FoonLudum Dare ExplorerLD38 → Ain't Big Enough

Ain't Big Enough

By pedro-henrique-cesar, Samuel_Cirqueira, Gugs, matheuscampos2910, gustavo-christino and arlamjr

View on ldjam.com

CategoryRankScoreCount
Overall2883.5334
Fun2023.5133
Innovation3833.1233
Theme894.0033
Graphics3793.5334
Audio2393.3332
Humor1373.4334
Mood2243.5433

Comments

gugs 2017-04-25 12:36

nice game, very fun

matheuscampos2910 2017-04-25 20:36

yoooooo

2017-04-26 19:26

The game is extremely addictive

unidaystudio 2017-05-02 01:02

Great game! I love the fact that the bullets follow the planet, I had fun trying to make the player 2 kill itself... The mechanics and the gameplay are very good. The graphics are very good, but I think that more work on the main menu will make the game even better!

Awesome job, congratulations!

flukeshot 2017-05-02 01:12

I'll have to give this a try at the office, haha.

2017-05-02 01:18

Wow !!! Show and galerinha !!! Strong hug my brother Samuel !!!

versatile-box 2017-05-02 01:43

This is really fun! I like these "couch multiplayer" games! The art is good, but I think it could've been polished a bit more. The game itself is great and innovative. I'd like to see some progress here. You should work on it a bit more!

ana-clara-guimaraes 2017-05-02 13:04

Great game! The illustrations are awesome!

creamybacon2 2017-05-03 01:11

It's a fun game even by yourself! Good job!

dakikad 2017-05-03 04:09

YES (em avaliação)

bunnery 2017-05-03 10:08

The music certainly sets the tone and I enjoyed playing it by myself - the art style is great! It pretty funny!

vademetro 2017-05-03 17:20

I really like the introduction and the concept! You are good with the them. Music is a nice choice. You could improve the sound when hit and improve the graphic a little bit!

spiteful-fox 2017-05-04 02:24

Really clever play on words there.

mrerdalural 2017-05-04 09:23

Nice graphics and funny concept I will rate after I try this with a friend though.

nurbed 2017-05-04 10:00

............... https://ldjam.com/events/ludum-dare/38/high-moon and, also, my game: https://ldjam.com/events/ludum-dare/38/highnoon-robots

:-S

nurbed 2017-05-04 10:02

It's a small world !!!

tristan0214 2017-05-08 10:07

Nice Art Style and background music, fit the game. Was quite confusing in the beginning since u can't jump while moving, but over all it's quite entertaining and competitive.

pikopik 2017-05-11 01:52

I got to play 2P for a little while and it was pretty fun. simple couch games with friends have always been a blast.

graphics need a little polish, but that's it.

dakikad 2017-05-12 00:36

So, I played it against one of the creators (burnnnnnnnnnnnnnnnnnnn) and it was very fun (I guess I would enjoy it more if I played against someone else, I ONLY WON ONCE!!!). My feeling is that this game is complete, really. Some other stuff could be added in updates tho, but it doesn't fell like there's anything missing!

I loved the art (opening, menu, help screen, fight, game over), the parts go really well together. That goes for the music as well!

The only thing I didn't like was that we are not able to jump & walk at the same time, this made me confused (that goes for the bullet/reload section at the UI). Although the person (creator) I played with said this was designed to be this way, I kept wishing the player could move while jumping. The dodging would be way more fluid this way (imho).

That said, I'll be looking forward to play this one again :) C O É G R A T U L A T I O N S RAPAZIADA

issac 2017-05-13 19:27

I love local multiplayer games! The graphics and sound are solid. The concept is cool and fits the them well, especially the bullets travelling all the way around the world.

I agree w/ the commenter above me; I didn't like not being able to jump and move at the same time. I found it to be too difficult to dodge the bullets.

We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup

acuity 2017-05-13 22:27

Oh man, this was pretty fun! The intro video is hype!

I dueled my friend for a few games, and we had to figure out what the powerups actually did. The jump is a little bit slow and hard to dodge bullets with, it could use a bit of work.

One neat thing you could add is bullet holes for the guy that won equal to how many times they got hit (kind of like a "this is the state of the game at the end" kind of thing).

Overall, I had a good time playing this!

ddrkirbyisq 2017-05-13 22:27

Such a good intro OMG

I'll echo the previous comments about jumping, but I think even if you aren't able to jump and move at the same time, the jumping / dodging could be a little bit more responsive. Right now you have to time your jump quite far in advance.

A better game end would also be great! Currently when the last hit gets dealt cuts straight away to the game over screen; would be a lot more obvious what happened if you could make an animation in game to show who lost.

The bullet reload mechanic was interesting but I don't think it really added much to the gameplay IMHO. But I liked all of the other items, especially the boooooozzzeee.

aeveis 2017-05-15 02:26

Nice game! Love the intro.

Interesting mechanic, you have to think in both directions since the bullet can loop around.

Some things I experienced: - The alcohol didn't read super well to me, but I got it after collecting it, I guess maybe making it more bottle shaped or making the xxx bigger or so - At first thought I couldn't jump since you can only jump when you're not moving. Perhaps some visual indicator (might as well use the ground there there's space there?) that I can jump, if you want to keep it like that. - I didn't know what the weight did at first, but this made more sense to me after I figured out the jump. - Wasn't sure what the bullets were for, so after shooting some boxes I realized it was for reloading. Which is a bit confusing since there's a number counter for bullets left and a bullet meter for collected bullets. Since the collected bullets are more visually dominating than a counter I though those were the bullets I was shooting. Maybe adding a UI for the bullets loaded too? - One time I died as I was jumping and I kept floating up, haha.

I didn't see this happen, but the idea that your opponent could jump over the bullet and you could end up shooting yourself is pretty cool too. Nice job!

gustavo-christino 2017-05-15 17:56

Thank you very much, guys. ^^ Your feedbacks are very important to our team!

So... we are going to check your tips and advices in order to improve the game's experience.

@gugs, @matheuscampos2910, @patrick-spigoloni, @unidaystudio, @flukeshot, @luanholloway, @versatile-box, @ana-clara-guimaraes, @creamybacon2, @dakikad, @bunnery, @vademetro, @spiteful-fox, @mrerdalural, @nurbed, @tristan0214, @pikopik, @issac, @acuity, @ddrkirbyisq, @aeveis

PS: @dakikad, come and challenge us again! (: Hahahahahahahah.

danhett 2017-05-17 10:07

Really interesting take on the tiny circular world idea that's been so prevalent for these theme. Ace.

anim-ace 2017-05-17 17:21

Interesting party game, and awesome idea combining western with tiny planet. I wish I would've thought of this sometime.

gama-croma 2017-05-18 09:50

Really creative, a lot of detail and power ups.

imdigitaljim 2017-05-19 15:15

I love these multiplayer games! The introduction was fantastic and the gameplay was really cool! Well done!