Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ?
Otherwise, the audio is good, and the background is lovely :)
- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3 - I can't really see where my blocks are falling, which caused a pileup on the house and that's all.
LD18 — Enemies as Weapons (5)
Graviton by someone 2010-08-31T12:20:00
Simple, efficient, and well-done :)
HeadOrb by flashkick 2010-08-31T12:16:00
I like it !
Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ?
Otherwise, the audio is good, and the background is lovely :)
The Lair of Fungal Wonder by NiallM 2010-08-23T06:01:00
I'm on linux and I have some trouble compiling your game...
NiallsDrawingLib/OpenGLDrawer.cpp: In member function 'void OpenGLDrawer::setupShaderFunctions()':
NiallsDrawingLib/OpenGLDrawer.cpp:1428:30: error: invalid conversion from 'GLhandleARB (*)(GLenum)' to 'GLuint (*)(GLenum)'
NiallsDrawingLib/OpenGLDrawer.cpp:1429:24: error: invalid conversion from 'void (*)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)' to 'void (*)(GLuint, GLsizei, const GLchar**, const GLint*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1430:25: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1431:31: error: invalid conversion from 'GLhandleARB (*)()' to 'GLuint (*)()'
NiallsDrawingLib/OpenGLDrawer.cpp:1432:24: error: invalid conversion from 'void (*)(GLhandleARB, GLhandleARB)' to 'void (*)(GLuint, GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1433:23: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1434:30: error: invalid conversion from 'GLint (*)(GLhandleARB, const GLcharARB*)' to 'GLint (*)(GLuint, const GLchar*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1435:28: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
make[2]: *** [OpenGLDrawer.o] Error 1
make[2]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00'
make: *** [all] Error 2
I'm using Archlinux, if that can help. Don't hesitate to mail me if you need more details : zumtheren 'at) gmail dot com
Super Collide-Em-Up by Draknek 2010-08-23T01:00:00
Small, but fun and well polished. Well done !
Architector by JMNielly 2010-08-23T00:47:00
I like the idea !
But there still is some annoying things :
- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.
I'll retry later with a QWERTY.