FoonLudum Dare ExplorerLD23 → Kumiho

Kumiho

By christinaneofotistou

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CategoryRankScoreCount
Overall143.96
Fun53.98
Graphics164.41
Audio213.88
Coolness1100
Mood403.46
Innovation1113.07
Humor1791.91
Theme2491.77

Comments

christinaneofotistou 2012-04-24 01:28

Haven't slept for 40 hours to make this.

cappagames 2012-04-24 06:28

Nice work. I love that shifting ability, it adds a whole new dimension to the game. I also appreciate that old school difficulty. "You died at the boss? Go back to the beginning!" Tough, but fair. I'll be back to beat this.

jeffz 2012-04-24 12:30

The art style had a very washed out feel to it, not sure I liked it with so much motion, otherwise congrats on this excellent piece of work!

catman 2012-04-24 12:42

The teleport is really cool! And awesome graphics!

jigxor 2012-04-24 12:45

Really fun to play. Gorgeous graphics and a nice shoot 'em up feel. Well done!

garethjenkins 2012-04-24 12:48

Best fun yet of those I've played. Art style is beautiful. Doesn't do much theme wise, but it's a lot of fun and a great accomplishment for a couple of days work.

bitbof 2012-04-24 14:50

Stage 3 is whipping my ass. Nice.

chriswhitman 2012-04-24 16:07

Excellent! I couldn't beat the first boss, but then I'm terrible at SHMUPs. Excellent graphics, catchy music. The teleportation mechanic was pretty awesome, although I kept jumping into bullets. The only thing missing is some kind of player death effect (but given the polish on everything else I just assume that's due to time issues rather than being an oversight).

juniorus 2012-04-24 16:41

Really impressive graphics (a mix between Guxt and Desaturation?) - the palette is well chosen. The teleportation feature is a bit tricky but innovative!

orni 2012-04-24 18:59

great game although I suck at this genre - the dashing ability is brilliant!
the only thing I could criticize is the fact that you used the z+c keys which aren't in this particular formation on many keyboard layouts. using x+c or (z or y)+x would be better

remi_b 2012-04-24 20:20

AWESOOOME! I don't see how it's related to "Tiny World" but the game is awesome! Checkpoints before bosses would be cool! Also, the "teleport" mechanic is really good but it would help to see where the ship will appear (with points/holograms!)

citruspunchsamurai 2012-04-24 20:23

Loved the graphics and the asymmetric design of the ships, really beautiful! Really fun SHUMP, the teleport is a great idea even if it's a bit hard to avoid jumping into enemy bullets. At least for me it was pretty hard not to get hit at least once so I died a lot, but had a lot of fun haha

nihilocrat 2012-04-24 22:13

Really fun! Really beautiful! SHMUP YOU!

I had some trouble timing my teleports exactly, it was not uncommon to teleport directly into a bullet. I would have preferred to be able to hold down X, which displays a "ghost" at the point I will teleport to, and then RELEASE it to teleport.

Awesome job!

sonnybone 2012-04-25 00:17

Getting an error when I try to access the site.

orangepascal 2012-04-25 18:27

really fun to play, very nice

danik 2012-04-25 18:43

Whoa, intense. I could not stop playing until i beat it, even though the last boss was really hard and frustrating. Really fun and addicting game! I do not see the theme connection though.

keirua 2012-04-25 18:47

Wow.
I felt so frustrated when after the 3rd level I was brought back to the title screen !
The dashing idea is really nice, the style is awesome (the enemies gets blue when they are hit... but in very polished way. I love how much attention you put into this detail).
I would definitely pay for a longer version.
Thanks for the postmortem which is also very interesting for the technical details. Is there any place where we can follow some more of your stuff ? Games or anything !

misfit 2012-04-25 18:50

Gameplay is awesome!

rvmook 2012-04-25 18:56

Loved the telporting, really enjoyed playing this well crafted game even though I sucked at it

jedi 2012-04-26 03:44

This is really good! It reminds me of some bullet-hell games from Treasure like Ikaruga. The teleportation mechanic is innovative, and I like the way you designed the levels to progressively rely on it more.

The audio is probably the "weak link" here. Although the music is awesome, there's not enough of it and it skips around a bit and repeats in an unnatural way. The audio effects themselves also seem to have little clicks and pops, although the choice of sounds overall is pleasing.

