FoonLudum Dare ExplorerLD23 → AquaWars

AquaWars

By elzingat

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CategoryRankScoreCount
Graphics304.17
Theme493.48
Fun823.05
Overall883.26
Innovation1232.96
Mood1572.60
Humor1662.00
Coolness70545

Comments

peterc 2012-04-24 02:08

No download or Web links on this one at all.. weird.

elzingat 2012-04-24 02:28

I went to edit the post, saw that the link field had been filled out, saved, and now the download link is showing. Sorry about that.

dansludumdare 2012-04-24 03:02

I got 52342.

kasarun 2012-04-25 06:42

I love the fish animation!

skulls 2012-04-25 11:12

I wasn't sure what the controls were but since there was no way to lose I managed to make my way through. I liked the graphics and animation though.

christinaneofotistou 2012-04-25 20:14

Hah! I played for a good 20 minutes. I love having an army of fish! Reminds me of those RTS where you controlled swarms of knights around.

It does need a little polishing, but it's a timed contest after all. Full marks :)

oye-beto 2012-04-25 23:46

- It's almost addicting, I like this kind of games like insaniquarium :D
- I think it really needs some audio, at least the sound of coins.
- The art is pretty good. Looks like you have a lot of experience in graphic design.

36387 is mi highscore :)

tokken18 2012-04-26 00:42

Would like to pay but I am on a mac... frown :(

tacograveyard 2012-04-26 00:59

I also want to play, but don't have Windows.

sampyxis 2012-04-26 01:30

Man, I really want to play this game, but when I run it - I get this error: Unable to load mono library from ...AquaWars/AquaWars/AquaWars_Data/Mono/mono.dll

The screen shot looks great though.

character 2012-04-26 06:10

Definitely the definitive actionRts the underwater, group-based fish battling genre so desperately needed! If only Sea-Monkies could do this!

cherrynukacola 2012-04-26 08:15

Great! Reminds me of Insanquarium... I wasn't really sure what the 'tools' did ie what feeding my fish did, but otherwise lovely graphics loved commanding my tiny minnow army. Cheers!

mikesoylu 2012-04-26 18:23

Quite cool concept and I like the art. needs music/audio though.

elzingat 2012-04-26 20:50

Thanks for all the comments! Yeah, I was hoping to add in sound and a tutorial screen or two but ran out of time. I really feel like the art was our strongest part, if you care to check out the timelapse video the artist put together you can view it here: http://youtu.be/vRduXqTZ3CA

tcstyle 2012-04-28 15:41

Quite innovative. I like the style of the graphics a lot but unfortunately it look quiet blurry on my laptop (Intel HD3000). Probably a technical issue as your screenshots look great.
Pity there is no sound.

elzingat 2012-05-01 03:25

A post competition version of the game, with sounded added to it, is now available for Android. https://play.google.com/store/apps/details?id=com.ElzingaMedia.AquaWars

Based on your mobile device it may run slow, the game wasn't built with mobile optimization in mind...

deejorg 2012-05-01 17:32

Really nice game, enjoyed it a lot! only really lacking the music

robcozzens 2012-05-08 06:02

I would try it, but I am on an iMac.

gregdevice 2012-05-09 04:14

Wow, really nice work. I didn't hear any sound, not sure if it was just me. I'm not sure if I would change much. Maybe some feedback when you buy something and also a chance to see my score after the game ends.

mneubrand 2012-05-09 05:12

Nice relaxing game. Played for a while but it doesn't seem to speed up so you can't lose. Really nice and polished graphics.

jezzamon 2012-05-09 07:28

A shame I can't play it on my mac. :C

gjarble 2012-05-09 08:16

Seeing as it's a Unity game, it wouldn't be too difficult (a few clicks, IIRC) to release a Mac version.

As for the game itself, I really like the concept, and it's a lot of fun to play. I can't play the post-jam version because I don't have an Android, but here's how I think the game could be improved:
- A counter to show how many enemies are onscreen. When I lost, I thought about 6 enemies, though some may have been obscured by the upgrade menu. I'm pretty sure some worms were blocking the view of other worms, too.
- Speaking of the upgrade menu, I had the upgrade menu open for the majority of the game, as I often quickly alternated between attacking and buying. Perhaps it should be moved to a spot where it does not partially block the player's view (such as the top or bottom of the screen) and not need to be "opened".

dr-pingu 2012-05-09 11:51

It's impossible to understand the gameplay without reading your introduction.

The graphics are great and with music the game will be even better.

good job :)

davidwparker 2012-05-10 02:39

Sorry, can't play as I don't have Windows.

menderslan 2012-05-12 14:33

Really great graphics! I would have liked some sounds and music. It was pretty addicting too. With a few more features and a bit more challenge, this could be a really great game!

Oh, I just read through the comments and saw you released a post-compo version on android, that's great news! (You should post a link to that in your description (; )