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What Remains.
What Remains.
By fiote and Chesu
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 138 | 3.81 | 46 | |
| Fun | 127 | 3.70 | 46 | |
| Innovation | 273 | 3.34 | 46 | |
| Theme | 144 | 3.86 | 46 | |
| Graphics | 270 | 3.81 | 46 | |
| Audio | 332 | 3.02 | 41 | |
| Humor | 306 | 2.81 | 40 | |
| Mood | 206 | 3.60 | 45 | |
Comments
Very well made game, with lots of resources to manage and things to do. I couldn't hear the music, and later on in the game I tried to build machines and it said I didn't have enough resources, even though the bar at the top said I did.
Holy crap - that's a LOT of work you got done! Amazing! I wish there were some "tool tips" when I moused-over screen icons, because I had to load the intro screen in another tab to remember what the icons were for for a while. Really great effort though!
fiote
2017-05-02 12:26
Hey @teammonumental, thanks for the feedback! I added a volume control to the fixed version (38b) ;)
Thanks for the comment @mrspeaker! Sorry about that tho =\
fun little strategy game that looks very complete given the limits that you had! very well done, definitely one of the games i've spent the most time playing from this jam
dragojt
2017-05-02 14:27
Nice idea for LD! That's a lot of work :) Maybe a Tutorial would be ok for this. It's a bit confusing. Well done anyway
makenai
2017-05-02 16:10
Cool game! Could use a few tooltips over the icons as I forget what they are sometimes. I like the graphics and style and enjoy the funny voices. :)
smbe19
2017-05-02 16:56
Awesome game. Reminds me of This War of Mine.
It's really difficult to get enough of all resources which helps the mood of a post war game. It's interesting that you can keep playing even if all your players die by just waiting for another one to show up. Is this intentional?
On like day 60 a green alien like dude came in, really cute ;)
Somehow the audio didn't work for me (Chrome on Win10).
fiote
2017-05-02 17:06
@smbe19: Well, at first there were a placeholder ALERT telling you that everyone died and it would force the game to start over. Then I disabled it to make my testing easier... and by the end I thought it would be fitting to let it goes endlessly... although people will simply stop showing up later on the game (because the world is pretty done by then). Thanks for playing!
Also, I’m glad you enjoyed the alien/dino dude. It was the one I had the most fun making the voice for, lol. The audios usually take a while to load, but should work on chrome =\
Nice game! Tooltip would be great at start, but once I understood the icons, no more need for them. Maybe just add a more obvious goal to give the whole thing to add a little bit more interest... Well done anyway!
great game, it's a fun level of difficulty to balance all of the resources, I had everything perfectly balanced and then someone else shows up to ruin my perfectly laid out distribution. Nice art, I like the the little "ok" that the all give when you give them an order.
Great game. Putting everyone to work for their own survival was very addictive.
I've played similar games before, and this is one of the better ones I've seen like it. Lots going on here. This must have been tough to complete in 72 hours! I lost about 2 hours playing this, and I had to quit mid-game, just so I get to judging more games! Great work!
This is the type of game I would love to make! Well done! Very involved strategy management style game. Art was really good except one of the characters has his head on backwards, or are my eyes just not working right Ha Ha! Also I had an available oven yet that someone was cooking at and then she died, after that I couldn't get anyone to cook again. same goes for the water pump, I had to build a second one to get water. Might be possible that you forgot to release the job if it was assigned to someone and they died?
I too had to stop mid game to continue judging other games. This is one game I will definitely be revisiting after the judging! Good work all!
rick
2017-05-03 01:00
Surprisingly well balanced game for the time you had to build this, I easily wasted 45 minutes playing this :grin:
The "scrap is everywhere" was the only thing that was a little weird to me (but hey, as long as I get scrap I'm good :wink:)
Definitely worth building out (might make for a fun mobile game?)
mmkalll
2017-05-03 01:49
Great game! I was very positively surprised by how challenging yet well-balanced the game was. Overall the game plays really nicely and all my complaints have to do with relatively minor things (hotkeys, easy scrolling through the people, tooltips, better symbol for food, unclear when beds are used, unclear objectives). Looks like I missed the "how to play" entirely, though! That might have been helpful...
Regardless, this easily topped off my list of "LD games I played the longest", as I tried to gather enough people to break the UI! Not sure if that is possible though, I started running out of energy/health after ~20 occupants. The graphics look nice and for core JS+JQuery this is very well made considering the timeframe.