Ultimately, I found it a little too hard and frustrating to complete. Level 3 had me restarting all the time. Prior to that, I found the boss too hard and everything leading to it to be too easy. This may restarting really annoying. Allowing for some extra hits before you respawn and respawning at the boss battles would make this entry even more awesome.

Final note: For whatever reason, I wasn't able to actually play the game until I copied the link and added a "www." in front of it.

leafo 2012-04-26 04:55

This game is really good. I also made a shmup, but I think this one is much more fun. I love the teleport mechanic. Also the graphics are beautiful.

r3ason 2012-04-26 07:51

Aw yeah! Awesome! Thanks!

blob 2012-04-26 08:05

Fantastic graphics, great teleport mechanic which because really well used in the last parts of the game. The animation of the squid is mind blowing guys. I died 2 or 3 times because I just wanted to watch the groovyness of it.
Music is super pro too. Cant believe the same person had the time to do all art and musics in that little time!

No links with the theme :(

william_edwards 2012-04-26 08:07

I liked the graphics and the pace

I think that the enemy missiles could be prettier, and that your ship could have a shield or more health so it doesn't die the moment it collides with any bomb.

The channel could be wider.

There is just no obvious reason not to hold down the fire button at all times. Perhaps that's intentional.

But I really liked the pastel colouring, and the music fitted really well, and the firing sound was not too, and it has checkpoints.

dr_soda 2012-04-26 08:41

I only wish that when I respawn after dying that I didn't have to lift my finger from the fire button in order to press it again to keep firing. The game is really nice as space shooters go, with an awesome soundtrack and detailed graphics. I appreciate the effort!

The difficulty is a bit much for me, though. I can't seem to make it past the 3rd stage tonight. That probably means you're doing it right, though.

birchmountain 2012-04-26 08:43

Best game so far! Really loved the graphics and music!

bneutral 2012-04-26 08:44

Great game and great graphics. Reminds me of Ikaruga, was that the intention?

I don't think it really fits the theme though. And the music needed to loop a bit better.

daredevildave 2012-04-26 20:31

Great looking, classic shooter, I like the teleporting mechanic, though I suspect it's not totally original? But, who cares. Well executed. My only criticism would be the lack of a death animation and perhaps some lives? But maybe I'm just not hardcore enough.

jacic 2012-04-26 21:14

VERY hard and VERY fun! Great job!

edbadiux 2012-04-26 21:21

Really beautiful game. I loved the graphics and the level design. Really good work. Only thing missing is a good death animation but it doesn't matter when I had so much fun playing this, Thank you.

desmarkie 2012-04-26 21:31

Love a good shooter. Bookmarked for finishing later.

ilo 2012-04-26 21:35

Fantastic job! The dashing mechanic, the level design, the graphics and music - all really good. I can't rate it highly enough!

olkeencole 2012-04-26 21:44

SCHMUPs and me go all the way back to galaga so this was definitely a treat. I love the art style, the teleport is brilliant, I love the enemies and animations. I really hope you make a standalone build. It'd be great to always have it available on my laptop.

mesene 2012-04-27 00:47

I enjoyed it a lot, hope it had an ending or any kind of story, how it's reslated to tiny world?
Do a gamethrought for thoose ho can't defeat the boss ( I did :< ).
Nice job overall ;)

firstrowgames 2012-04-27 02:03

great game graphic and gameplay wise.
Remindes-me a lot of that dreamcast game Ikaruga.
Anyway amazing job.

alwaysgeeky 2012-04-27 02:14

This game looks fantastic, and I love myself a shmup hell :) Great!

liger13 2012-04-27 03:01

The art is incredible

robbiehunt 2012-04-27 03:05

Very wonderful art! Would love to see a tutorial on how to accomplish this game - or similar - in Unity.

fireblend 2012-04-27 03:14

Absolutely *adored* this game. I'm a huge bullet hell shooters fan, and Ikaruga is among my favorites. This is like a beautifully written love letter to that kind of games. Brilliant from start to finish; too bad there's no death animation, that's honestly the only flaw I found. I'm not sure how this fits with the theme, but nicely done.

soy_yuma 2012-04-27 10:06

Loved the art and the gameplay. I think the teleport is an excellent idea. I don't feel the topic too much, though. Good work!

strega 2012-04-27 15:30

Very cool bullet hell! Really loved the animations and ship designs.

omaha 2012-04-27 19:19

loads of fun and very difficult. I loved it.

norgg 2012-04-27 20:57

Nice traditional bullet hell schmup. Ending was a bit anti-climactic though.

kasarun 2012-04-27 20:59

Loved it!
Nice music & Art, and a really nice gameplay touch in the form of the teleporting.

