FoonLudum Dare ExplorerLD14 → [Wall Girl]

[Wall Girl]

By 5parrowhawk

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CategoryRankScoreCount
Overall363.4117
Fun583.0617
Theme1022.6316
Innovation1012.5016
Graphics213.9417
Polish363.4117
Technical113.6015
Journal104.138
Food312.638
Audio4
Humor4
Timelapse2

Comments

Hempuli

Too old computer to play.

greencow

pew pew!

Doches

Plays just fine, here -- and looks great! Biggest complaint: either I'm really bad at shmups (possible, likely) or this is really fscking hard.

Can't get past Act 2. Still, a very solid shmup, here...I'm impressed. Why are these flying monks attacking me, though?

Edit: Gargh! No reset button? But I die _all_of_the_time!

scionkiller

Yeah, the game is too difficult, but with everything else being so excellent, the game is still awesome.

Art is incredible for 48 hours, animation is great (bombs and super), performance was good with so much going on, and the first parts of the level were fun. The gameplay idea is really fun and cool, similar to Ikaruga.

Nitpicks:
- didn't like the wall switching method... maybe better to have less circles and have them togglable/cycleable directly with buttons?
- wall switching didn't seem to work completely... I could only take non-red circles and make them red, no other changes worked.
- You mentioned music? I got no sound of any kind.

Endurion

Hard. I'm not a big fan of bullet hell shooters, but there's a nice slice of strategy involved with the wall.
Still, it's too hectic for me (i'm getting old), so i can't evade bullets and switch wall colors at the same time ;)

jhauberg

This is really hard for me to judge because I really don't like shmups, and I suck at 'em too!

The game is way too hectic and intense for me to enjoy it, but, that's just me. It looks like you put a lot of work into this game, lots of graphics, effects, particles and enemy movement patterns. I can definitely appreciate that :)

A little gripe I have is that it doesn't seem to register certain arrow key combos, like for example down+left/right, making it hard for me to navigate.

Hamumu

No function.

muku

I'm a... flying girl? What? :D
The wall-switching was an interesting concept, but didn't really work out for me in the end. I was too busy dodging stuff to make effective use of it.
The pixelated background looks lovely. I feel that the high-res, cartoony sprites are at odds with it though (and I like them less than the background, actually). All in all, the game is quite pleasant to look at though.
Player movement felt a bit stiff, I think adding acceleration would help.
Difficulty seemed okay; I'm not much of a shmup player, but I still got some playtime out of it on my first real run.
All in all a very nice effort! But please do include a readme in the zip file, especially when you use non-obvious mechanics.

LunarCrisis

Yay, bullet curtain shooter, touhou-style! I had fun with this, but it took a few tries before I could survive long enough to really get into it. It felt a little constraining because of how low the wall started off. The game actually
became easier for me when I started ignoring the wall and using more of the screen. Also, there was little feedback for when you hit or missed enemies, I think sounds would have helped here.

sinoth

Not feeling the 'wall of doom' in this one. Visually, very nice, although the nice graphics make the lack of sound very apparent. I'm not sure there is a lot of strategy involved in the wall other than turning it all red or all blue. Definitely a neat engine though, and I hope you use it in the future to crank out a more polished game.

SethR

Pretty cool, the tiny collision point of the player and such is dead-on for a bullet hell game.

I think the wall thing might have worked better if the game only used single color bullets for a while, instead of spraying with everything, which for me anyway, made it so ignoring the walls and dodging all over the screen was a better strategy.

Nice looking weapons

HybridMind

crap.. this game won't run.. big error popup. Graphics look great in the screenshot too! winxp, dx9

jsb

Runs smoothly on my machine, but - damn - this is hard :) Even after looking up the rules in your blog post I found it difficult to use the color switching intelligently; maybe I'm too slow for these kind of games :)
Good job on the graphics esp. the cloud layers in the background!