FoonLudum Dare ExplorerLD38 → High Noon Robots

High Noon Robots

By dark-power, Volo92, Nurbed, johnnyupset, boriky, toccio94, roxxx88, refax, Yagalos, vergat, baldo91 and fama88

View on ldjam.com

CategoryRankScoreCount
Overall3283.4535
Fun3593.2135
Innovation5272.8536
Theme3963.4136
Graphics1444.1737
Audio1493.6237
Humor2592.9633
Mood3043.3836

Comments

2017-04-26 14:38

Ma che mano fatata ha questo @Yagalos!

Great game, keep up the good work.

siryakko 2017-05-03 12:34

Loved the idea and the fun that directly camed out of it. That really need to go further in the making. Thanks

tuteupaituamae 2017-05-03 12:42

Nice game art bro

Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom

dark-power 2017-05-03 12:45

@tuteupaituamae why should we hate you? Could we just Rate you? :joy:

dantewang 2017-05-03 12:48

Wow! Such a big number of team member, doing a rather huge game! Good job!

tuteupaituamae 2017-05-03 12:54

c:

geck0 2017-05-04 23:08

yeah another ue4 game, nice job!

yves 2017-05-05 16:51

What the heck! This game is the shit! (In a good way :D) Very very good job for 72 hours wow!

ekkiiiii 2017-05-05 17:31

Good job on coordinating so many people! I imagine that being the biggest challenge when working in such a large group. The game is fun and looks very nice.

larzan 2017-05-05 17:49

I loooove those 'play on the same screen' games, this one is very polished and looks awesome, well done!

fiery-squirrel 2017-05-06 03:01

Very interesting concept, there are a lot of bullets!. The game looks very polished and well made.

hdteav 2017-05-06 16:04

Very polished and well made game. It can be more interesting if you add more variation to gameplay. For example if two players couldn't shot each other directly. Or you can have powerups that players fight over.

Anyway. Good job. Keep it up

louspirit 2017-05-07 01:02

Very polished game that has its own universe. I enjoyed playing this little robot on his little planet. Maybe you could develop a little scenario (we dont know why there is such battle). It is clear that you focused on the visual and mood. Maybe you could improve the gameplay a little more.

samurai-spark 2017-05-07 21:21

I only played the survival mode, although I really liked the mechanic of bullets being able to fly over the whole planet, come back and hit someone in the back. I imagine this could be a lot of fun in multiplayer, I actually would have liked a normal mode with some AI buddy more than the "survival mode". But I think you guys could do something really amazing with this idea! Well made submission for this LD!

iluvatar 2017-05-08 07:39

Awesome game. Very nice graphics (maybe way too nice, since my sh.tty laptop couldn't handle it for more than 20 fps, haha). I loved the music and mostly the menu song. The idea of western robots sure is original and creative, and that is why I gave you higher points for that :) Good job!

meronsoda 2017-05-10 12:28

Good game. Sadly, my PC cannot handle it, like 20- FPS here. Specially considering the processor's cooling paste is outdated. It is hard to rate in this situation, so I don't know what to say.

It seems to be a very nice competitive game, and I'm pretty sure it would be a lot of fun to play this in a decent computer with some friends. Its like a couch party game. :smiley:

:pushpin: Some suggestions (as I always do): + :bulb: Power-ups, different bullets (like modifiers from Arkanoid) + :bulb: Random spawn itens (health-packs, shield energy etc) + :bulb: Interactive environment (random or deterministic hazards, item spawn points etc) + :bulb: Assymetric characters (different mechanics) + :bulb: Online multiplayer + :bulb: Optimize code and provide option to lower graphic quality

Just in case you intend to keep working on that. :grin:

voxel 2017-05-10 16:35

Solid concept, lots of cool assets, but I feel it could all mesh a bit better. I'd like getting hit to be more impactful. Great style and thematic presentation. Hopefully I can find someone to play it against sometime

boriky 2017-05-12 12:17

Thank you all for the great feedback!

@iluvatar @meronsoda have you tried the post-jam update? We introduced a settings menu where you can scale down the game quite a lot. It should be playable on low end laptop too :)

issac 2017-05-13 18:59

Very fun, I love split-screen multiplayer games! I wish that the camera would turn rather than the player character turning - you can't really see where you're shooting when the character is facing the bottom of the screen.

We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup

acuity 2017-05-13 22:46

This was pretty fun, I liked the shield mechanic and the ricocheting bullets! But yea, like other people have mentioned, it's hard to see what's going on because the camera doesn't turn when you turn around, it's hard to see what you're trying to shoot at if they're coming from the other side of the screen.

ddrkirbyisq 2017-05-13 22:47

Interesting prototype! I feel like there's a lot of potential here, and split screen multiplayer was much appreciated! I'd echo the previous comments about camera turning. Overall I think a few issues with game design keep this from being as good as it could have been, but great presentation!

pascalman 2017-05-14 12:19

Impressive game. Great job!

orquigames 2017-05-17 08:25

Very good game. I had a lot of Fun

gama-croma 2017-05-18 09:45

Great use of a spherical map, fits the theme and never know when someone comes from behind.

daisy 2017-05-18 20:27

I played the jam version so forgive me if I mention anything that you've changed post-jam!

Love a bit of splitscreen hijinks, that was a lot of fun. Almost over too soon but best to be short and sweet!

I found it a little frustrating being hit from below. By the time I saw a bullet it had hit me at that point. Maybe I'm just too slow on the draw (as evidenced at getting my ass kicked on multiplayer) but perhaps a slightly more zoomed out view would help?

As others have said camera turning would be helpful. Once one player gets below another they've got a super huge advantage.

Everything looks super polished. Lovely robot models and environment, and the music fits in nicely.

I feel there's loads of potential with this if you decide to develop it further. Really great job. :D