A little complain of mine being the controls, not really suited for an azerty keyboard, but not really a big deal anyway.

Great job!

seagaia 2012-04-28 02:40

Appreciate the work with the graphics and sound a lot!

onehandclap 2012-04-28 10:54

Great! Just great! =)

datamosh 2012-04-28 12:22

I just had to finish this one, it's great. I was about to give up, but that "Okay, last one", made it :P I didn't find too much of "Tiny World" in it, but who cares? Congratulations!

mrho 2012-04-28 12:54

Awesome!
I like this kind of game.

jhelle 2012-04-28 13:17

Great music, graphics and teleport mechanic. Could've used a dying animation and better looping music but otherwise it was Great!

gremlin 2012-04-28 13:33

When I respawn, I have to lift up the Z key and press it again before the ship will fire. It feels like you're using the key down event rather than polling to see if the key is pressed.

The teleport mechanic is really clever, though sometimes a little difficult to tell if its going to land you on a bullet.

maximschoemaker 2012-04-28 14:49

Absolutely gorgeous graphics! And interesting concept with the teleporting. The enemy design was nice and everything felt really slick. Except for the dying :P

Nine tails? Kyuubi! ^^

benw 2012-04-28 15:03

Graphically it reminds me of Ikaruga. I love the shifting ability but I wish there were some giant beam attacks to dodge with it.

mango-man 2012-04-29 03:22

This is a beautiful game. With the checkpoints, the difficulty is just right, although I couldn't get past the lashing-energy-ball-tentacle boss myself. One of the best games I've seen so far.

johanp 2012-04-29 05:57

Well done! Looks great and plays nice. Everything fits neatly with on another. Good job!

lidfrid 2012-04-29 08:12

Well done, i like this entry.
It's time to improve myself in this genre, thanks for the chance :)

mesene 2012-04-29 11:29

will you share the source? <3

ddrkirbyisq 2012-04-29 11:38

Always neat to have an actual compelling gameplay mechanic manifest itself in an LD entry. Great job on that...I know people have mixed feelings about "gimmicky" shmups like ikaruga but this one was relatively refreshing. Level design could have forced use of the teleport gimmick a little more, but it's LD so I'm going to let you guys off on that.

Great job with the pixel art too. Yeah, kind of loose tie-in with the theme, but it's alright. Great artistic design post too, and you seemed to have a pretty cohesive aesthetic sense going throughout.

bitslap 2012-04-29 12:14

Bullet hell with teleporting. Started to lag to much after the 2nd round with the squid. Impressive nonetheless.

dainvadda 2012-04-29 12:47

A bit hard to play on a german QWERTZ keyboard. But other than that a great game! Had a lot of fun.

rik 2012-04-29 13:05

So pretty! Level design is great too, if a little unforgiving. Love the jump/warp thing, even if it killed me far too often.

summaky 2012-04-29 13:54

I don't see how this fits the theme, but I am not gonna complain because this game is awesome. I don't know what I did to that cephalopod, but sure it is angry :-)

ointment 2012-04-29 14:14

Only tangentially related to the theme, but still in the top tier of jam entries for all the detail.

refreshcreations 2012-04-29 14:20

Mmm, reminded me of Ikaruga a lot, which is a good thing, I loved Ikaruga! Nice level design, some groovy set pieces which force the player to use the warp mechanic, esp the final boss requiring a 2 step warp to be learnt by the player. Groovy pixel art and style in general. Don't see much reference at all to the tiny world theme. It would be nice to see the game extended post-jam definately!

netguy204 2012-04-29 14:36

Wow! That was a lot of fun to play!

I love the teleport mechanic and how your level design forces me to discover it and then learn to use it like it's second nature.

Dang this was hard.

The graphical style is nice. I enjoyed your writeup about how you achieved it as well.

