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Thingy Munching
Thingy Munching
By neilo
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 12 | 4.04 | | |
| Innovation | 29 | 3.45 | | |
| Audio | 30 | 3.21 | | |
| Humor | 33 | 2.88 | | |
| Theme | 43 | 3.52 | | |
| Overall | 44 | 3.32 | | |
| Fun | 88 | 2.58 | | |
| Coolness | 101 | 7 | | |
| Community | 116 | 1.90 | | |
Comments
Yay, I won! I do like the style =). The things remaining box was a bit big and obscured the view when you wanted to look downwards, and the music was a little random (as expected for procedurally generated music I suppose), but I liked the little fanfare that's mixed in with the music when you eat things. Nice textmode graphics =)
The procedural music is awesome and the text renderer as well.
The gameplay however is a little bit lacking, since there is nothing to do except to go around and munch the thingies.
Loved the graphics, bigger resolution would have been nice. :)
Gameplay was a bit slow, tho.
<3
Lovely music, and the sound of the prey was effective too. I did not enjoy the aimless wandering between hints, but it was fun enough following the hints and catching the prey.
I loved the style. Also the music is quite good. Beats radio crap mile high.
Well done!
I loved the graphics!
This is neat. The hint system manages to just save it from being too tedious, although obviously some gameplay would be nice.
i really like the way this looks. the slow swaying of the seaweed, the bubbles racing upwards, the faintly-visible parallax caverns in the background, it's all gorgeous. i also like that the hints are in natural language (i.e. "left and a bit up"). without them the game would probably be too tedious to complete; as pretty as the cavern looks, there's nothing to visually differentiate one part from another.
I love the way it looks. While playing, I sort of got the feeling like I was in a NES game-within-a-game while trying to find the eight creatures to eat. I think that was the music and maybe my brain remember that TMNT level where you had to diffuse the bombs... but I digress. The status box was sort of in a bad spot since it blocked what I could see on the screen when heading down. The hint system was really needed since the levels were so big. I would have never found everything on my own.
Loved the visuals and the music, though it could have done with having more for the player to do.
srsly crazy gfx renderer, never seen anything like it, 5 stars on that :)
Very cool graphical style. To be honest it was the only thing that made me play through this. :P Not really much for gameplay and I feel like the cavern is way too big for so few "thingies". Only found one thingy without hints. The audio suits the game. Nice job on the air bubbles. :D
Ok, I'll admit the gameplay isn't all that much fun, but I adore the visual style and attention to detail here. The music was good too. Nice work.