Undercolor Agents by farmergnome 2013-05-01T02:55:00
Solid shooter, love the style -
Foon → Ludum Dare Explorer → Users → daydalus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | City Smash! | jam | 527 | 3.21 | 3.63 | 2.44 | 3.65 | 3.00 | 3.39 | 3.38 | 3.32 | 28 | ||
| 2013 | 26 | Minimalism | Starvin Stu's Spud Farm | compo | 825 | 2.92 | 2.54 | 3.04 | 2.84 | 2.81 | 2.12 | 3.18 | 2.56 | 41 | ||
| 2012 | 24 | Evolution | Biods | compo | 644 | 2.40 | 1.93 | 2.79 | 3.67 | 2.27 | 1.23 | 2.24 | 1.90 | 66 |
daydalus leaves an average of 23.0 feedback comments each event.
Solid shooter, love the style -
Fun game, love the pixel art style. Gameplay was a little confusing at first - didn't realize I had to throw away the items to win. Jumping up on the door ledge to throw items away meant that I could walk out of the level pressing -> + X, which was instant game over. Also, the sound cut out second play through. Overall though, great concept and execution for the weekend!
Pretty fun arena shooter. Loved the animation style and the blood spatters. Of course, once the level filled up with blood splatters, was tough to see the bullets and enemies. Would be good to have some indicator of progress in level (num killed, score, timer?) or possibly weapon upgrades. Nice work!
Fun mashup of snake/infinite runner. I like the smooth camera style and shifting colors. Nice work -
Very original, but pretty tough. The collision was't very forgiving so died a ton. I did like the sound effects, how the notes would play a simple melody as you played the level. almost like Guiter-hero style rythm games. Nice work!
NIce work, I can tell you spend a good bit of time on this. Fun homage/satire of old-school RPGS, especially the endless grinding of high-HP enemies ;)
Game has a nice minimalist look. I found controlling the "snake" a bit too sluggish and difficult to collect the balls.
Really great looking game. Love the smooth animation and style of the game world. Nice twist on Infinite Runner style gameplay. I did find one issue - when I played story mode, or game mode and got past ~300, no more enemies would spawn. Other than that, great work!
Fun game! The tutorial text and sound effects made me chuckle. Good amount of gameplay as well. One thing was shooting the fireball horizontally, would usually go over the head of smaller enemeis (goblins). Overall, really nice entry!
Really well done game, from the perspective, gameplay, sound effects, ambient music, etc. Loved how a bad bounce is a minor-key sound, a good bounce sounds pleasing. Gameplay did feel a little sluggish at first, but I got used to it and it felt relaxing over time. Nice work on this one!
I like the style you have here, and the color theme. thought it was interesting to move around and not worry about shooting. Pretty impressive you got two game modes in there. Would be good to have some indication of which army is winning in campaign mode.
Interesting game, fits the theme well. Couldn't figure out if finding the path was simply trial and error, or there was some method. Music was great, really set the mood. Nice work -
Love the sound effects and the Old MacDonald song. Some sort of powerups or extra challenge (timer, super sheep, etc) would be fun on the later levels. Nice work!
Very impressive for 48 hours! Controls get a little bit of time to get used to, but very fun gameplay -
Fun to swim around with the fish, though the controls felt a little strange at first (steer with both mouse and keyboard). Also couldn't tell at first if I was hurting/eating the other fish or getting hurt myself. Nice soundtrack.
I like what you did with sound and particle effects in this game. Has a very unique look. I also liked how it wasn't a standard platform jumper but the player could sort of float around. Nice work on this -
Had some trouble figuring this one out. couldn't tell if Z or X were working to eat / attack. Tried to evolve but couldn't tell what were the requirements for each evolution (points, yellow bar, etc?)
Very solid puzzle game. Lots of polish and clever puzzles. I did think some were pretty challenging, and the powerups weren't obvious at first. Nice work!
The visual style and controls scheme were certainly interesting.
This game is great. Good idea and well executed. Gets addictive. Well done.