Excellent work! By the way, do you have a public git repo or something?
First of all, I'm a huge Fallout shelter fan. :D I think your take on the "small world" theme is very well-chosen and the gameplay is quite engaging, even over longer periods of time. Having to manage all the people simultaneously and providing food and water can get quite challenging, which I liked.
Some more variety in building possibilities would have been nice and I think music would have made the whole experience so much more worthwile. But still: great job!
fancy89
2017-05-03 12:24
Great! Fun, lovely and easy to understand! I really enjoyed it!
larzan
2017-05-03 13:11
Haha, just... one... more... turn.... Very well done, good balancing, i just wanted to check it out and in the end i played till day 134 or sth.
The fact that ppl need healing and then you need all the other stuff in balance, things break, it keeps it interesting.
Very well done!!!
Enjoyed it immensly, nice gfx style, audo ok, music would be nice but was not really missed either. I managed to get all but two ppl, but then i got stuck there. It would be nice if there were some kind of 'endgame' or next level or sth. because even though it is fun to play, after a while there is sth. missing, the 'next event' so to speak.
It would be also good to see which person is actually selected, i couldn' really figure that one out, but it would be helpful in the micromanagement (let the closest person repair)
One of my favourite games, took me a couple of plays to get my head around controls (I am terrible for not read instructions) but I thoroughly enjoyed this game. very well thought out and challenging puzzle concept, lovely graphics and sounds Great job :slight_smile:
inabox
2017-05-03 18:10
Oh wow. First thing that impressed me are the cute sounds the peopel make XD
Anyways, the game is pretty fun. I love the level design and the idea. I find it quote innovative. Not a fan of the pixel graphics but I like these one :)
piscythe
2017-05-03 18:33
It's very cool that you were able to build a strategy game like this. It's complex enough that it took me a moment to get a handle on things, and the early game was really fun as I scrambled to get production for each resource online before it ran out. However, after a while I started to feel like everything was stabilized and I wasn't really in much danger. The crises I was getting were like "people start going hungry because one food-maker apparently needs to be told to fix his own broken oven and the other one is asleep". Good work!
kasarun
2017-05-03 20:21
sheltered.png Hard to get off the game. It just lacks some random events (fire, rats invasions, zombies, ....) and a late game content (an item to win for example). Had a great time playing it
devastus
2017-05-03 21:07
This is a pretty well balanced little survival game, I liked it! I was able to get things into a stable condition pretty quickly though which left me without much of a challenge, but with more building options that could quickly be alleviated.
A solid entry, well done!
frodewin
2017-05-03 22:21
Cool game! I especially like the graphics and the idea of a bunker survival game to address the small world theme! If you want to improve something, I would recommend the feedback to the player. In the beginning I told the people to do a lot of things despite the respective devices were not build yet.
I'm impressed you built a game like this with the amount of time in a jam setting. Not sure why but when I ran the game on my comp all the art was fuzzy like it was resized, but I can see from the screenshots its just my machine. Sure it has some balancing issues but it still took 30min of my time. Great entry.
giusex27
2017-05-04 00:22
That was a very elaborate game, all I have to say is congrats on your final result, good job! (Next time though try to find some music too!)
unit684
2017-05-04 12:19
Very nice game, it's clear a lot of work went into this and I'm amazed you managed to get it working in a weekend! It's got all the essential components of a management game and the graphics and UI look realy good. The pathfinding and AI also works really well and again I'm suprised you got it working in such a short time.
The only improvements I can think of are new features like digging to expand the bunker, mining or something instead of scrap collecting. Other resources, perhaps enemies and different buildings too?
The game looks nice! However, please do note that you should create a much better tutorial if you are going to expand this game. I did fully read the how to play instructions but I found it kind of hard to actually know what to do in the game. I got some basic ideas but I am still kind of confused. However, from what I have seen so far, it looks like a good game. I have rated this game with good marks!
Cool ... played it for about half an hour now and now i want more structures to build :D. Very playable indeed and there seems to be some kind of balancing which keeps you in check for ... well about half an hour. Theres always something missing. And if you have everything working, another person steps in through the door and eats up all your resources.
At first the instructions where overwhelming and i was scared to understand the whole system, but after all it wasn't that hard to grasp. Actually everyone told me what was needed for now and the buildings had a description what they produce.
