Foon → Ludum Dare Explorer → Users → Henry Blank
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 18 | Enemies as Weapons | Pills | compo | 155 | 2.00 | 2.40 | 2.80 | 2.17 | 2 |
I like the idea !
But there still is some annoying things :
- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.
I'll retry later with a QWERTY.
I know... But until a friend of mine tried to beta-test it, I thought Curses was portable. Dumb mistake.
Sam Rodgers > Thanks, but I'm already working on it. It should be up (intermittently) soon, by telnet, once I get it to run properly.
The theme is about the pills. Instead of taking them and being dumbed down, you can put them to better use (but not every path have this option). I know it's loose, but I sort of lost focus when writing the story...
All the endings are determined on the beach, not before. Branching earlier would have been too long to make...
And sorry about the telnet server, but I'm not gonna be able to make it, I'm behind schedule at work :/
Small, but fun and well polished. Well done !
I'm on linux and I have some trouble compiling your game...
NiallsDrawingLib/OpenGLDrawer.cpp: In member function 'void OpenGLDrawer::setupShaderFunctions()':
NiallsDrawingLib/OpenGLDrawer.cpp:1428:30: error: invalid conversion from 'GLhandleARB (*)(GLenum)' to 'GLuint (*)(GLenum)'
NiallsDrawingLib/OpenGLDrawer.cpp:1429:24: error: invalid conversion from 'void (*)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)' to 'void (*)(GLuint, GLsizei, const GLchar**, const GLint*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1430:25: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1431:31: error: invalid conversion from 'GLhandleARB (*)()' to 'GLuint (*)()'
NiallsDrawingLib/OpenGLDrawer.cpp:1432:24: error: invalid conversion from 'void (*)(GLhandleARB, GLhandleARB)' to 'void (*)(GLuint, GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1433:23: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
NiallsDrawingLib/OpenGLDrawer.cpp:1434:30: error: invalid conversion from 'GLint (*)(GLhandleARB, const GLcharARB*)' to 'GLint (*)(GLuint, const GLchar*)'
NiallsDrawingLib/OpenGLDrawer.cpp:1435:28: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)'
make[2]: *** [OpenGLDrawer.o] Error 1
make[2]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00'
make: *** [all] Error 2
I'm using Archlinux, if that can help. Don't hesitate to mail me if you need more details : zumtheren 'at) gmail dot com
It works now :)