FoonLudum Dare ExplorerLD43 → The King's Battle

The King's Battle

By hugonun

View on ldjam.com

CategoryRankScoreCount
Overall8373.0246
Fun7262.9846
Innovation5703.0846
Theme4263.6046
Graphics8192.8645
Audio1.807
Humor1.907
Mood9162.5843

Comments

2018-12-04 01:30

I love a callback to the Atari Era! I love the aesthetic and I'm happy I didn't bow out before you get a chance to make sacrifices

hugonun 2018-12-04 01:43

@racyrebel Thanks! I hope no one misses the sacrifice part, it's the unique mechanic I had in mind when making the game :slight_smile:

theog 2018-12-04 20:02

The sacrifice is an important part of your gameplay and I enjoyed that! Timing and choices are very important, especially with the two last enemies. Well done!

kegnarok 2018-12-04 20:03

Nice game! I thought level 2 was impossible, nice twist there ;) I made it to level 3 but didn't understand what was that cross thing. Probably responsible for teleporting me back every few seconds...

cindys-arcade 2018-12-04 20:06

Nice retro style. I also loved what you did with the sacrifice mechanic :)

hugonun 2018-12-04 20:46

@theog @kegnarok @cindys-arcade Thank you, I'm glad you enjoyed it!

@kegnarok Yes, that enemy is the one teleporting you. Since it has a lot of HP, you should secure the level first by killing all the enemies first :smile:

subtlydramatic 2018-12-06 14:59

Cute graphics/aesthetic. I like the simplicity of it. Great use of the theme, too! I definitely noticed people struggled with the theme for this jam, and you did a great job!

hugonun 2018-12-06 15:42

@subtlydramatic Thanks! I will start working on a post jam version this week-end and release it in 1-2weeks on itch.io, feel free to check it out when it's done :slight_smile:

minelsaygisever 2018-12-06 19:24

Cutiest king ever!

hugonun 2018-12-06 19:26

@minelsaygisever Thanks :smiley:

whycardboard 2018-12-06 22:42

This was a really fun game! I originally didn't know what was happening, if I hit the enemy or not, but once i actually found the GUI on screen, I started having a lot of fun. Great game!

hugonun 2018-12-06 22:45

Thanks @matthew-hrehirchuk , a hit animation was planned but I didn't make it in time. I will add it to the post jam version.

whycardboard 2018-12-06 22:52

Ok now i'm super exited for the post jam version

itsjustjord 2018-12-06 23:52

It was a charming experience :)

landosilva 2018-12-07 00:03

I had an epic moment when the last remaining enemy was the upside down cross (I think it is) that was teleporting me back when I only had 10 HP left. BUT HEY I managed to destroy her! And the K part was really surprising because I definetely wasn't expecting a plot twist in this game. In your next game (or even in this one, if you continue it) I recommend to spend more time giving feedback to your players. It's difficult to see if I'm hitting or getting hitted.

fishbrain 2018-12-07 07:01

ha awesome sprites! :)

hugonun 2018-12-07 13:16

@itsjustjord @fishbrain @orlandobatista Thank you!

@orlandobatista Hit animation was planned, but not implemented in time. You can expect it on the post jam version, which will be released in 1-2weeks. Thanks for the feedback and for sharing the game experience you had!

koltonix 2018-12-07 18:18

The reveal on stage 2 is very well done and subtle and I think that the core idea is fun and fits the theme really well. I would like if that when you defeat the enemy on stage 2 it would then automatically destroy the teleporter since it took a while to just move and press space.

madjackmcmad 2018-12-07 21:57

Clever idea and fun presentation. Solid stuff for your first time out, please keep making more things!

vimlark 2018-12-08 05:14

Great work. There was a time or 2 where I was like "Not sure if this is right but it looks good. Keep doing it" which is very Atari for me. I like have to figure out how long to hold out before the sacrifice but not waiting too long and have your allies die.

azayiah 2018-12-08 08:28

Well done on your first game and first game submission! I could tell that there was a lot there that was planned to be added but due to time constraints you couldn't! That's okay though because I always look at the potential a game could have and I really enjoyed yours! Well done!

jcsirron 2018-12-08 17:22

This is a very simplistic looking game. I'm impressed that you jammed it out in Pygame. It definitely integrated the sacrifice mechanic nicely. Good work!

ianlux 2018-12-09 00:46

I liked this, it has some kind of simplistic storyline and the idea is quite nice :D

justcamh 2018-12-09 11:43

Nice entry! I did however, find myself rarely using the sacrifice mechanic, since it wasn't necessary and didn't seem to help. The only level that I used this ability was in the first level with two health. This one was impossible without it, but in the other ones, sacrifice didn't even seem useful. I didn't understand what the cross things were, but it was annoying that they repetitively pushed you back. Otherwise a nice game with a clean, minimalistic art style!

