Endurion
Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly.
Foon → Ludum Dare Explorer → LD14 → Squeeze Maze
By mike_w
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 60 | 3.53 | 15 | |
| Innovation | 70 | 3.00 | 15 | |
| Fun | 92 | 2.56 | 16 | |
| Overall | 102 | 2.56 | 16 | |
| Audio | 50 | 2.93 | 15 | |
| Humor | 70 | 2.43 | 7 | |
| Polish | 105 | 2.07 | 15 | |
| Graphics | 108 | 2.27 | 15 | |
| Journal | 38 | 3.50 | 8 | |
| Technical | 107 | 2.29 | 14 |
Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly.
As allready mentioned, there are some collision problems. Kept getting stuck on the walls.
Managed to clear about 6 stages before the laser finally got me.
Woah, the sidebar sounds like a bit of overengineering? :)
I really like the idea, but the collision detection gets in its way. Walking out of the screen reminded me of Mario shortcuts though ;)
Great concept and a really original use of the theme. A bit too easy, the collision detection was the biggest obstacle. If the wall moved randomly or purposefully it could be a lot more challenging, giving control to the player makes it too easy.
and the weird gif source code? Bizarre, but made me curious to check out squeak.
you get mad humor points for "loser!" hehehe
The sticky collision detection was the biggest issue for me, unfortunately. I liked the twist of being able to control the wall direction though.
Neat concept. Collision detection and response made it frustrating to play though. After level 1 I kept getting stuck in walls.
Written in Smalltalk? That's neat.
I think the idea of collecting treasures fast enough to reveal the exit in time is a great idea, but allowing the player to control the rotation of the wall completely defeats it.
Perhaps if you removed the rotation aspect and made the player collect more treasures to get the exit to move closer to him when it spawned behind the wall?
Getting the collision detection to slide along edges instead of stopping would help a lot.
Loved the idea though, and awesome that you got so many levels in there!
Cool idea, but it's a bit too easy and the sticky collisions really kill the fun.
Nice audio as well.
Nice game, but I feel it would have been a better game, if you didn't gave player the option to control the beam. But rather have the beam rotate in some predefined way.