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Disminer
Disminer
By tnorman
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 67 | | |
| Graphics | 109 | 3.84 | | |
| Mood | 122 | 3.44 | | |
| Innovation | 178 | 3.56 | | |
| Overall | 184 | 3.49 | | |
| Humor | 191 | 3.04 | | |
| Theme | 213 | 3.54 | | |
| Fun | 225 | 3.36 | | |
| Audio | 419 | 2.77 | | |
Comments
I like this idea of the 32x32 style, nice animations and intro. I must admit I fail to discover how to play the game, how do I deduce which blocks are the right ones to hit? I can't see a pattern to indicate a strategy?
madk
2013-08-25 07:12
My god that was one of the hardest games I've played. I picked up the rules pretty quickly, and the way it's presented is really clever. But the timing and the pressure is insane. I liked it!
tnorman
2013-08-25 09:15
Keyboardmonkey, panel above the playing field.
alvaroh
2013-08-25 11:38
Good idea!
Ah, facepalm, of course. Man the pressure is well timed, and what a fun end sequence.
Good game !
Wow, that was intense! I really thought I could finish it but everything started going wrong near the end. Great game!
This is Really fun :D Well done sir!
Nice game, and clever idea!
Quite a good game with great graphics and introduction. Extremely impressive for 2 days!
daoyster
2013-08-26 02:36
Loved it and liked the idea.
feysoura
2013-08-26 04:02
I loved this game! Picked it up really quickly and actually wanted to finish it! And, of course, I loved the 32x32 style-thingy.
Good one.
2013-08-26 19:05
nice idea!
yngar
2013-08-28 16:59
Wow that was way more stressful than I expected
Interesting presentation with the 32x32 graphics. Surprisingly intense for a game where you press coloured buttons. Cool stuff.
esayitch
2013-08-28 17:11
Good job on the style... I did't quite get the puzzle... but it's very well done overall...
After I figured out what the pattern was this game was fun, the art was fantastic
foxtacy
2013-08-28 17:23
No comments what so ever, your game is REALLY good!
But a little bit hard (at least for me XD)
ratking
2013-08-28 17:45
The presentation really caught my eye. But I don't really get, what needs to be done....was what I wanted to write first, but when I read here about rules and "figuring it out" I took the challenge. Super great, little Idea. Wish there would be more levels, with different colours and maybe harder distance between the colours.
An interesting game. The idea of a bomb diffuser has been done a lot but this is a different take on it. The aesthetic choice is great. The interface is bright a fun. It took me a while to understand the game. I wish that the colours on the panels would be shown to you a little faster. I could see an extension to this where you match patterns, and then coloured patterns to increase difficulty.
An the intro - amazing. Didn't think you'd get some much out of so few pixels.
The aesthetic choice really helps this one stand out above the others
This game is so fucking insane. I was stressed to death during my play ! I eventually lost because of what's IMO the big flaw of the game : I can't distinguish proprely the 2rd and 4th colour.
Your full-pixel-in-the-face is amazing and so is your intro, but what takes the cake is that ridiculous rythm you managed to infuse in the game with so few tools. Well done, sir.
blecta
2013-08-28 20:00
What a good entry, really impressed by your use of the 32x32 pixels format and by the pressure I felt while playing !
Like the 32x32 graphics and the gameplay is fun too :D
paulmcgg
2013-08-28 20:52
Love the art style, but mostly was impressed with the main mechanic. The way the blocks reveal themselves is really simple but smart. Nice :)
As soon as I understood the concept, I was hooked. Very good game, the tense balance is perfect, not too frustrating. The global sequence (the number of solved puzzles) is maybe a bit too long.
tnorman
2013-08-28 22:06
It is nice that you like. I tried for it. Thanks for playing!
I liked the gameplay for this, and the graphics style inside the actual disarming worked very well
jwolf
2013-09-05 02:26
Took me a little while to figure out what to do, but eventually I got it. Nice use of time mechanics. I liked how you designed that bar on the left--it added a surprising amount of tension.