FoonLudum Dare ExplorerLD24 → Angry Fish

Angry Fish

By munchor

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CategoryRankScoreCount
Coolness363
Humor3832.05
Mood4182.55
Theme4692.63
Fun4982.56
Audio6191.08
Graphics6282.22
Overall6652.34
Innovation7281.84

Comments

zapaman 2012-08-27 11:05

My tactic: Stay small, allot easier to sneak and swim through the upper side! Loved the way the other fishes turned Berserk when they noticed me!

Andri 2012-08-27 11:52

Download link is broken

munchor 2012-08-27 12:04

It's not broken for me. However, here are new links:
http://uploading.com/files/get/956df963/angryfish.love
http://uploading.com/files/get/138b96ca/angryfish_windows.zip
http://uploading.com/files/get/1m2991be/angryfish.bin (Linux Binary)

cadin 2012-08-27 13:23

Nice work. I wish there was more advantage to getting big. Right now it seems like the obvious choice is to stay small.

khayet 2012-08-27 13:26

Download worked for me.

Now those are some angry fish! Fun little game, but staying small seems much easier than trying to evolve. Some audio would have been nice too.

agersant 2012-08-27 13:26

Staying small is the way to go!
Found a bug, when I lose and try to play again, it says game over straight away.

huchickut 2012-08-27 13:39

Well, I got really big and couldn't stop getting bigger until eventually the game crashed. Fun game still.

josefnpat 2012-08-27 18:38

Very cool. It was just a shame there weren't smaller fish to eat. I wanted to show the big ones who's boss.

clavicarius 2012-08-28 10:22

Those big fish really freak me out the way they're staring at me.

davidemo89 2012-08-28 10:23

yeah what @cadin says. but cool =)

ragzouken 2012-08-28 11:27

I wasn't able to play the game because I immediately fall off the screen quickly when I start :( Looking at your source, I think it might be because you aren't taking into account the dt passed into love.update - this means people with higher frame rates have to play the game faster, which in my case seems to not be humanly possible :p

munchor 2012-08-28 11:32

Ragzouken, I'm sorry, I made the game while I was streaming, so I put the velocities based on my frames per second while streaming (20 FPS). Either way, what you're saying is right, I didn't use dt and I'm not cappint frame rate.

ragzouken 2012-08-28 11:40

I pasted in some lines to fix the frame-rate to 20fps and played again - I like the angry fish :D

zoomyzoom 2012-08-28 17:43

fun little game here :) needs more explosion though :D

krides 2012-08-29 15:17

I like the red fish with glowing eyes, really scary shit :D

mechagk 2012-08-29 15:55

My fish ended up being to big for the screen

rwos 2012-08-29 19:36

It stops when I reach a certain size (very helpful stderr output: "An error has occured, the game has been stopped.").

It was fun though, nice little game!

daydalus 2012-08-30 01:37

Pretty fun with a good bit of challenge once the fish get numerous. I did find one bug: swam to the bottom and died. when I tried to restart, I was automatically dead.

cappelnord 2012-08-30 09:24

I like that you have to think about your choice, if you want to stay small or get bigger. But I hardly could find enough to eat to get bigger in time.

josriley 2012-08-30 18:25

Decent game, I expected to see hundreds of variations of this game when the theme was announced, but this was the first. As many have said, getting bigger doesn't seem to be advantageous, since theres no way to get big enough for it to matter.

gnx 2012-08-30 19:00

Looks well enough, but unfortunately runs way too fast for me (probably not using dt for movement calculations).

onehappygiant 2012-09-05 01:44

Mac link no longer works. :(

bmacintosh 2012-09-05 01:48

What do you mean getting big isn't the way to go?
http://i429.photobucket.com/albums/qq18/bmaczero/Keep/angryfish.png

Well, I guess it does crash the game eventually :P. Surprised how much fun this was for its simplicity. Great 48-hour game!

rawbits 2012-09-16 23:20

You didn't structured your code in a way the game can be reset? Now that is the worst practice in programming. It means you hardcoded everything. It must be the first thing when you done with the game design to design the structure of the program code! If you don't do this than later you can't change anything at will because everything is in one flow and they depends on each other. Hard to read and it's almost impossible to find bugs in it...

rhaasken 2012-09-17 03:25

Very erratic controls for me.

munchor 2012-09-18 06:52

@RawBits, I couldn't agree more! I always have a Game class, a State class and a PlayState class. Then I have the Object class, and the Player, the Enemy and other things inherit that class.

For this Ludum Dare I used Lua, with the which I don't have much experience, so I didn't know how to structure my game like I usually did. I already found out, but only after Ludum Dare.

@rhaasken: Is it too fast or too slow? Please describe. However, I'm pretty sure it's too fast since I also didn't use delta time for movement calculations.