Excellent work!

ehtd 2012-04-29 14:37

Really liked the teleport ability. I recommend readjusting the teleport only to be used in to the sides and allow the player to move freely forward and backward. Really good job!

kendja 2012-04-29 14:48

Gorgeous graphics and very nice teleport future. But i can't beat the third boss.

thomcc 2012-04-29 15:05

Beat the squid boss twice, couldn't get past the next part :(

Pretty fun, somewhat neat mechanic.

Stellar graphics and great music though.

murilo 2012-04-29 15:39

Simply awesome!! Nice teleport feature!

karnak 2012-04-29 16:15

Really liked the teleport addition to Shmup.

jwolf 2012-04-29 21:24

Pretty fun shooter with a cohesive sense of style to it. Good job!

mimshwright 2012-04-29 21:29

Really nice work. I found the controls to be very difficult to use. I would have preferred to have a separate set of directional keys for warping or something like that. But nonetheless, cool mechanic and I liked it!

randomoutput 2012-04-29 22:23

Very well executed, very polished. Lots of finesse required to play. When I pulled off a good jump it felt very rewarding. Well done.

oye-beto 2012-04-30 02:07

Perfect graphics, perfect music and perfect gameplay.
I liked the teleport feature :D
You guys rock!

angelk 2012-04-30 02:08

The art, music and feel of this game are great! I'm a big Ikaruga fan so this really appeals to me. I don't see how it fits in with the theme, but I approve of you making a great game that you actually -wanted- to make. Do you think you will post the source?

gamenacho 2012-04-30 03:19

Impressive Graphics, and I really like the teleporting mechanic!

ekunkeo 2012-04-30 04:02

was never good at shmups would never be able to beat this but really fond of the graphics, loved the palettes, the way the enemies lit up when hit, the clouds, the korean. Wish I could see the rest of this :3

matthias_zarzecki 2012-04-30 11:37

Lovely little bullet-hell! The bilingual faux-doubel-translated signs are great.

Didn'tlike it using the Z-key. Many international keyboard-layouts place this one differently, thus causing painful hand-distortions.

There are enemies that shoot a continuous stream of projectiles. When first introduced, they are flying away from you at an angle, so I thought they were "crashing" and was thus irritated when I died by the smoke 3 times after that.

julianspillane 2012-04-30 14:58

Wow, what a gorgeous game. I'm a sucker for shmups so this game was right up my alley. Your art style is beautiful and unique, and the teleporting mechanic has a LOT of potential. I would love to see you continue this game post-compo. :)

vigrid 2012-04-30 19:11

Very polished graphics, but I really failed to see the tie to the theme, before I read that enemies are wasps.

angrygeometry 2012-04-30 20:28

incredibly polished, but far too difficult for me. i think the cloud cover was a kind of cheap challenge. really pretty game though.

frederickk 2012-05-01 01:50

AWESOME!
But, sorry, I think it doesn't fits the theme...
However, 5 stars for the whole rest!

mooosh 2012-05-01 02:35

holy shit. I couldn't have made this in 3 weeks. how even.

excellent graphics and animations! I will also be returning to beat this.

hybridmind 2012-05-01 04:08

I really enjoyed the art and the teleport mechanic. The game is pretty fun, but I'm not that great at shmups, so I probably didn't get that far before getting frustrated. I believe I almost beat the wave after the first boss appearance. Despite the back story you provided, the connection to theme via the game or gameplay is kind of lacking. Did you just really want to make a shmup? ;)

deejorg 2012-05-02 03:07

Great game, the teleport mechanic is a fun twist on the genre, the graphics are amazing and the audio goes well with it!

01101101 2012-05-02 13:33

Nice graphics and music but, random patterns are not a good idea: i just killed the first boss without having to move.

vilya 2012-05-02 14:26

This game is amazing! The teleport mechanic is really well done & above all it's great fun to play. The only problem is that it's an extremely tenuous connection to the theme...

ratboy2713 2012-05-02 14:53

I loved the explosions and the fact that the enemies glow when you hit them. A proper dying animation would have been nice.

nuprahtor 2012-05-02 17:28

I have no words. It was amazing!

bonezoner 2012-05-02 20:22

Warping is a rad mechanic for a shmup, nice work. Great bullet swarms too, it was pretty tough.

ratking 2012-05-02 22:33

Extrem nice designs...what should I say - it's fun to play!

azurenimbus 2012-05-02 23:17

WOW. Are you serious? Mind-blowing. Great feeling, nice mechanics, I definitely saved it to play more when I have time.

