FoonLudum Dare ExplorerLD40 → Fireball Dungeon

Fireball Dungeon

By andrew-white

View on ldjam.com

CategoryRankScoreCount
Overall4803.1040
Fun3313.3038
Innovation4522.9039
Theme3513.4339
Graphics5052.8339
Mood4622.8138

Comments

pur3 2017-12-14 18:30

Overall a pretty nice game, it's a bit hard to see whats going on at times and it was really short. Other than that was fun to play and would have liked to play more. Some things I would add however would be a death screen so you know that you've died and something saying I completed a level. Well done, hope to play your next game! :)

cosarara 2017-12-14 18:48

Nice game! Maybe there should be a longer cooldown period between shots. Right now the main flaws of the game are that it is very short and not very hard.

andrew-white 2017-12-15 03:24

@pur3 and @cosarara thanks for the feedback. I was rushing at the end and didn't have time to do a lot of playtesting.

webthingee 2017-12-15 03:53

Nice work. controls feel good once you play for a few. Also found that an "Asteroids" strategy worked well.

jcsirron 2017-12-15 04:42

Interesting idea. I am a fan of most twin stick shooters. I felt like there needed to be invincibility frames after getting hit, though.

bryceltaylor 2017-12-15 04:52

That was fun! It was tricky without being impossible. Nice balance there. There was something strange going on with the collisions of the fireballs that I shot when firing alongside a wall. Sometimes it would just go through it and other times it would slide along the wall. Especially in the level with the square in the middle. It wasn't really a problem, though.

Nice job!

annaad 2017-12-16 21:02

Cute game! I liked bouncing my shots off walls and that was a fun mechanic. The game felt a little claustrophobic and hard to get too much control. Maybe it's just me but I think it would benefit from a bigger play area/smaller fireballs and character. Otherwise the fast feel was fun and the mechanics illustrated the theme well! I enjoyed playing!

shubart 2017-12-17 21:07

Very good idea

gurbx 2017-12-17 21:31

Fun and different game! I think sound would have added a lot to the experience, but other than that it's pretty great. I like how you get moved around by the fireballs.

shivur 2017-12-18 01:17

Very interesting gameplay,

umsingelopugmanco 2017-12-18 18:05

Nice game, maybe powerups being usable instead of instantaneous would be a nice things, since I mostly had finished the level when the first one appeared.

Also, I second that sound would've added greatly to the experience. Congratulations!

hypp 2017-12-18 20:20

I liked it, played through all of the levels. It was nice with the different power ups.

callumlturner 2017-12-19 22:34

Real nice use of the theme and the variation in power ups are great.

safrmo 2017-12-20 03:38

Nice! Really difficult at first, but it starts to click after a couple playthroughs. Interesting mechanic and charming graphics, too. Good work!

benjamin-bos 2017-12-20 09:18

I had lots fun playing this game! Good job!

wheffle 2017-12-20 23:50

Nice job! Simple design and really solid execution.

2017-12-20 23:54

missclick please delete

notime4games 2017-12-20 23:55

Nice game! Would've been nice with spawning indicators of the fireballs, they seemed to appear from random places and it was hard to position yourself accordingly :) Took me a while to realize I was damaging myself hehe

unclechris 2017-12-21 17:38

I really liked it, and yes, you CAN be damaged by your own fireballs. VERY good game!

japes 2017-12-21 18:44

Solid game, satisfying mechanic. Fun to play! The powerups were cool, I like that they all gave visual feedback as to what they do, there was no confusion.

Was a bit short! More levels, or better yet an endless survival mode would've increased the play time loads. And off course, sound and a death/victory screen would've been great.

P.S. dig the time lapse! will do one next time.

ping78 2017-12-22 15:53

https://youtu.be/6UhXp0Wke3I

lilkrit 2017-12-22 16:07

Cool game, I like the wizard looks and the idea. I would change one thing though... Give the player a warning of enemy being spawned close. I often lost health becuase the enemy spawned on me :/

justinooncx 2017-12-22 19:11

Nice, simple and enjoyable game. The effect of more fireballs getting faster is hard to notice, though, so it doesn't feel like it's getting any harder... And while it's cool that you get damaged from your own fireballs as well, spamming shots in one direction was still one of the most effective ways to play with almost no risk, since each fireball dealt very little health damage. Finished the whole game in less than two minutes. It's still a neat little game, though!

mrphil 2017-12-23 04:20

Nice tight little package. I like how smooth everything lasted and the challenge level is just right for a first time player. I'd suggest some way of visually telling where the baddies are going to spawn. Good work, many more levels than most people can get done in a jam!

prodigalson 2017-12-24 15:13

Very nice. When I first read the instructions all I could think of was "You're a wizard, Harry" :P No warning about friendly fire but nice touch and I like the physics on the fireballs as they feel right.

ambi 2017-12-28 11:10

I really like how you can even be hurt by your own fire. Makes it much more interesting and unique. A simple 2D shooter. Works well.