FoonLudum Dare ExplorerLD31 → PSYCHEDELIC CARNIVAL HANGAR X4Z33

PSYCHEDELIC CARNIVAL HANGAR X4Z33

By pegigante

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CategoryRankScoreCount
Innovation1343.70
Audio1823.47
Graphics4563.37
Mood4663.07
Overall4683.24
Theme5373.52
Fun5972.93
Humor6402.32
Coolness141448

Comments

jcsirron 2014-12-09 03:54

Interesting. I did not expect that the game was about collecting things in a rave, but it turned out well.

pegigante 2014-12-09 11:22

Thanks mate.

ctuelho 2014-12-09 16:33

Wow, great idea! Nice art

infectionteam 2014-12-09 17:10

Interesting idea, controls are a bit weird though, the camera doesn't allow me to see where I'm going very well, and sometimes I felt I was going in a direction I wasn't trying to go. Kinda confusing.

pegigante 2014-12-09 20:03

Thanks for feedback.

rainshapes 2014-12-09 21:11

The shape of the crowd is dynamic and interesting, but is still possible to beat every time. Great job!

selfishgenome 2014-12-09 21:12

very interesting idea. I suck at it, but good none the less :)

krunoslav 2014-12-09 21:15

Nice game, I like graphics. Gameplay is a little hard to manage. It make me think in Pichulgor ;D

klianc09 2014-12-09 21:26

Chilling background music you got there.

It's sometimes really hard to tell where the hitboxes are. Sometimes when you bump into someone you immediately bump into someone else and lose all your lives. :( First time I used the mass-panic powerup got me killed. Ah, good times.
Also the blue powerups don't work anymore after creating a mass-panic, but that's no big deal.

At level 11 the time given is hardly enough to straight up run to the other side. But I enjoyed it nonetheless.

sumguy67 2014-12-09 21:43

Very cool concept. Camera makes it a little hard to see what's going on, but I had fun with it.

dracomagna 2014-12-10 07:52

Nice character animation, and nice game ! it's always the guy who has to go for the girl ? those lazy...

atombrot 2014-12-10 10:57

Very cool idea and good execution in art style and sound/music. Needed a few tries to get going. Love pushing those suckers above the edge :D

mintarcade 2014-12-10 13:11

Nice game. I like isometric approach. Overall experience is good.

gafblizzard 2014-12-11 06:36

I'm not sure why you left the humor category out, since I would have scored you high there. :P

This is quite a unique idea. I thought it was extremely unfair at first until I figured out how to pick up powerups. Still, a lot depends on where enemies and walls and powerups are generated. Making sure that no enemies generate near your player's starting position might help.

Also, the isometric angle made it very difficult to tell when I had room to walk or not, which is bad for a game that completely depends on avoiding collisions.

evergreen-games-ludum-dare 2014-12-11 08:09

interesting idea! great graphics. the orange power is suicide

pegigante 2014-12-11 10:53

Thanks everyone. The power up orange can be useful at times. Hide in a wall and pray. :)

soulgame 2014-12-12 00:37

The animations and controls are incredibly realistic in a good way. It feels great and I feel like controlling an human being :) The collisions seems a bit inaccurate though I guess that's really insane to handle, plus that's not such a big deal, it's just a little bit hard sometimes. I tried your game because I liked the gif on your post, and I haven't been disappointed by orange bonus ^^

shellfishgames 2014-12-18 13:33

This is cool! Completely forgot about the powerups the first time and was a little underwhelmed as I remembered seeing a video (or gif) of it somewhere a few days ago and wondered why people weren't running around. But yeah, the comments reminded me you could press CTRL and the game suddenly became a pretty hilarious experience. :)
With there was no time limit though, I think it's difficult enough even without one.

kovalsky 2014-12-23 10:42

very interesting