Wow, this game is drugged out ;) Definitely had an original style, reminded me a concept album art for a 70 psychadelic band. The platforming gameplay didn't work very well though, and couldn't tell what the objective is. But great work finishing, visual style is great.
I like the concept - procedural world, evolving over time. however, I wasn't able to play for more than a few seconds since my life bar kept running out. Tried a few different worlds but every time I died before I could collect more than 2 or 3 other blocks.
Pretty fun with a good bit of challenge once the fish get numerous. I did find one bug: swam to the bottom and died. when I tried to restart, I was automatically dead.
I love entries that incorporate the actual theory of selection over time. Although it was tough to determine how the moths improved. Damage resistance, speed, etc? Neat concept here - maybe add some challenge to the player (must kill in time limit, moths dmg player, ?) and you could be on to something :)
Nice work. At first I thought the voice-over cutscenes went on a little long but grew to like them ;) Gameplay is pretty fun, sometimes felt the bullet collision was a little inaccurate, but overall lots of fun. Great work -
Pretty solid shooter. I liked the growing plant monster the best, cool pixel art style. Would have liked to have more indication I was shooting the boss and if I got damaged. Had to glance over to the health numbers to tell. Also, couldn't really tell what the various powerups did. Nice work on this one though, since its XNA you should polish it up and release it on XBox!
Wow, definitely the most original game I've played so far. I like how you combined pictures with text, and the story was well written. Actually reminded me a bit of The Wind-Up Bird Chronicle by Murakami for some reason (stray animals and strange women). Would have liked to have a little bit more control of the dialog/story, but overall was a nice experience. Well done!
Always impressed with smooth running HTML5 games. I like the graphic design of the game and the art, but thought the bullets were a little small, which made it tough to dodge. Would like to have some sound effects for the bullets, explosions, etc. Overall, nice job though with all the trials you went through to complete ;)
Really solid tower defense game. Graphics, sound were very well done. Thought the intro text went on a little long, but liked the style and presentation. Great work on this!
Great game. Plays solid, art+music are great, original concept. Took me a second to figure out you could attack and throw body parts, but once I did I was hooked. Still trying to beat those high scores though ;)
Cool concept you have here, collecting books after an apocalypse. I thought reading the info text was a little tedious since the text window was so small. Funny that TV made you lose "health". Would like to see some gameplay benefit to collecting stuff rather then just healing health. Game ran very smooth though, pixel art was cool. Nice work!
Really like the concept. Great chiptunes music. Was tough to tell what abilities were being used, or which player won each battle. A stat or battle report screen would be key so each player would know what skills to pick to level up. Overall, nice work on this one. A few tweaks and this could be a classic party game
Exploration gameplay was fun. Thought gravity was a little sluggish. The most frustrating thing was getting sent back to the start upon death. Not sure if the piano music "adds" anything to the game. Overall though, nice work on the game.
Tower defense gameplay was solid enough, but would have like some more informative graphics on the towers and enemies. Also would be nice to have some variations on the board - since its a perfect grid, there's an optimum placement and the player isn't able to strategize/experiment with placement. Good job with the smooth HTML5 gameplay!
Pretty impressive to have a shared world. the controls were a little floaty, but I think that added to the quirky style and tileset. Great job on this one, curious to see how the world turns out after the end of judging!
Very solid game. Graphics, sound, etc are very well done. It's funny how I found myself rooting for my team even though I had no control - pretty good AI to have the beetles battle it out for so long. Would love to see this game concept expanded where you can buy different traits to build an army and challenge others.
Hey, good job for submitting. I think your art style and idea have potential. Next time ;)
Wow, very impressive for an HTML5 game. Great work on the assets (music, animation, pixel art). Great job on this one -
Nice, an old school text adventure! Great story, love the William Gibson-ish setting. I also really like how the text was presented, in a continually scrolling webpage, instead of through direct hyperlinks. It's a great format for interactive fiction - the reader feels like they are making the story as they go along instead of simply navigating a web page.
