Dream by Kyoutashan 2013-04-30T18:52:00
Easy on the eyes and nice music. Couldn't figure out the gameplay. Am I suppose to control the little far off character? Or is that what I'm chasing? Due to uncertainty, fell 5 of 5 times off the first plane.
Foon → Ludum Dare Explorer → Users → RexSpaceman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Save the World (with just one finger) | compo | |||||||||||
| 2013 | 26 | Minimalism | Game Formerly Known as BlockBuilder | compo | 698 | 3.04 | 2.79 | 2.79 | 3.43 | 2.82 | 2.89 | 2.87 | 2.68 | 47 | |
| 2012 | 25 | You are the Villain | Damsels | compo |
Easy on the eyes and nice music. Couldn't figure out the gameplay. Am I suppose to control the little far off character? Or is that what I'm chasing? Due to uncertainty, fell 5 of 5 times off the first plane.
All good comments. The biggest thing that bothers me when playing it and as the comments support is the snapping/positioning. I'm using raytraces from the mouse pointer, so the actual block position when being moved is absolutely meaningless. If I had to do it again or improve on it I'd like to use a combination of raytraces and block position checking. Oh well.
Also, ideally given more time, produce a better learning curve, and more complex shapes.
The fixed camera is an interesting idea. I originally wanted to do a free form stacking game, where you had to match a 3d pattern, but couldn't quite get it together mentally, but the camera was a remnant of that.
Thanks for the feedback guys and gals!
I couldn't get the gun to fire even after pumping. Overall, very funny and interesting premise. Good work!
Agreed on the controls issue. Great job though!
Good and simple implementation of breakout. Colors are nice as Canyon said, also agree about a victory condition would be a nice thing. Balls occasionally became very vertical or horizontal requiring 20+ collisions before they would walk themselves into a corner to get a new trajectory.
Very clever interpretation of the theme and quite fun, but I'll agree with errorage, very difficult to figure out what to do. Some more "easing into things" would've been nice.
I had trouble on the second puzzle, not sure if my brain is working though. Very polished appearance and performance.
Controls a bit awkward, the y-aiming felt inverted. Intentional? Or just me?
Good effort, and impressive for webGL but execution could use some polish. Chased a chicken into a black void (off world map?), never able to hit it. Then I was lost in the black.
Also the potato looked more like a chocolate chip cookie :)
Nice work Stuffie. Lovely, polished graphics, interesting concept and great level presentation (I love round world). Really tough if you mess up once, but I guess pirates tend to be cutthroat.