FoonLudum Dare ExplorerLD27 → Disminer

Disminer

By tnorman

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CategoryRankScoreCount
Coolness367
Graphics1093.84
Mood1223.44
Innovation1783.56
Overall1843.49
Humor1913.04
Theme2133.54
Fun2253.36
Audio4192.77

Comments

keyboardmonkey 2013-08-25 05:14

I like this idea of the 32x32 style, nice animations and intro. I must admit I fail to discover how to play the game, how do I deduce which blocks are the right ones to hit? I can't see a pattern to indicate a strategy?

madk 2013-08-25 07:12

My god that was one of the hardest games I've played. I picked up the rules pretty quickly, and the way it's presented is really clever. But the timing and the pressure is insane. I liked it!

tnorman 2013-08-25 09:15

Keyboardmonkey, panel above the playing field.

alvaroh 2013-08-25 11:38

Good idea!

keyboardmonkey 2013-08-25 20:08

Ah, facepalm, of course. Man the pressure is well timed, and what a fun end sequence.

supernours 2013-08-25 20:12

Good game !

smudgedcat 2013-08-25 20:39

Wow, that was intense! I really thought I could finish it but everything started going wrong near the end. Great game!

bubbletea 2013-08-25 23:04

This is Really fun :D Well done sir!

shackelford 2013-08-25 23:47

Nice game, and clever idea!

djbriandamage 2013-08-26 00:58

Quite a good game with great graphics and introduction. Extremely impressive for 2 days!

daoyster 2013-08-26 02:36

Loved it and liked the idea.

feysoura 2013-08-26 04:02

I loved this game! Picked it up really quickly and actually wanted to finish it! And, of course, I loved the 32x32 style-thingy.
Good one.

2013-08-26 19:05

nice idea!

yngar 2013-08-28 16:59

Wow that was way more stressful than I expected

arcturusdeluxe 2013-08-28 17:03

Interesting presentation with the 32x32 graphics. Surprisingly intense for a game where you press coloured buttons. Cool stuff.

esayitch 2013-08-28 17:11

Good job on the style... I did't quite get the puzzle... but it's very well done overall...

jimanzium 2013-08-28 17:20

After I figured out what the pattern was this game was fun, the art was fantastic

foxtacy 2013-08-28 17:23

No comments what so ever, your game is REALLY good!

But a little bit hard (at least for me XD)

ratking 2013-08-28 17:45

The presentation really caught my eye. But I don't really get, what needs to be done....was what I wanted to write first, but when I read here about rules and "figuring it out" I took the challenge. Super great, little Idea. Wish there would be more levels, with different colours and maybe harder distance between the colours.

starspell 2013-08-28 17:50

An interesting game. The idea of a bomb diffuser has been done a lot but this is a different take on it. The aesthetic choice is great. The interface is bright a fun. It took me a while to understand the game. I wish that the colours on the panels would be shown to you a little faster. I could see an extension to this where you match patterns, and then coloured patterns to increase difficulty.

An the intro - amazing. Didn't think you'd get some much out of so few pixels.

wally2069 2013-08-28 17:54

The aesthetic choice really helps this one stand out above the others

eggdestroyer 2013-08-28 18:51

This game is so fucking insane. I was stressed to death during my play ! I eventually lost because of what's IMO the big flaw of the game : I can't distinguish proprely the 2rd and 4th colour.
Your full-pixel-in-the-face is amazing and so is your intro, but what takes the cake is that ridiculous rythm you managed to infuse in the game with so few tools. Well done, sir.

blecta 2013-08-28 20:00

What a good entry, really impressed by your use of the 32x32 pixels format and by the pressure I felt while playing !

sh1rogane 2013-08-28 20:51

Like the 32x32 graphics and the gameplay is fun too :D

paulmcgg 2013-08-28 20:52

Love the art style, but mostly was impressed with the main mechanic. The way the blocks reveal themselves is really simple but smart. Nice :)

deepnight 2013-08-28 20:56

As soon as I understood the concept, I was hooked. Very good game, the tense balance is perfect, not too frustrating. The global sequence (the number of solved puzzles) is maybe a bit too long.

tnorman 2013-08-28 22:06

It is nice that you like. I tried for it. Thanks for playing!

moomoo112 2013-09-01 04:33

I liked the gameplay for this, and the graphics style inside the actual disarming worked very well

jwolf 2013-09-05 02:26

Took me a little while to figure out what to do, but eventually I got it. Nice use of time mechanics. I liked how you designed that bar on the left--it added a surprising amount of tension.