zapaman 2012-08-27 11:05
My tactic: Stay small, allot easier to sneak and swim through the upper side! Loved the way the other fishes turned Berserk when they noticed me!
Foon → Ludum Dare Explorer → LD24 → Angry Fish
By munchor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Humor | 383 | 2.05 | ||
| Mood | 418 | 2.55 | ||
| Theme | 469 | 2.63 | ||
| Fun | 498 | 2.56 | ||
| Audio | 619 | 1.08 | ||
| Graphics | 628 | 2.22 | ||
| Overall | 665 | 2.34 | ||
| Innovation | 728 | 1.84 |
My tactic: Stay small, allot easier to sneak and swim through the upper side! Loved the way the other fishes turned Berserk when they noticed me!
Download link is broken
It's not broken for me. However, here are new links:
http://uploading.com/files/get/956df963/angryfish.love
http://uploading.com/files/get/138b96ca/angryfish_windows.zip
http://uploading.com/files/get/1m2991be/angryfish.bin (Linux Binary)
Nice work. I wish there was more advantage to getting big. Right now it seems like the obvious choice is to stay small.
Download worked for me.
Now those are some angry fish! Fun little game, but staying small seems much easier than trying to evolve. Some audio would have been nice too.
Staying small is the way to go!
Found a bug, when I lose and try to play again, it says game over straight away.
Well, I got really big and couldn't stop getting bigger until eventually the game crashed. Fun game still.
Very cool. It was just a shame there weren't smaller fish to eat. I wanted to show the big ones who's boss.
Those big fish really freak me out the way they're staring at me.
yeah what @cadin says. but cool =)
I wasn't able to play the game because I immediately fall off the screen quickly when I start :( Looking at your source, I think it might be because you aren't taking into account the dt passed into love.update - this means people with higher frame rates have to play the game faster, which in my case seems to not be humanly possible :p
Ragzouken, I'm sorry, I made the game while I was streaming, so I put the velocities based on my frames per second while streaming (20 FPS). Either way, what you're saying is right, I didn't use dt and I'm not cappint frame rate.
I pasted in some lines to fix the frame-rate to 20fps and played again - I like the angry fish :D
fun little game here :) needs more explosion though :D
I like the red fish with glowing eyes, really scary shit :D
My fish ended up being to big for the screen
It stops when I reach a certain size (very helpful stderr output: "An error has occured, the game has been stopped.").
It was fun though, nice little game!
Pretty fun with a good bit of challenge once the fish get numerous. I did find one bug: swam to the bottom and died. when I tried to restart, I was automatically dead.
I like that you have to think about your choice, if you want to stay small or get bigger. But I hardly could find enough to eat to get bigger in time.
Decent game, I expected to see hundreds of variations of this game when the theme was announced, but this was the first. As many have said, getting bigger doesn't seem to be advantageous, since theres no way to get big enough for it to matter.
Looks well enough, but unfortunately runs way too fast for me (probably not using dt for movement calculations).
Mac link no longer works. :(
What do you mean getting big isn't the way to go?
http://i429.photobucket.com/albums/qq18/bmaczero/Keep/angryfish.png
Well, I guess it does crash the game eventually :P. Surprised how much fun this was for its simplicity. Great 48-hour game!
You didn't structured your code in a way the game can be reset? Now that is the worst practice in programming. It means you hardcoded everything. It must be the first thing when you done with the game design to design the structure of the program code! If you don't do this than later you can't change anything at will because everything is in one flow and they depends on each other. Hard to read and it's almost impossible to find bugs in it...
Very erratic controls for me.
@RawBits, I couldn't agree more! I always have a Game class, a State class and a PlayState class. Then I have the Object class, and the Player, the Enemy and other things inherit that class.
For this Ludum Dare I used Lua, with the which I don't have much experience, so I didn't know how to structure my game like I usually did. I already found out, but only after Ludum Dare.
@rhaasken: Is it too fast or too slow? Please describe. However, I'm pretty sure it's too fast since I also didn't use delta time for movement calculations.