whismirk 2018-12-09 12:31

An interesting idea. I really liked the bullet hell aspect. And the fact that you didn't use any engine is quite impressive !

hugonun 2018-12-09 15:22

Thank you for leaving a comment @whismirk @justcamh @ianlux @jcsirron @azayiah @vimlark @madjackmcmad @koltonix

bastilo 2018-12-09 19:47

Windows Defender found a virus in this game.

hugonun 2018-12-09 20:46

@bastilo On that blue pop-up, you see that the reason for blocking is because it's a new software made by an unknown publisher. It's a common thing with Ludum Dare games, and your game has the same issue.

wd.PNG

Something you should always do here is running in a sandboxed environment, what I use is [Sandboxie](https://www.sandboxie.com/).

bastilo 2018-12-09 21:03

No, it's not that window. I check every game that I download with Windows Defender before I start it. It found a tojan in your files. Please run a check of Windows Defender on your files.

hugonun 2018-12-09 21:26

I'm well aware that some AV detect it as a virus, though I can guarantee you that there isn't. Here are some articles about this [1](https://stackoverflow.com/questions/43777106/program-made-with-pyinstaller-now-seen-as-a-trojan-horse-by-avg), [2](https://stackoverflow.com/questions/36876676/pyinstaller-creates-trojan-virus-when-converting-files), [3](https://github.com/pyinstaller/pyinstaller/issues/2988), [4](https://stackoverflow.com/questions/48464693/py2exe-detected-as-virus-alternatives).

Since I used Python and turned it into an exe file, my only option is to contact every single AV provider to whitelist my game. You can read [here](https://www.techsupportalert.com/content/what-false-positive-antivirus-detection.htm) about false positive.

Unfortunately there is no bullet proof way of knowing if it's a false positive or a false negative, therefore I recommend you to run in a [sandboxed environment](https://www.howtogeek.com/169139/sandboxes-explained-how-theyre-already-protecting-you-and-how-to-sandbox-any-program/).

However, thanks for reporting me about Windows Defender also listing it as a trojan, I have seen Twitch streamers play it and there was no pop-up saying it's a trojan. I will write Microsoft a mail to analyze my game and let you know once it's whitelisted.

hugonun 2018-12-09 22:06

@bastilo I can't reproduce it on my side and require some information, could you help me out? I need the detection name([can be found here](https://docs.microsoft.com/en-us/windows/security/threat-protection/windows-defender-antivirus/windows-defender-security-center-antivirus#detection-history)) and the definition version([can be found here](https://go.microsoft.com/fwlink/?linkid=849601#definition-version)).

Thank you for your time!

EDIT: I submitted without the information and got the following response from Microsoft: [img](https://static.jam.vg/raw/f2f/d1/z/1f840.png)

rhewid 2018-12-09 22:55

Cool game, nice twist there at level 2!

boyturnedrobot 2018-12-10 00:57

Awesome game. I really love the retro feel!

prodigalson 2018-12-10 13:02

I'm not sure what I did wrong but I could not get pass the second stage. The wave pattern the enemy produces has no breaks and I have no shields or a clear way to stop from getting hit. I always die no matter what. Still, nicely done for a first game. Keep at it!

hugonun 2018-12-11 08:04

@prodigalson You left the game too soon, you need to die 5times.

prodigalson 2018-12-11 12:13

@hugonun oh? I did not read that anywhere...must have missed it.

hugonun 2018-12-11 18:54

@prodigalson It's not written anywhere, once you die 5times (takes ~30seconds), something new pops up and you can use a special ability to progress on that level.

Let me know what you think about it :)

coda-highland 2018-12-12 04:38

Any chance of a Mac build?

hugonun 2018-12-12 18:54

@coda-highland Most likely not, since I don't own a Mac. Have you tried downloading the Windows version and running it using [Wine](https://wiki.winehq.org/Download)?

coda-highland 2018-12-13 17:50

Yeah, I've tried it. Doesn't work out-of-the-box and I haven't tinkered with winetricks enough to figure out what's missing. I wouldn't mind helping you package it up if you want to share the source, though; there's no reason this shouldn't be able to work with a native build of PyGame.

annagavaldakedavra 2018-12-17 13:29

Nice work for a first timer !

hugonun 2018-12-21 18:32

@coda-highland Turns out that the newest OSX version doesn't work with PyGame anymore, not even with the Python files. https://github.com/pygame/pygame/issues/555

coda-highland 2018-12-24 03:17

@hugonun That's a useful report to look at, but it looks like the issue has mostly been resolved. There are some adjustments to be made, so that thread and a couple threads linked in it will be useful for the porting process.