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Henry Blank

Games

YearLDThemeGameDivisionRankOvFuInCmCo
201018Enemies as WeaponsPillscompo1552.002.402.802.172

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Comments by Henry Blank

LD18 — Enemies as Weapons

Graviton by someone 2010-08-31T12:20:00

Simple, efficient, and well-done :)

Architector by JMNielly 2010-08-23T00:47:00

I like the idea !

But there still is some annoying things :

- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.

I'll retry later with a QWERTY.

Pills by Henry Blank 2010-08-23T04:41:00

I know... But until a friend of mine tried to beta-test it, I thought Curses was portable. Dumb mistake.

Pills by Henry Blank 2010-08-24T04:24:00

Sam Rodgers > Thanks, but I'm already working on it. It should be up (intermittently) soon, by telnet, once I get it to run properly.

The theme is about the pills. Instead of taking them and being dumbed down, you can put them to better use (but not every path have this option). I know it's loose, but I sort of lost focus when writing the story...

Pills by Henry Blank 2010-08-30T09:41:00

All the endings are determined on the beach, not before. Branching earlier would have been too long to make...

And sorry about the telnet server, but I'm not gonna be able to make it, I'm behind schedule at work :/

HeadOrb by flashkick 2010-08-31T12:16:00

I like it !

Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ?

Otherwise, the audio is good, and the background is lovely :)

Super Collide-Em-Up by Draknek 2010-08-23T01:00:00

Small, but fun and well polished. Well done !

The Lair of Fungal Wonder by NiallM 2010-08-23T06:01:00

I'm on linux and I have some trouble compiling your game...

NiallsDrawingLib/OpenGLDrawer.cpp: In member function 'void OpenGLDrawer::setupShaderFunctions()':
NiallsDrawingLib/OpenGLDrawer.cpp:1428:30: error: invalid conversion from 'GLhandleARB (*)(GLenum)' to 'GLuint (*)(GLenum)'
NiallsDrawingLib/OpenGLDrawer.cpp:1429:24: error: invalid conversion from 'void (*)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)' to 'void (*)(GLuint, GLsizei, const GLchar**, const GLint*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1430:25: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1431:31: error: invalid conversion from 'GLhandleARB (*)()' to 'GLuint (*)()'
NiallsDrawingLib/OpenGLDrawer.cpp:1432:24: error: invalid conversion from 'void (*)(GLhandleARB, GLhandleARB)' to 'void (*)(GLuint, GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1433:23: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1434:30: error: invalid conversion from 'GLint (*)(GLhandleARB, const GLcharARB*)' to 'GLint (*)(GLuint, const GLchar*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1435:28: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
make[2]: *** [OpenGLDrawer.o] Error 1
make[2]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00'
make: *** [all] Error 2

I'm using Archlinux, if that can help. Don't hesitate to mail me if you need more details : zumtheren 'at) gmail dot com

The Lair of Fungal Wonder by NiallM 2010-08-23T06:57:00

It works now :)