The only, only little thing that I have to comment on: the music looped weirdly, it's more like it suddenly stopped and restarted every time. I thought that was a weird thing for a game so incredibly polished otherwise.

Great job. Any plans to improve/expand on it?

impossible 2012-05-03 00:48

Awesome game, probably my favorite of the entire compo. It's like bullet hell double dutch. The entire game makes me pine for the days when indie developers were making shmups with innovative mechanics instead of puzzle platformers or first person puzzle games.

djcsdy 2012-05-03 01:28

Oh my goodness.

Not only is this both visually and aurally astonishingly beautiful but you've introduced a game mechanic that, as far as I know, is completely unique, clever, easily understood and very well-suited to the genre. Kudos!

A couple of slight misfeatures suggest to me that you didn't quite get everything you wanted into this game, but the attention to detail in other areas more than makes up for it. I particularly love the little flashes of blue introduced to the enemy graphics when you score a hit, and the delightful subtle animation on the title screen.

Some very small things that seemed to be missing or wrong to me:
* There's no sound or animation when the player gets hit.
* I wasn't sure if the lack of a scoring system was a deliberate design choice or just for lack of time. It seems to me a lost opportunity, it would be possible to come up with some interesting scoring mechanics involving the teleportation.
* I would be inclined to pass the whole palette through a filter increasing the contrast slightly, and maybe slightly increasing saturation for hues at the redder end of the spectrum.
* The smaller enemies could do with a couple of frames of animation to make them less static, and similarly the player ship could do with a couple of extra frames of animation to make the tilting smoother. (In general though the use of animation in this game is impressively complete and beautiful for a 72 hour game).
* When the boss returns, components that have already been destroyed are briefly displayed.
* You could do with a sound effect when teleporting, and a more specific visual effect.
* The sound effects seem to be slightly mistimed, possibly due to MP3 delay.
* I also find the connection to the theme a bit tenuous, but I'm not really in a position to complain too much on that point given that my game doesn't have much to do with the theme either :).

These are all nitpicks though, I love it. It sounds like you exhausted yourself to make it but I can assure you it was worth it. I won't be exaggerating to say it brought a little tear to my eye. :)

kylerhoades 2012-05-03 06:28

radical

andrew-2 2012-05-03 07:12

More bullet hell games should come with teleportation!

alex-k 2012-05-03 09:12

Very nice game! Loved the teleportation ability, even though sometimes I can't use it if I'm shooting (so circle appears, but I don't teleport when I press a direction until I release the fire key).
Sometimes a bit hard.
A also loved the boss! (and its last pattern was nice and fun!)

pierrec 2012-05-03 17:58

TELEPORTING WAS SO COOL!
A short death animation would have been nice, but this is already a very very impressive game, and quite innovative for a bullet-hell.

spooks 2012-05-03 18:49

really great game with great graphics, and some nice features. Had a blast

zazery 2012-05-03 19:40

I figured out teleporting right away thanks to the x+c on the title screen. I really do enjoy the mechanic and the enemies that forced you to use it. The presentation is great, especially the checkpoint and boss battle text.

matt 2012-05-03 21:03

This is awesome. It looks, sounds, and plays almost perfectly. Incredibly well designed. This is easily my favorite game of the competition.

elvis75k 2012-05-03 23:09

Good work, far away from the theme, after all it was a challenging experience!

vilya 2012-05-04 00:53

Just wanted to say: I keep coming back to this game. I love it! I was actually punching the air when I finally beat the last boss. I wish it ran on Linux too so I could play it at work (on second thoughts, maybe it's just as well...).

legacycrono 2012-05-04 01:54

What a fantastic entry. The graphics were simply amazing. The teleport mechanic was simple but worked neatly. I'd love to play more of it!

johnfn 2012-05-04 03:15

This one goes above and beyond. The last bossfight was tough but rewarding.

tequibo 2012-05-04 10:29

Very nice visual style, like the color palette.
And game is fun. I had some trouble with teleport mechanics, was hard to predict, if I will teleport to safety or not. Maybe some kind of indication where you will go when you press direction key would help.

kevinworkman 2012-05-04 22:14

Great art and gameplay. The final boss had me punching my keyboard, I'll let you decide whether that's a good or bad thing. Awesome work.

chambers 2012-05-04 22:22

Very good game! I'm a big fan of danmaku shooters and I'm impressed with the attack pattern designs, it matched the mechanics pretty well!

