortunately detracts a bit from the quality of the other assets, but understandable for a 48 hour game.

I wish the camera were a little closer to the player character. It seems like I'm looking behind myself more than in front of myself.

Overall a nice gameplay mechanic and the hit detection seems precise for the most part but I had a few instances of not being sure why I died one time and lived another time - a closer camera would help in the narrower areas.

For me the desert rocks aesthetic really shines though so great job on the look.

bocodillo 2017-08-02 05:42

The look of the game (lighting, dust storms, camera) and the mechanic of avoiding the shade was really cool. Really good atmosphere, cute robot character and solid overall polish. Liked the control scheme even though it took a little getting used to (being on diagonal axis through me off). Good game!

jahndis 2017-08-02 06:35

Art is beautiful. I'm not sure I was a fan of the isometric paths with non-isometric movement, but adjusted to it well enough. Pretty simple concept but executed very very well. Nice work!

royoyo 2017-08-02 06:36

Love the mood. You have to observe your surrounding to play instead of rushing through. It's nice touch!

imphenzia 2017-08-02 07:29

Nice work! I was planning to have solar power on my robot too but I couldn't quite think of how to put it together but I think your method of shadows, including having them animated was very clever. I had a couple of goes at first thinking that I died even though I was in the sunlight, but that was the robot and not the solar panels that were in the light so I realized I needed to look at the avatar shadow instead to make sure that the solar panels were always lit. I like the low poly look and the "lonely feel", just like in the movie =)

leesoar07 2017-08-02 12:32

Both of the gameplay and the art are great indead. Nice work!

sarrixx 2017-08-02 17:00

This was a really pleasant experience! Great art & atmosphere, and I think that the use of the light and shadows is great! Took me a couple of tries to realise that its the solar panels on top of the character that have to stay out of the shadows rather than the character itself but once I realised that it was smooth sailing! Although I did go exploring on the second level, climbed up a hill and then my camera got booted waaaaaaayy off into the distance :P Awesome work man!

pcmaster 2017-08-03 10:08

Wow! I love the mechanic. The graphics and the sounds are awesome. I managed to run into a hill somewhere (right to the right after the 2-piece falling bridge) and the camera flew somewhere into hell and I couldn't continue. The only thing I missed was camera control (I'd map it to mouse or right stick). Other than that, fucking awesome!

robber 2017-08-03 22:09

The game looks gorgeous, very impressive work for a compo entry. few points of critique are the controls, they felt really awkward starting out the game, but i eventually got used to them. I would suggest using maybe different colors for switching the buttons, so maybe green would be 'bridge up', blue would be bridge down. sometimes i would retrigger a button, a bridge moves on the other side of the level and i didn't know what state is was in anymore. had to drive back to check again and again. The camera-work is lovely and makes for a very cinematic experience which is nice, but sometimes obscures the playing field, which can be troublesome when trying to stay in the sun. The shadow mechanic is very original and put to good use. thank you for this lovely game!

jcmonkey 2017-08-04 03:37

other then some minor shadow misplacements, the game was pretty good.

diptoman 2017-08-04 05:33

This is very cool. I was being completely stupid initially and not understanding why I kept dying the first few tries hahah (moving into shadows). Neat puzzles otherwise, atmosphere is cool (warm?) - great stuff for a compo!

junjunlowpoly 2017-08-04 06:21

Very well-polished game with amazing low-poly art. The only two problems I found are camera positioning (like other people already pointed out) and the fact that you lose power when you step on dead robot bodies (This means that if you died a lot of times at the same place then it just becomes harder and harder for you to survive through the place).

togis 2017-08-06 02:25

I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=N7tjZVPE7J8

Thanks for being part of the stream :)

sarrixx 2017-08-13 13:00

I have been making a let's play series of my favourite LD 39 games, and Erebot was in part 7. Here's a link if you are interested. https://www.youtube.com/watch?v=f-HjQqlkj5I&feature=youtu.be

drums 2017-08-14 19:37

I love puzzles and robots! I think my game had that too XD (btw thanks for streaming it). It looks beautiful, you guys have a future in building game making for sure.

sgt3v 2017-08-16 08:28

Very original idea, energy running low too quickly is a bit frustrating but overall quite a nice game.

jasperarmstrong 2017-08-21 02:48

Very cool game. Aside from issues with the camera, there was nothing that I didn't like about the game. The art was very nice and I had a lot of fun solving the puzzles. With more levels and a bit more polish, I could definitely see paying for this.