FoonLudum Dare ExplorerUsers → RexSpaceman

RexSpaceman

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneSave the World (with just one finger)compo
201326MinimalismGame Formerly Known as BlockBuildercompo6983.042.792.793.432.822.892.872.6847
201225You are the VillainDamselscompo

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

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Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RexSpaceman

LD26 — Minimalism

Dream by Kyoutashan 2013-04-30T18:52:00

Easy on the eyes and nice music. Couldn't figure out the gameplay. Am I suppose to control the little far off character? Or is that what I'm chasing? Due to uncertainty, fell 5 of 5 times off the first plane.

cGame by deeJayUA 2013-04-30T19:37:00

At first I was like: "Easy! I dream in RGB." By the third and fourth level I was: "Aw crap, that looks kinda like a <color>." Very nicely done!

Game Formerly Known as BlockBuilder by RexSpaceman 2013-04-30T22:39:00

All good comments. The biggest thing that bothers me when playing it and as the comments support is the snapping/positioning. I'm using raytraces from the mouse pointer, so the actual block position when being moved is absolutely meaningless. If I had to do it again or improve on it I'd like to use a combination of raytraces and block position checking. Oh well.

Also, ideally given more time, produce a better learning curve, and more complex shapes.

The fixed camera is an interesting idea. I originally wanted to do a free form stacking game, where you had to match a 3d pattern, but couldn't quite get it together mentally, but the camera was a remnant of that.

Thanks for the feedback guys and gals!

Pat Chenko's Desert Chrome by Petethegoat 2013-04-30T01:36:00

I couldn't get the gun to fire even after pumping. Overall, very funny and interesting premise. Good work!

Bucket by ChrisGaudino 2013-04-30T19:46:00

Agreed on the controls issue. Great job though!

2 Player Breakout by LeafMeAlone 2013-04-30T18:33:00

Good and simple implementation of breakout. Colors are nice as Canyon said, also agree about a victory condition would be a nice thing. Balls occasionally became very vertical or horizontal requiring 20+ collisions before they would walk themselves into a corner to get a new trajectory.

Bayou by paulmcgg 2013-04-30T18:40:00

Very nice visuals and audio. Couldn't really figure out the "game" of it though. Threw the spear at a bird (am I suppose to?) and then no more spear, wandered around for another minute or so.

CompositionTD by Wilson 2013-04-30T01:43:00

Very clever interpretation of the theme and quite fun, but I'll agree with errorage, very difficult to figure out what to do. Some more "easing into things" would've been nice.

Minimal Memory by Stuffie 2013-04-30T01:31:00

I had trouble on the second puzzle, not sure if my brain is working though. Very polished appearance and performance.

Treasure! by Mach60KAS 2013-04-30T18:55:00

The previous comments covered it all, well done!

Minimalist Art Gallery by speciesUnknown 2013-04-30T19:23:00

Controls a bit awkward, the y-aiming felt inverted. Intentional? Or just me?
Good effort, and impressive for webGL but execution could use some polish. Chased a chicken into a black void (off world map?), never able to hit it. Then I was lost in the black.
Also the potato looked more like a chocolate chip cookie :)

LD29 — Beneath the Surface

What Lies Beneath by Stuffie 2014-04-28T04:19:00

Nice work Stuffie. Lovely, polished graphics, interesting concept and great level presentation (I love round world). Really tough if you mess up once, but I guess pirates tend to be cutthroat.