As for the feedback, I think there should be an indication for when enemies spawn from the bottom so the player won't be exactly at the wrong spot when they do.

Also, I disliked having to release the attack key and press it again every time I died.

May I add, the boss fight pattern was awesome too! Made good use of the teleportation abality. I loved the graphics and the music too. I'd definitely want to see more of that! Congratulations on your game!

puzzlem00n 2012-05-04 22:37

This may have been mentioned already (I don't have the time to read all this!) but I think that it would be better if the boss's bullets went away after he died. You have no idea how many times I beat the boss and then died from his fire anyway.
On the other hand, for making the only shmup that never once made me want to rage quit, I salute you.

make-a-game 2012-05-05 00:35

This was trully engaging, I have a soft spot for bullet-hell games! Executition was superb, with nice graphics, simple gameplay and the addition of the teleport gameplay which made it unique among the genre!

sidetrackgames 2012-05-05 01:52

Very cool :)

lukerissacher 2012-05-05 08:30

Yow - that's brutal. Gave up after 10 minutes or so of trying the last incarnation of the squid boss. Even killed it a few times but the bullets kept coming as it was blowing up, and sooner or later a teleport would just land me in another pile of bullets.

That aside, nice presentation, music, controls, etc., and the teleport mechanic is something I haven't seen before. Nice job.

lanoiadimuu 2012-05-05 14:49

Amazing game! The telport was a nice addon!

incredible-ape 2012-05-05 20:27

Asymmetrical space ships! Love the designs, love the animations, love the subtle, unusual and beautiful color palette, and that the teleport mechanic was explored quite thoroughly instead of just being slapped on to an otherwise typical shmup.

The only real frustration I ran into was repeatedly being killed after having defeated the final boss, which was also a much more difficult fight than any of the preceding ones.

Still, for its cleverness, simplicity, polish and clarity of vision, this is my favorite entry yet!

derosa 2012-05-05 22:05

Fantastic graphics! Love the teleporting feature. Thanks!

robcozzens 2012-05-06 02:12

I'm not sure how it fit with the theme, but other than that--it is awesome!

hume 2012-05-06 18:08

This is going to be more harsh than usual for me; this means I think it's really good. You're clearly pros.

Music was great. Loved the translated messages popping up. Asymmetrical visual theme was boss. The "get 'em next time tiger" boss was a great nod to the classics. Loved the game to bits right up to here.

Difficulty scaling after the first boss was too abrupt. You need to master the "spirit jump" to handle that level, and I just wasn't getting it right. Maybe show four ghosts where I could rematerialize?

I would love to have played longer, but the second level was just too frustrating.

Hey, what about the theme? The play area was small, but really, I didn't see you address it except in that meta fashion. I wish I didn't have to penalize you here.

Okay, after that criticism, I'd consider this one of the best entries in the compo, and I'd say your 40 hours awake were well spent. Congratulations. Now go sell this.

marudziik 2012-05-06 21:08

Great graphics, but controls were sometimes unresponsive when trying to shift while shooting. I ragequitted after seeing third boss battle (the one with constant missile fire) screwed up for 10+ time, when the boss was actually already dead, but still firing missiles, because of controls lag.
Don't get me wrong - the game's beautiful, and I love shmups but I wish there was at least something to prevent hits for a small amount of time, more hits allowed, or controls that do not ever lag, even when pushing all available keys.
Overall, this isn't that much innovative and doesn't feel connected to the theme, but is great in every other way.

deepnight 2012-05-06 22:30

Great game!
But it doesn't fit the theme, does it?

vilborg 2012-05-08 03:18

It took me as much time to beat the game, except for the final boss, as it took me to beat the final boss. Nice game.

pitoum 2012-05-08 08:51

The shift is perfect ! Graphics are awsome ! Just love it ! Very nice mechanics here and patterns are well-thinking with the gameplay !

bombom 2012-05-08 13:13

Lots of small details - it`s cool! Good job!

kirbytails7 2012-05-09 01:13

Very good! I love the twist of having the teleport. There's certainly plenty of potential in this one...

hatscat 2012-05-10 20:43

very fun and nice game! but it should be better with a score counter

moth 2012-05-10 23:27

Great atmosphere, fantastic graphics and music- it's real standout presentation for sure! I love the smoggy, washed out palette and everything feels quite chunky and satisfying.

