Line Momentum by Itooh 2022-10-12T11:08:19Z ♥ 1
Amazing little gem of a game. I'm a drummer so I love rhythm games. I played the linux version.
I had a problem with delay, I tried mouse and keyboard separately, ended up using keyboard but the delay seemed to be the same. Trying very low latency on different platforms, using Unity, would have been impossible, so I don't blame you, it's a hard problem. In my case the clicks "hit" when I released the spacebar. By this I mean, the game registered the key down, but the delay made it feel like it was the key up that made the hit register.
Having played rhythm games before, and being a drummer, I adapted quickly to the delay, so after a couple of rounds of the same rhythm I just got the groove and could finish the rhythm without issues.
As a programmer, the way I'd solve it is by having some kind of calibration step beforehand. I just happen to have thought about this for a while because I was thinking of developing some software that would have these same issues with delay. My idea was to have like a "sync" step where a metronome is beating, and you're supposed to hit the key at the same time as the metornome. You don't get any audio feedback from your hits, but the game tells you that it's registering them (so that you know that they're not lost), with like a progress bar or something. But you don't hear a sound when you hit, because that could throw you off. The first few beats are ignored (they probably aren't very accurate), and then you save a list of the delays between each beat timestamp and when the user key events are registered. If everything goes well, and you average them out (also removing some outliers), that gives you the offset that you should apply to the game detection. If you repeat this process with different metronome BPMs, I think you'd get very reliable delay correction without the user having to input random numeric values via trial and error.
That's what I always had in mind which could work while being pretty user friendly. With good user experience tweaks the calibration step could be a mix of tutorial and calibration, making it seamless for the user.
In any case, I loved the game, the way the music builds up as you nail the rhythm is very satisfying. I wish it was longer, but it's a jam game!
LD53 — Delivery (22)
PARCEL PUNISHER by SirMilkman 2023-05-05T12:21:03Z ♥ 0
YES HOTLINE MIAMI
I appreciate that you didn't also try the 80s aesthetic and tried your own thing with your own style! It also has a great feel when there are hits, it has a big impact on the game feel :)
shape shipper by torcado 2023-05-05T12:17:46Z ♥ 1
Really took me a while to rotate the pieces properly as i wanted to in my head, since it's a bit hard to see what orientation the piece is in before you drop it, until after a while you feel how to rotate them more intuitively.
I also think the piece selection for the first few levels could have been more limited and progressively expanded, for instance: first only squares since you don't have to care about rotation, then add one other piece type for a couple of stages to introduce rotation, and then keep expanding with new pieces. That way the progression would be smoother.
Other than that, it was pretty fun to play, great job!
Hellfire Pizza by AploveStudio 2023-05-05T12:11:55Z ♥ 0
I'll just say one thing: great palette choice. It makes the game really stand out as beautiful :)
Purrfect Delivery by Mashiro 2023-05-05T12:09:13Z ♥ 8
Whaaat? How did you manage to make a game with so many people? You need to give a talk or make a blog post about logistics and coordination, it would be interesting to know because in such a short time you can't spend much time coordinating or otherwise you don't get work done, etc.
Postal Town by FreezedIce 2023-05-05T12:05:26Z ♥ 2
10/10 graphics and mood, such a high bar nowadays 😭
Merge Barge by ashashza 2023-05-05T12:02:09Z ♥ 0
I was confused for a second when the game froze because the cloud stopped under my cursor (in order to give me the tooltip), until i moved my mouse. And I'm dumb because that kept confusing me many times 😅
It takes a bit to grasp but it's understandable that in a jam game you can't expect the same kind of hand-holding that a proper game would have for the first time you play. I have the same issue when I make jam games, especially puzzles, that it's hard to make it easy for people to pick up, you barely have time to finish making the game as is!
Overall I'm pretty impressed with how smooth the experience is, the polish isn't the easiest thing to prioritize in a jam, but this was very well-rounded! 😄
Ravenhaul by Rongo Matane 2023-05-05T11:52:22Z ♥ 2
So beautiful 😭 It's so amazing to see such polished projects with just a few days and a few people...
King's Sandwich by HexStart 2023-05-05T11:49:14Z ♥ 3
I love when games try the non-obvious interpretation of the theme (unlike my game 😅). The fool/joker is my spirit animal 🃏
oh no, you are the package by gn Fur 2023-05-05T11:44:46Z ♥ 0
This is so inspiring, the aesthetic and consistency of everything, is what makes me want to keep making small games, so I can make stuff like this. 👏
Faking It by Hannah 2023-05-04T15:11:35Z ♥ 2
This is really well done and one of the most creative ones i've seen 👍️
Mailman Madness by AndideBob 2023-05-04T13:56:41Z ♥ 1
i want to pet the dogs! 0/10 (j/k)
Rogue 'n Royal by Bauke Regnerus 2023-05-04T12:49:31Z ♥ 1
Wow, it's pretty amazing for a jam game! A lot of personality to it!
Drop Dead Delivery by Martta 2023-05-04T11:58:03Z ♥ 1
Godot represent! (I didn't have the courage to try using 4 so mine is made with 3.5)
Nice mood and intensity :)
Cursed Delivery by kb1 2023-05-04T11:37:18Z ♥ 0
Non-euclidean city, nice! Also reminded me of the magic forest in some Zelda games. It's funny how even if it doesn't make real-world sense, you can still remember how to get to certain places.
Careless Couriers by python-b5 2023-05-04T11:30:23Z ♥ 1
Hah, you also made a city driving kind of game! Thanks for the linux build btw :)
Forklift-em-up by BadPiggy 2023-05-04T11:25:09Z ♥ 2
I love infinite fun and challenging kind of jam games, great job!
Chain Mail by AdamCYounis 2023-05-04T11:22:59Z ♥ 2
Some of the best pixel art i've ever seen, so good!
Parcel Blaster 2099 by graebor 2023-05-04T11:22:00Z ♥ 0
I love the graphics 😍
The music fits the gameplay very well too
Fridge Floppers by Split82 2023-05-03T10:33:27Z ♥ 0
Very simple levels are hard until you get the hang of it, and then it's hard again at the next level. That's great difficulty progression, which isn't simple to create in games that depend on physics instead of rules, so great job!
wizard path by slimetrash 2023-05-02T18:21:33Z ♥ 0
I really enjoyed solving all the puzzles! It was a bit confusing right at the beginning until I got that you should be placing the direction symbols onto the floor squares, but after that everything was fine!
Debbie's Diner Derby by Oroshibu 2023-05-02T11:46:23Z ♥ 2
🥰 it's so cute, the graphics and the sound effects are great! It's also very comfortable to play, the slipperiness and braking works immediately as you'd expect :)
The Pigeon Post Principle by cassowary 2023-05-02T10:28:51Z ♥ 4
This was fun! I just wish the music wasn't interrupted after every level, but other than that it was a pleasant experience :)