Of course with a little more time there would have been some ideas to improve the controls, but it didn't hurt me that much. And we all know it's a jam.
Cool entry ... implement more structures and some kind of goal or whatever and i would actually play it outside of a jam.
Pretty fun! A lot of major quality-of-life improvements can be made of course, just in terms of better UI feedback, etc. But it was pretty fun regardless!
Impressive entry! The managing mechanic was really well balanced The huge "how to play" page was a bit scary to be honest, but the game is actually pretty simple to play I would have like a "speed" button, like in some other game of the same kind, to speed up the game a bit Great work, well done!
dunin
2017-05-06 11:04
Took me a while! I stopped after 100 days, with 17 people (I mean, 16 people and... a dinosaure...?) And while I write this comment, I let all die to see the end... Good execution, maybe a feedback on health would be great (it's annoying to click on each to see who you want to send to health machine...) but it's just to have something wrong to say... Good job!
takusan
2017-05-07 20:32
First of all, enormous amount of work you've done :) Especially with writing engine from scratch.
A very good idea for a shelter game, mechanics look solid and thought out.
A few issues though I'd like to address:
bug I've encountered: - missing food icon (at least I've had this issue - while it's easy to figure out, it can be confusing)
what could be improved: - feedback that machine is broken is easily mistaken with feedback people give you about their needs - at first I thought that my dweller wanted to repair something badly [ :) ], when in fact he/she was standing on a broken water pump) - IMO feedback for broken machines should be constant, not a pop-up bubble, and look differently
- a health bar and an icon representing critical needs should be displayed on the sde of every dweller's portrait
Apart from that I see a solid game, which of course could be extended by more content and some additional events. While adhering to the formula games like Fallout Shelter or This War Of Mine set up, it's really well done and fun.
Cheers, leaving my rating, stay awesome! :)
Was the green dude set to appear after a time or just randomly? Fun entry, had to stop myself at 130 days :P Don't really have anything new to add regards feedback but I had fun trying to maintain things then systematically killing everyone until Candy (the green dude) was the only one left :D
alanag13
2017-05-09 03:00
I loved playing Fallout Shelter on my phone for a long time, and this was very reminiscent of that :-). The sound effects and music were very fitting to the theme and I found myself retrying to get farther several times (still embarassing compared to what others posted here). My one gripe is that the dialogs for building things are not easily "dismissable" and sometimes covered things up that I wanted to see (I had to click a person to make the dialog go away)
mmason
2017-05-10 21:53
Neat take on the theme, the graphics were nice and I liked the idea you are going for, it feels a little sparse in game play but something that could be turned into a pretty cool game.
Interesting game. Seems pretty ambitious for a game jam, which is good. It would have been nice to have a goal, other than not dyeing. I suppose fallout shelter doesn't either, but I think they make up for it by the large amount of content. I wouldn't expect that level of content for a game jam, but as I said, some sort of goal would have been good. Still, it was fun for a quick play.
A lot of work here. I think a tutorial would help, because it's not easy to pick up. Good idea though!
Nice. I liked this game - it had a lot going for it.
The game felt a little slow to me - building up resources and such seemed to take too long.
I'd also like the vault dwellers to be a little more intelligent. They were frustratingly bad at just deciding to become idle, even though I had set them to do a particular task. And the icons on their boxes on the right didn't seem to always correspond to what they were doing; for instance, it would say that they were idle when the icon showed that they were supposed to be pumping water.
I think it might have something to do with the "4x per day" for the water and food machines or something, but it was kind of frustrating to be out of water, tell your workers to go pump water, and have them do nothing. This issue hit me a lot with the food generation - there were times when it wouldn't even let me click that task button, and there was no UI feedback to explain why - I'm not sure why they wouldn't do anything.
What I'd prefer to the existing UI would be something like what Dwarf Fortress does, where you assign your workers to tasks as stations. For instance, you could tell Olive that this water pump is her station, and this bed is her bed. When she is awake, she goes and pumps water at that pump. When she is sleepy, she goes to that bed to sleep. When the pump is broken, she works on fixing it, or scraps while waiting for it to be repaired, with a little notification icon to indicate that she's not really able to do her assigned job.
Anyway, despite the above comments overall, I enjoyed this game. It's clear there's a lot going on under the hood, and the game is otherwise quite strong - an impressive achievement for the time frame.