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Immortal Growth
Immortal Growth
By evergreen-games-ludum-dare
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Innovation | 124 | 3.74 | | |
| Graphics | 176 | 4.08 | | |
| Audio | 240 | 3.50 | | |
| Mood | 258 | 3.55 | | |
| Theme | 454 | 3.74 | | |
| Overall | 533 | 3.31 | | |
| Humor | 647 | 2.41 | | |
| Fun | 758 | 2.86 | | |
Comments
The art style is nice.
The game could be improved by introducing steps one at a time so the player has a better time understanding the game.
The game has a few bugs mostly involving interacting with the people. Namely getting them to stay in your hand.
owt
2015-12-16 02:52
Wow, that is an interesting idea! The control is very nice, with only two buttons you reached so many options, I'm impressed. It has some glitches all the time, but it was still playable. The graphic style is very matching to the age you're playing in, good job!
asixjin
2015-12-16 05:39
Nice concept but this was really hard to play and enjoy. The people wouldn't stay in my hand I really didn't understand the level when the red guys started showing up.
aeveis
2015-12-16 05:50
Nice art! I got to the 2nd level, and wasn't sure how to beat it. I blew up the tower, but couldn't pick up the people and bring them back to the house. I liked the controls though!
Wow! Pretty cool! I miss my work with this game, haha!)
korvexx
2015-12-16 06:36
The graphics and audio are nice. The idea is interesting, but could be better implemented. It's also rather hard and confusing at first. Has good promise. Nice work.
Thank you for the valuable feedback everyone. We went ahead and added some information in the description above to explain the objective for each level and the game overall.
zero2121
2015-12-16 08:10
I have try to download but it got "the archive is corrupt
but your graphic is very attract.
ashdnazg
2015-12-16 11:01
I really like the cave drawing style and the main mechanic is pretty cool!
Audio was good, although the music was highly repetitive.
The control itself felt clunky at times when I couldn't grab what I wanted/release it where I wanted.
I love the art style, really. Congrats to the team!
necromac
2015-12-16 23:16
Great art style and interesting puzzle mechanics. Can be a bit frustrating when you by accident kills your followers or can not save them because you are at the other side of map. Definitely worth playing!
Really nice concept that is holistically integrated with the gameplay, audio, and graphics. Inspired by Apotheon, perhaps? In any case, I really like how this game is consistent and feels "complete".
Very promising game, with a unique art style and a unique control system. The control of the character and the interaction with the people are a bit too unreliable, though -- if you touch that up, I'd like to see where this could go. Nice work!
xanjos
2015-12-18 00:01
Pretty hard but interesting puzzler plus I like the art style a lot.
The art style and audio is cool.
Was struggling a little with understanding game mechanics (i.e. this shift of gameplay from level to level).. still was able to finish it :)
Would love to be able to move the Hero/Deity/God! (felt a little bit strange that it/I was sliding back and forth).
Btw.: What soft did you use for the main character animations?
@inbetweengames we used inverse kinematics implemented through this asset:
https://www.assetstore.unity3d.com/en/#!/content/1829
Made it through with only one survivor. The lack of control of where the God is makes it difficult to combat the enemies and defend against the rocks. I ended up stomping in frustration a lot during the second stage.
lukezaz
2015-12-19 05:05
Controls were a little difficult to use, and I found levels 2 and 1 somewhat annoying as I had to wait for people to walk into range before I could do anything. Specifically with level one all the remaining followers bunched up such that I had to wait the entire time for them to return before I could do anything.
This is a really great game. It had me interested from the start. The mechanics were awesome as well. A few tweaks to the physics will see this game being perfect!
jcsirron
2015-12-20 02:28
This is an interesting game. Now I know how all powerful beings feel when there's that one guy at the back that refuses to cooperate...
taro
2015-12-20 19:33
Since the objective of the game is not clearly pronounced, it's difficult to figure out how to play the game. As such, it's easy to blame the controls for killing off all the enemies, and the lack of control in movement makes it frustrating. The first level requiring to use some odd off-screen teleportation to make your own citizens climb a higher level it's very obvious as a solution, either.
Overall, a very confusing game with a neat "klutz-simulating" mechanic that leaves the player more frustrated than laughing with the game.
gmatsura
2015-12-20 22:49
Interesting idea, but I struggled with the controls.