FoonLudum Dare ExplorerLD18 → Architector

Architector

By jmnielly

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CategoryRankScoreCount
Graphics273.58
Innovation303.54
Audio392.83
Humor422.68
Overall443.21
Fun563.04
Theme733.38
Community962.53
Coolness1104

Comments

Mary674 2010-08-22 19:44

I totally lose. But you win. :3

Thores 2010-08-22 22:11

Super cool concept! After the tutorial though, my guy became invisible and I couldn't really do much after that.

jmnielly 2010-08-22 22:25

Thanks. What is your browser? Is your flash browser up to date? I'd really like to fix this.:/

henry-blank 2010-08-23 00:47

I like the idea !

But there still is some annoying things :

- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.

I'll retry later with a QWERTY.

pokute 2010-08-23 01:15

The Enemies as Weapons seems tacked on to this game. Had some fun though frustrating time building the frankenhouse.

andrew-marsh 2010-08-23 01:44

Really enjoyed this game. I enjoyed building the tower. However I disliked how it was difficult to see where your blocks were going due to them filling up a lot of the screen.

jmnielly 2010-08-23 09:48

I made a few additions to the controls section of the description up there. Thanks for the feedback!

t8000 2010-08-23 11:34

Nice idea, i wish you had more creatures to shoot with. :)

catmoo 2010-08-23 14:07

This game is awesome :) At first when I read the description I thought jeez sounds like there's a bit too much happening, but after playing it I was really impressed :)

meep 2010-08-23 17:20

Very nice concept! =) Climbing was sometimes tough, but doable.

John Axon 2010-08-23 19:05

Cool game. My issues were the controls. Aiming with your mouse works great when the camera is static, but yours is moving all the time. Why not make AWSD movement and the arrow keys for aiming?

Also, the blocks dropping from the sky was a cool touch; very Tetris-like. Why not pull the camera back in those sections so the camera's static again making the game kinda look like Tetris? If you wanted to take it one step further, you could rotate those falling blocks too, but that might be too cool.

Awesome game, JMNielly!

stqn 2010-08-26 10:01

Unfortunately unplayable here due to big input lag, missed mouse clicks and unusable keys (with an azerty keymap). I'm not saying it's your fault (except for the keys!) because many other games give me input lag, but for example Robot wants puppy, which seems to use the same framework, doesn't, or at least not as much.

tehalynn 2010-08-26 15:02

You have some cool stuff here. However, in my opinion, the pieces didn't quite come together gracefully. I just wanted to play the tetris building/climbing without any of the fighting.

stqn 2010-09-01 13:43

After fixing my input lag problem and changing my keymap to qwerty, I played some more. The game is promising but I had trouble aiming, the projectiles kept hitting the ground rather than the enemies. Also like others I had trouble placing the falling blocks because I couldn't see where the original house was. It was also difficult to jump inside the house.

stqn 2010-09-01 13:48

Oh, there's double jump! I didn't know that... Oh well.

gbgames 2010-09-01 19:04

I loved the use of the theme, and the dragon/jet pack is ingenious! The different colors of the sky to indicate height was a good idea. While it was annoying that I couldn't see where I was dropping the building parts, I found that moving the mouse to the bottom of the screen let me see what was coming before it would drop.

pekuja 2010-09-05 03:52

I was a bit bummed out that there seemed to be very little reason to use other enemies than the bat. It seemed to be the most powerful. I really liked the tetris mechanic, but I kinda screwed myself over with it and was unable to finish. I think I'll play it again later though.