I have to say I really love the blink mechanic- I have never seen anything like it in a bullet hell (which doesn't say much since I don't play a ton of them) and I think it adds a lot to the gameplay. I managed not to die until the third wave, but I could beat the whole thing after a few tries!

I also love the petal animation on the title screen, I thought that was a nice touch. Really amazing production in the tight time limit.

thegreystudios 2012-05-11 08:21

liked it very much. Really great art and music. Only problem I had: on a german keyboard y and z are interchanged, making it a little bit harder for me. ;) Simon

knighty 2012-05-11 09:01

Amazing music, graphics and gameplay. Although it seems the theme has nothing to do with the actual game. The music doesn't seem to loop properly and the way death way handled wasn't very smooth.

binary_girl 2012-05-12 17:36

great entry.. love the teleport ability :)

steamgirl 2012-05-12 22:18

Wow, stunning graphics and good music! The teleport ability is really cool... unfortunately I suck at these kinds of games so I only managed to defeat the first boss. I had fun trying though! Was worth it for those tentacles!

Overall a really polished game. I'm amazed you managed to do it in such a short span of time! With no sleep nonetheless!

caranha 2012-05-13 02:40

Awesome little shooter. Very beautiful, and the commands respond well. It was fun to play also.

Could have done with a better tie-in to the theme, but the game was amazing anyway.

jfroco 2012-05-13 05:47

I reallu liked this entry. It reminded me a littel the art style of the great Silvergun. Don't see the theme here, tho.

cakemonitor 2012-05-13 08:50

A really great game, I had lots of fun playing this. I nearly gave up on the third boss, but I'm glad I didn't! :) If I had to pick a negative I'd say it's not very closely related to the theme, but it's a fine entry all the same.

mikesoylu 2012-05-13 12:14

Really cool game! I liked the art style, and the teleport idea is really innovative. the only problem for me was the bullets that were fired randomly from the bad guys.. they made it a bit based on luck rather than skill. anyway great game!

ishisoft 2012-05-13 14:41

Nicely done game! Love the graphics. The teleport mechanic is nice too. My only real issue was the enemies coming from behind; it's a bit cheap and killed me loads of times.

awennor 2012-05-13 16:27

This game is awesome, very professional and polished, could easily be sold! Awesome art!

Even with the checkpoints the game is still damn hard xD I only managed to beat two bosses and I gave up...

toast 2012-05-13 17:00

You're collisions/gameplay didn't quite do the awesome graphics justice.

dray 2012-05-13 19:49

Beautiful graphics, good music and really well done gamplay, i'm not much in shmup, and it was quite hard for me, but i can recognise all the qualities your game have.

machinas 2012-05-13 20:45

excellent job. this game is fun and innovative. I'm not sure how it relates to the theme in any way, but that really takes back seat to a well executed schmup with a new mechanic layered on. Would love some more effects for warping and for player death. great job

frib 2012-05-13 20:59

very well done, nice mechanic, and quite polished.

mildmojo 2012-05-13 23:06

Nice vertical shooter. Good to see more 2D Unity games, too. The teleporting mechanic felt like a new twist, and you concocted complex bullet patterns that really exercised the teleport button. The final boss battle was really tough, requiring a precise move/fire/teleport pattern to get through.

The graphics were great, and I really liked the checkpoint title cards. I do think you should've had an end-game screen, rather than just kicking back to the main menu.

Nice work!

mildmojo 2012-05-13 23:13

Nice vertical shooter. Good to see more 2D Unity games, too. The teleporting mechanic felt like a new twist, and you concocted complex bullet patterns that really exercised the teleport button. The final boss battle was really tough, requiring a precise move/fire/teleport pattern to get through.

The graphics were great, and I really liked the checkpoint title cards. I do think you should've had an end-game screen, rather than just kicking back to the main menu. Same for death; I would've liked just a touch more ceremony before restarting the level.

Nice work!

machinas 2012-05-13 23:49

oh, one bug I'd love fixed would be that if you're holding down the 'shoot' button, it would start shooting when you come back to life instead of requiring you to re-press the key.

sonnybone 2012-05-13 23:58

Super rad gameplay with the innovative teleportation mechanic, but the theme is lost from your story to the actual game itself. Good job!