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Henry Blank

Games

YearLDThemeGameDivisionRankOvFuInCmCo
201018Enemies as WeaponsPillscompo1552.002.402.802.172

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Henry Blank

Henry Blank leaves an average of 5.0 feedback comments each event.

LD18 — Enemies as Weapons (5)

Graviton by someone 2010-08-31T12:20:00

Simple, efficient, and well-done :)

HeadOrb by flashkick 2010-08-31T12:16:00

I like it !

Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ?

Otherwise, the audio is good, and the background is lovely :)

The Lair of Fungal Wonder by NiallM 2010-08-23T06:01:00

I'm on linux and I have some trouble compiling your game...

NiallsDrawingLib/OpenGLDrawer.cpp: In member function 'void OpenGLDrawer::setupShaderFunctions()':
NiallsDrawingLib/OpenGLDrawer.cpp:1428:30: error: invalid conversion from 'GLhandleARB (*)(GLenum)' to 'GLuint (*)(GLenum)'
NiallsDrawingLib/OpenGLDrawer.cpp:1429:24: error: invalid conversion from 'void (*)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)' to 'void (*)(GLuint, GLsizei, const GLchar**, const GLint*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1430:25: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1431:31: error: invalid conversion from 'GLhandleARB (*)()' to 'GLuint (*)()'
NiallsDrawingLib/OpenGLDrawer.cpp:1432:24: error: invalid conversion from 'void (*)(GLhandleARB, GLhandleARB)' to 'void (*)(GLuint, GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1433:23: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1434:30: error: invalid conversion from 'GLint (*)(GLhandleARB, const GLcharARB*)' to 'GLint (*)(GLuint, const GLchar*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1435:28: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
make[2]: *** [OpenGLDrawer.o] Error 1
make[2]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00'
make: *** [all] Error 2

I'm using Archlinux, if that can help. Don't hesitate to mail me if you need more details : zumtheren 'at) gmail dot com

Super Collide-Em-Up by Draknek 2010-08-23T01:00:00

Small, but fun and well polished. Well done !

Architector by JMNielly 2010-08-23T00:47:00

I like the idea !

But there still is some annoying things :

- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.

I'll retry later with a QWERTY.