FoonLudum Dare ExplorerUsers → Koltonix

Koltonix

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeSacrificial Fruitcompo3.503.303.404.003.602.873.103.10
201842Running out of space👥Glowiumjam4653.503.353.122.973.792.782.113.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Koltonix

LD43 — Sacrifices must be made

Ludumiumings by smiley 2018-12-07T17:43:07Z

My most favourite aspect of this game is the atmosphere which I think is done by the great pixel art and sound; especially the lighting which works with the idea very well. I did come across an issue with the action UI which would persist and I think occurs when you select an action and then change it before the action is complete.

Castaways by DeadlyAlive 2018-12-07T17:31:58Z

Not only is space cannibalism promoted, but I really liked the pixel art design of it all and the music was also done really well and pleasing to hear! My only improvement would be to add more events since I felt like I was getting the 'Fire' one quite often.

On a Cultist hill by Kultisti 2018-12-07T18:01:28Z

The graphics were amazing, the further you got in, with you becoming more insane as time goes on. The game itself is also addicting too and I found myself quite enjoying. I do wish that you could restart quickly after a run rather than having to go through the tutorial and also I feel that it gets a little too difficult from day 3 since it gets very hectic.

ChosenProtector by Suchista 2018-12-07T18:10:39Z

The game is really fun and enjoyable to play and I really like how it scales up over time with new enemies to face and adapt to. I do think that it's a little difficult (I was playing on Hard) which I think is because it scales just a bit too quickly.

The King's Battle by hugonun 2018-12-07T18:18:41Z

The reveal on stage 2 is very well done and subtle and I think that the core idea is fun and fits the theme really well. I would like if that when you defeat the enemy on stage 2 it would then automatically destroy the teleporter since it took a while to just move and press space.