anfaas1618 2018-12-03 08:21
Big team wrok needed to male game like this this is a nice peace of art control a bit off But made in 48 hrs great...looks like my game too..chek it out
Foon → Ludum Dare Explorer → LD43 → Upsystem
By jcsirron, btrotter101, terryg, tamara188, Brandio, Jack Campbell and Miley
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 609 | 3.33 | 33 | |
| Fun | 776 | 2.90 | 33 | |
| Innovation | 623 | 3.01 | 33 | |
| Theme | 304 | 3.79 | 33 | |
| Graphics | 677 | 3.19 | 33 | |
| Audio | 310 | 3.41 | 33 | |
| Humor | 736 | 2.39 | 30 | |
| Mood | 505 | 3.32 | 31 |
Big team wrok needed to male game like this this is a nice peace of art control a bit off But made in 48 hrs great...looks like my game too..chek it out
I made it to the home world and I have to say if that joke was there before I got there I didn't see it but it was a groaner. The controls are a bit mysterious but not too bad once you get used to them, I didn't really feel like I had a lot of control over when I was going to lose a ship but I think that is kind of the point. overall a fun little game.
Woah woa woa! The aliens are coming! Ring the bells everybody!! I really liked this game, felt rewarding to build up a fleet of ships and then see them all destroyed. Cool simple mechanics. I can see this being fun for quite a while longer with more missions and character
We tried really hard to hide the joke until the end. But it's so easy to slip up... :)
Great game, with some very visible inspiration from FTL (and that's for the better). I loved the tactical possibilities, and the balance of the game, if a little harsh in harder difficulty modes, was great in easy.
Pros : - Great mood, humor, and fishy twist - Audio gives a true FTL feel - Nice spaceship design - A lot of thought seemingly went into the mechanics, and that makes for a great reflexion game where rushing is, if not impossible, kinda hard. - Easy mode
Cons : - UI is a little clunky (status messages appear in front of the oh-so important resource sharing window) - Non-easy modes are...actually really hard
Overall, excellent work !
I liked the audio and the concept but wasn't sure what most of the icons were for.
Definitely reminded me of FTL! Perhaps I'm risk averse, but I was always happy to find new ships. Now I just need more flavor text in my events, and I'm good to go.
That pun, though ... why ... xP
Really nice atmospheric sound effects but i was pretty lost at what i was supposed to do. Perhaps a more detailed tutorial could have benefited the game. Other than that, a really cool concept and being able to work with such a large group of people to create a game within the given time is quite impressive!
I liked the concept of this game, but the controls were really cumbersome, and made it difficult to really enjoy due to that.
Comments and rating based on original submission version, easy difficulty.
Music: Nice and atmospheric, but I couldn't really turn it up to listen because then the sound effects were far too loud in comparison.
The icons seem reasonable, but need a text tooltip as well, since a lot of the time I couldn't figure out what they did. I tried to resupply, which made an arrow window come up, but none of the arrows seemed to transfer anything. I must have clicked the wrong order or sent something to scout first. I got it to work afterwards I think? But it still seemed to take several click before the window would appear. I think what I was missing was that I couldn't trade with a ship if it was involved with EITHER end of a trade.
The random scouting made it hard to have much of a strategy, since I would see something like 15 fuel collected and nothing else, even though I have full fuel already...even on easy.
Eventually I made it to the homeworld!
Overall it was a reasonable spacey game, nice work.
Not my style of game, but still interesting. I haven't played Faster Than Light, so your comparison didn't bring up any strategy or understanding (but I am aware of its existence). I did not get to the end :(
@gafblizzard Thanks for the feedback. I think you found a bug where a ship tries to trade with its self, that's why the transfer arrows weren't working. Glad you played onward!
I was a bit lost as well to begin with but got the hang of the game in the end. I liked the concept and enjoy games like FTL a lot. Could just do with some more polishing but it was fun and I really liked the atmosphere.
Very nicely done! The mood is really great, with the sounds and background music/ambiance. But that just did well setting the stage for the real star: the strategy. I was definitely thinking a bunch, and making some tough choices. It was a nice mix of both "puzzling" out the order of operations that would be effective, and also on making uncertain risk/reward tradeoff decisions, too. The outcomes were a nice mix of things often going my way, but then going wrong just enough that I was always worried.
I did make it to the end (normal difficulty) but with only three ships of one ... crew ... each. I think I lost one ship to total starvation, one ship sacrificed to delay the bearlons, and another ship abandoned while scouting.
The food needs are pretty extreme, and I ended up deliberately starving most of my crew so that I'd only need one food per ship per jump. But hey, you know... sacrifices must be made, right?
If I had to critique, I would say that the controls are a bit fiddly, and it took me a little while to adjust to them. But honestly, it's a complex enough strategy game that it's pretty normal and I would say these controls are actually pretty darn solid for a jam, where you haven't had ten iterations with playtesters to refine. The roughest part of it was actually the tutorial piece... I got pretty confused about why I was trying to activate certain ships but could not, and the tutorial "taught" me that there's an order to my ships, which is a lie. I pretty quickly figured out the truth, but that misled me a bit. It's good that you left a tip about how to do transfers, as this was not super-smooth either. But since I did read the tip (there was only ONE after all) I was pretty good to go quickly.
Anyway, a very nice all-around package here. I enjoyed it - nice work!
Nice game! You integrated the idea of sacrifice well, and I liked the jump animation a lot. The music was nice, and the strategy was very interesting to learn and play.
I played twice on Normal mode, and it was very difficult, but I think that serves this game well -- The game play loop encourages you to come back and try a new strategy. It nails the masochism trigger that these procedural perma-death games need. It also fits the theme really well considering that from what I can tell, you have an incentive to offload as many crew members as you can to doomed ships so that you can save supplies for later. :stuck_out_tongue_closed_eyes:
Nice game! I liked the atmosphere and the thrill when ending the turn and hoping that the enemy fleet doesn't arrive yet. Well done!