Foon → Ludum Dare Explorer → Users → Vavassor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Max Force And The Cave Of Dankness | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Coral | compo | 618 | 3.15 | 3.05 | 3.26 | 2.33 | 3.74 | 3.25 | 3.47 | 26 | ||
| 2013 | 27 | 10 Seconds | Quartz | compo | 264 | 3.38 | 3.34 | 3.28 | 3.34 | 3.79 | 3.18 | 1.89 | 3.68 | 55 |
Very nice how polished this game is. Found it really difficult to wrap my head around the controls until I figured pressing left and right corresponded to clockwise and and counter-clockwise around the surface. Once I got the hang of it, it got much more fun.
Pretty good game. I liked having to figure out what is going on in the room quickly before the next shift. I didn't get at first that it would eventually stop shifting, so I just kinda sat around waiting before realizing it was more than 10 seconds and I needed to restart the level. Nice overall, though
I really like how the challenge of this game comes from it being almost an optical illusion. Fun and simple.
Hahaha, I didn't expect the title to be so literal! Very nice visuals and sense of speed. I liked it a lot.
I really liked all the levels in this game. Feel like I got through a couple of the harder puzzles by spamming xor gates, but overall I really liked how challenging it got to stay in the time limit.
Really liked the concept of the game, don't think I've seen anything like it. Hectic fun!
Yeah, I kinda offered a lot of controls because I knew you would have to move, jump, and use the intangibility thing all at the same time which can be awkward, so it seemed like it was better to give people choice to find something comfortable. Maybe that was unnecessary, though.
Regarding ghosting while jumping: basically when I had it work that way there wasn't anything to prevent you from jumping while inside a wall and you could use it to glitch through walls and floors. I know its kinda annoying to ghost too early and have it cut short your jump arc, but I didn't figure out a good way to fix it in time.
Nice simple game, really liked the movement mechanics! Also incredibly impressed with the dynamic music, it sounds great.
Looks gorgeous and the idea is really cool. I wish the controls weren't so sluggish, but it works well enough. Great work!
Liked the art and idea, just wish I had gotten to play more of it due to that level change bug.
neat little game here, kept me playing for a good while
Absolutely fantastic art and really enjoyed the concept. Wasn't sure at first if it looped but I figured since new conversation topics weren't popping up that it did. Fun goofy dialogue.
Everything about this game is so nice and polished. Liked all the silly writing and the visual style and just the overall personality of the game. Pretty much the only fault I even noticed was the audio got choppy when a lot of probes were onscreen making noises but that is pretty trivial. Great work!
Had good fun with this game. It did remind me of super monkey ball and that's definitely not a bad thing! Physics were a little weird; it felt like your move speed changed a lot depending on the slope of the ground and the jumping is a little mushy. Didn't really cause me too much trouble, though, got to the end just fine.
Nice take on The Floor Is Lava, had fun with it!
I liked the idea of it a lot but had a hard time with the movement in it. Liked the challenge and puzzle element to it.
Pretty fun overall but maybe borrowed too much from VVVVVV. Also the collision physics were a little wonky- if you touch a gravity reversal square while you are standing on the ground you are flipped and get stuck in the ground, also I found a laser I could stand on without dying. Great music and had fun playing!
Really liked the mechanics and look of the game. Thought it was little weird that the 10 second timer was in real life time and not in the turn-based time, and the random boulders were a little annoying. But overall it's a pretty fun game!
Wow, this is really fantastic! I like how goofy and fun the whole thing is. Dang specters brought back bad memories of Phanto in SMB2. Especially like the soundtack. Great work!
Really unusual and good, but I don't think it was very clear how much time was left. Loved the music.
Real fun and I like the style a lot. I found myself dying a lot to enemies offscreen, so I guess the spawns were kinda frustrating at times. Overall pretty solid.
Really enjoyed the satire in the questions. Simultaneously funny and sad how one could finish the sentences without thinking about it, just because of how common they are.
Real simple and neat game, it controls really smoothly. Had fun with those puzzles!
Fun silly game. The 10 second theme kinda becomes completely irrelevant, but the fantastic music and visuals make up for it.
Delightfully weird and had me smiling with the weird enemies. Dang churro cornered me in the end. Hope this game inspires many more neo-burritocore games!
Really liked how the core mechanic was used in this. Died a few times when time warping on second two or one and I wasn't completely sure why. I'd definitely like to see what else you could do with the concept. Great work overall!
I had a lot of fun with this! I was frequently surprised by how often it would go in a direction that was way cooler and different than what I was intending.
Nice idea, but I wish there was something added to give it more depth and maybe make it less dependent on randomness.
Oh, haha, didn't read the post first so got a bit confused by the yellow cube before finding out it was meant for multiplayer. Gonna rate later on when I can get somebody to play the rest with me!
Loved this whole thing! It all feels very mysterious and made me wonder
I enjoyed playing this, thought the rooms were pretty clever. Though there was one that kinda was more of a platformer and red bot didn't really do much? Also, the game crashes if you press the space bar while on the controls/intro screen.
Really nice game! Impressed with how well thought-out everything felt. Had a little trouble in the first red-floored room because it was awkward having to do a weird hop move out over the pit and then switch worlds to get block to appear under you.
Really loved the sprites and art in this! Nice and challenging , too. Though I had the game freeze once at the end of level 4, sound stopped playing and I couldn't move but everything was still animating?