Foon → Ludum Dare Explorer → Users → 5parrowhawk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Po | Cm | Te | Jo | Fo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | re:generation | compo | 411 | 2.92 | 2.92 | 2.15 | 2.85 | 2.85 | 22 | |||||||
| 2009 | 16 | Exploration | Gratuitous Battles in Space | compo | 30 | 3.27 | 2.91 | 2.82 | 3.64 | 3.73 | 3.56 | 17 | ||||||
| 2009 | 14 | Advancing Wall of Doom | [Wall Girl] | compo | 36 | 3.41 | 3.06 | 2.50 | 2.63 | 3.94 | 3.41 | 3.60 | 4.13 | 2.63 |
5parrowhawk leaves an average of 5.0 feedback comments each event.
LD24 — Evolution (5)
Moustache & Mukset by Follett 2012-08-27T13:14:00
Unity crashed halfway through.
I like how there's friendly fire though.
But I still don't understand how to fire the cannons... do they fire automatically? I don't see any effects coming from them.
Slime Evolution Manipulation by shadowdruid 2012-08-27T12:45:00
I like the concept, and the idea of limited space forces some interesting choices. It does seem a bit difficult though - I didn't manage to complete it. The most successful path I found was to go for regeneration and shield first, but I'm sure there are other ways to get ahead.
I feel like it might make for a deeper game if the player could regain organic matter by destroying upgrade objects like the poison tree. For instance, the poison tree might cost 5 matter, each enemy drops 5 matter, and when you destroy the poison tree you get 3 or 4 matter back.
Good job!
Life on the EvoHedron by Nononick 2012-08-27T12:26:00
Not bad for something made before college. You seem to have fallen into the same trap I did in a previous compo, though, which is to put in fancy visuals before gameplay.
Good attempt to approach the theme, though.
Evolution of War by odrega 2012-08-27T12:20:00
I get a forbidden error on Firefox and IE as well.
Cube Miner: The Evolution of the Cubindustry by draxov 2012-08-27T11:56:00
There are some miners who give a ridiculous amount of production on paper, but in practice don't do much. Also, the calculation of production and profit seems to go very wrong when you speed up the game to 8x or 16x.
But the biggest problem is that after you get all the upgrades, you can kind of leave it running in the background and not do anything with it.
I feel like you've got something there with the event system, but you don't have a way for the player to react to events, apart from the foreman who simply reduces the number of events. In particular, allowing for different ways to react might add some interest to the game. As it is, I simply ignored the events and ploughed through.