X-0ut
my hiscore 1.03.7
Not bad, the effect of the storm wall is great.
Foon → Ludum Dare Explorer → LD14 → Stormwall
By entar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 12 | 4.31 | 26 | |
| Overall | 26 | 3.54 | 26 | |
| Fun | 49 | 3.19 | 26 | |
| Innovation | 62 | 3.12 | 26 | |
| Graphics | 20 | 3.96 | 26 | |
| Polish | 34 | 3.46 | 26 | |
| Humor | 66 | 2.50 | 10 | |
| Food | 2 | 3.92 | 13 | |
| Journal | 9 | 4.20 | 15 | |
| Technical | 23 | 3.39 | 23 | |
| Audio | 4 | |||
| Timelapse | 1 |
my hiscore 1.03.7
Not bad, the effect of the storm wall is great.
It's good, but I think the randomness of the level is a little too random. Nice effects.
OK i may be real dumb, but my highscore is about 7 seconds... Too hard for me =) Nice storm though!
This game requires too much synchronization between hands :). Managed 22s.
Loved the storm effect.
Looks great but too difficult... could use some more pacing. The controls were awkward and there seemed to be a big delay with the laser. However, it was a lot of fun and with a bit of tuning could be awesome!
Wow I pretty much suck at this, 41s was my best. You really need to get 'in the groove' to survive past even a few seconds, which I enjoyed.
52.9 seconds. I like how optimistic the timer is with double digits for minutes ;)
I will probably play this some more, it's very convenient due to the short session time and quick restart. Graphics are great, and everything moves very smoothly. It's too bad that there's no visual effect for the weapon, and sounds would have been great. I've rarely experienced such intense concentration on a small area before (the tiny strip between your ship and the top of the screen).
Difficulty must be very well balanced, because I got that traditional "aw shits!" smack-on-the-head feeling every time I died - it was clearly my own fault for brain farting, and not the game being unfair.
I found this game to be EXTREMLY addictive. I played it at least 8 times before I was satisfied with my score. I would've liked the controls to be a little more spaced out (using WASD instead of arrow keys) but it still worked alright. The graphics were also incredible in my opinion. The only real thing I found was lacking was the sound, but the rest of the game and the cool concept managed to make up for that.
Gameplay didn't really grab me, but I really liked the gas cloud effect you made for the storm.
Looks very nice, but the hover car is hard to control. A clearer effect on the mouse aim would be nice, to see if it's fully charged.
Well done :)
Oh, love the storm effect btw!
I got an extremely low framerate (maybe about 3 fps) whenever the car was onscreen - as soon as I died the framerate was fine - but couldn't play, unfortunately :(
Great storm effect...it is really hard, but after 10 re-starts i passed the 15secs :)
I think my best time is 17 seconds. It's way to hard for my ability to drive that thing, but you nailed the theme pretty damn well.
It's... kind of... like Rara Racer! Just kidding. Having to tap the accelerator all the time makes it very hard.
Best score: 31 seconds. Loved the storm effect. Once I got it into my head to remember to use the sat beam it got a lot more doable.
Wow, hard! Just made it to 49 seconds. Lots of fun. With games that use both the mouse and the keyboard, I usually prefer WASD to the arrow keys; it feels very cramped now. Apart from that, I liked the controls. Putting the charge-up meter directly on the cursor would spare me some glances down at the HUD.
Graphics are attractive, especially the wall itself. My only gripe with the wall is that it covers quite a lot of the screen, so once you are in the lower third of the screen, it's very hard to avoid the mines because you can't see anything. Some more transparency on the wall might have helped, I think.
Some sound would have improved it quite a bit, I think. Apart from that, very solid entry!
Very hard game. Took me awhile to survive longer than 2 seconds! Played for a few minutes though where I managed to actually survive for 15 whole seconds. :)
The graphics are pretty cool for 48hrs. I also love the storm wall effect that was the best part. The ground texture was my next favorite.
I think the controls are a little bit 'glidey' and the storm wall feels like it is a bit too far up in the screen so that you have to drive to high on the screen where you don't have enough time to react to the mines.
Feels like it is a good base for a fun game where you could add more obstacles and powerups and would be great once everything was tuned up and polished a little more.
I also loved the intro text as that was quite humorous.
First of all, one important point of critique: The choice of "Enter" as the start key was not a great one. You want to have one hand on the mouse and one on the arrow keys when you start, and on my laptop keyboard, this doesn't really work with enter to start. "Any key" or "Click" would've worked better.
The game is hard, very hard. On the first 10 or 20 tries I think I averaged about 2 seconds. My average now is probably upwards of 20, but it's still hard for me. I do enjoy it though, it's fun. It's also very pretty :)
Well done!
Excellent arcade action - I survived like 1:16, but only because I found out a sort of cheat - drive by the screen edge, easier to survive..!
Some air-wolf music or something would have really added to it.
I think you should have had "Press Entar" to start. I'm probably alone on that one though.
That is SO hard. I got around 28 seconds. It feels really smooth, but indeed is lacking sounds (somehow that seems more significant here, maybe because everybody loves an orbital laser). You know what else it could've used? Being a side-scroller, so that you could see much further ahead! There were about 1.2 nanoseconds between a mine showing up onscreen and it being on me. I needed more room! It would've also helped to have the storm further back, but that would've hurt the visuals, I'm sure.