tigerrenko 2015-08-25 20:54
404
Foon → Ludum Dare Explorer → LD33 → Storm the Castle
By masterzenith
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 759 | 2.87 | ||
| Theme | 830 | 3.00 | ||
| Innovation | 904 | 2.47 | ||
| Overall | 953 | 2.69 | ||
| Fun | 1051 | 2.20 | ||
| Coolness | 1942 | 30 |
404
Unable to play your game on the Ludum Dare page or through the link.
Sorry guys, we are aware of this issue.
The game was created in such a way that it needs a host to play, but we don't have a way of hosting the game.
We messed up, and as such, you should all find our programmer and flog him repeatedly.
We do plan on finishing this game in the coming weeks.
:(
This game looks interesting, too bad I cannot play it.
UPDATE _
Game is now hosted properly and works. Well, works meaning what we had done in time for LD33... not works in the sense, well, that its close to finished ha.
Unfinished and a bit lacking in all departments. I see you worked on the mechanics much and it's sad you didn't have enough time to polish this up :/
@fan
We are working on finishing the game right now. When it is done, we'll update this post, and I'll send you a PM with the update.
I'm not sure how to actually play, I can select the rows but that doesn't seem to change anything...
Really annoying bug where you get a massive black square that draws on top of everything, when that's not in the way its pretty cool trying to work out which units to fight with
@Team Myopia
Thank you for that feedback. I'll make the instructions easier to follow in the description above.
@QuestionableQuality
Thank you for pointing that out. I'm sorry that bug made out shitty game even shittier for you! :( We'll look into that!
Seems like it has potential, once issues are sorted out. Could probably do with a shrimp-like monster, but that's my opinion on it. Looking forward to seeing what happens when it's updated.
The only thing i can say about this game is i like the graphics. I'm a sucker for 8 bit gfx, what can i say. I also love tug-of-war strategy games. I wish i could play it, but there is a massive black rectangle where the units are supposed to be. Also i get some random huge black rectangles coming from the left side (possibly missing sprites).
As such, the game is unplayable. I did give u good ratings for gfx and theme tho :)
If you want a good reference on how a decent tug of war strategy feels like try "Warlords: Call to Arms" on Kongregate (flash game).
I wish you best of luck.
DC
Los Pixelados
I may not really be the best for this because I do not have a lot of patience for this kind of thing. Instructions were pretty vague but it is fairly easy to figure out. There is not really a lot of fun to be had because things move pretty fast. My advice, slow things down A LOT. You need to be given time to learn what enemies are capable of as well as what your own guys can do. You are just thrown into it. That does not work well. Games like these for a competition I have found don't end up working.
@NeoVictrix - No one here wants to hear your fucking opinions. Go back to Tumblr you idiot.
@Los.oixelados - I am sorry for the bugs. I am only the art guy for this game, so I'll take your +1 compliments and pass the -1 Criticisms over to the coders :) Also, thank you for the game to reference for a tug of war kind of game play. Much appreciated!
@Dcolgan - You are 100% correct. The game moves way to fast. Information is too complex. You said exactly what I feared. In our new version of the game, there will be a tutorial level with less units so you can get a feel for the game before throwing you feet first into the fire.
Thank you two for your opinions! Not you, neoVictrix. Why you haven't died of HIV yet is beyond me.
@MasterZenith Kappa
But seriously, that black box thing is something that needs to be looked at, as well as being able to mostly zerg-spam a lane without worry (outside of running out of points to spend).
Not holding back, so here goes :)
First off - way too many things happening way too fast. Your first order of business should be to work with the pacing and slowly introduce the player to the mechanics of the game, one by one and ideally explain how things work through a in game tutorial.
Second thing is readability in general is pretty bad. You have lots of units and options but it's really hard as a player to realize the difference between these units and why to use one over the other. Yes there is text there to explain but its hard to read it and especially when you have so much of it, you don't have time to figure out what all the UI elements are before you're dead.
Those are the two biggest issues.
My suggestion: scope down. A lot. try just having 1 or 2 units available, and 1 enemy type. Make them work really well. Create a proper UI where you can see, ideally with symbols or something that makes it obvious with a quick glance how much health, damage, cost etc. the unit has, the status of the game overall, where enemies are coming to attack etc. Work on introducing the player to how the game works slowly, give the player time to experiment and familiarize himself with the mechanics.
When you have a really strong, readable, playable and fun foundation, THEN you can think about adding more content. Now you have so much stuff in there, but the foundation isn't there - so it's all for nothing.
E.g. I had no idea about the whole monster points and summoning mechanics or even that I needed to get my units over to the other side. Yes you had a manual written down below the game but this isn't the 90s - noone reads that.
@inbetweengames
You are 100% correct on all points. I couldn't agree with you more. Thank you for being honest with us. That is what we wanted, and you show us respect by giving what we asked.
This will be all taken into account for the next LD!
:)
It's quite fun /and rather difficult, or I'm just a pathetic monster. Or monsters/ I liked the idea and the art. I'd rather have the description box somewhere else, it was difficult to compare the cost and monster points I had available, but otherwise good job!
@CtrlAltTea
Thank you for the kind words. We are working on how the player gets information about the units better in the next iteration of the game.
Take care :)