One bug I did find - I rewound to "Unlimited Research Works" and hit the ... This pulled up "Long Road Home" which only had "undefined".
Great work on this one, I'm interested to see the other endings to the story :)
Well done - thought the 2D + 3D style graphics were very unique and stylish. Had some trouble figuring out what to do, but thats the fun of it I suppose. Great work on this one -
Nice, sort of like Angry birds space. Felt the asteroids moved a little slowly, but a nice puzzle game. Great work -
Pretty funny game you have here. Gonna try to beat the rabbit part again soon ;) Clever stuff
Nice entry - liked the small touches like cat animations, and the triceratops skull in the ground. The music was excellent. Perfect length game as well, great job!
Nice little tower defense style game you have. Pretty well balanced gameplay, was able to keep up with the waves via upgrades. I did have to mute the sound since it was pretty loud on my speakers/headphones. Great job!
Nice concept here. Kitties were pretty tough to grab/feed - I guess like real kitties ;) Fun game though!
Nice work here, really enjoyed the combination of text and gameplay to communicate the story, and show transformation. Would love to see the story go further with this same style!
Cool game, reminds me of Super Meat Boy. Nice style on the pixel graphics. Game definitly was hard - I though the controls made it tough. I think arrows to move + space to jump would be easier to control. Nice work! ;)
Well done game. Reminded me almost of a reverse Minecraft, where you are building the trees, etc instead of chopping them down. I did think getting stuck in tree-mazes got a little frustrating. Is it possible to jump the boxes? couldn't figure that out.
Pretty solid game with nice polish. The controls were pretty frustrating at first. So used to moving with WASD I kept shooting away from enemies instead of at them!
Fun shooter here, nice pixel graphics and sound ;) The various Dodos were pretty funny.
Pretty funny and original game you have here. Graphics had a nice indy feel to them. Still haven't figured out how to make humans, but did find some funny combinations ;) The buttons felt a little unresponsive at times, and it was a little tedious waiting for my tree to get destroyed so I could start over. Great game though, good work!
Fun game here!
-I liked the smooth scrolling between, the screens, the space background, pixel artwork
-liked evolving the blocks, the card system was a little confusing - was hard to see what card was selected, etc
-Some of the "dialog" was pretty funny when talking to the wizard.
-Sound was a little obnoxious
LD33 — You are the Monster (8)
Foul Monster by BPO_Jeff 2015-08-26T04:19:00
Loved the artwork and style to fit the theme, and the gratuitous angry F-bombs. A hungry swearing dragon is always great. He needs a fire attack! I got to level 5? and killed everything but it didn't advance. Other than that, no issues. Nice work, I had fun.
A Bad Wolf King is Hard to Feed by McFunkypants 2015-08-26T04:12:00
Very well done and polished. Love the art style, level design and music - it all worked together very nicely. Controls were a little tough with keyboard + mouse. Lots of the jumps demand fine precision - and the physics was a little slippery. Overall - lots of fun - reminded me of minecraft + mario 64. Great work!
DRUMSTER by SoulGame 2015-08-26T03:52:00
Very impressive rock band drum game! However, I suck at these kind of things ;) But was fun to learn the song as it went along - interesting how you let the song continue until you master it. Overall, very nice work!
Pissed off Zombie by wdebowicz 2015-08-26T03:43:00
Very fun RTS - was able to flank the soldiers with the zombie hordes to pull off a win. RTS controls were pretty good - would be nice to have more of an indicator of what is selected, maybe panning the mouse on screen edge, rather than right click drag. But overall, great game - very fun. Nice work!
The Sacrifice by foxboard 2015-08-26T03:31:00
Very great work here. The graphics and style were amazing - reminded me of a dark Lovecraftian graphic novel. The gameplay and survival were pretty difficult. Might be nice to have some more information about the towns strengths / weaknesses - forageability, building score, etc. Loved the procedural character design (names, avatars, personalities, etc)
Electro Magnetic Purge by Kuchalu 2015-08-26T03:18:00
Beautiful game - loved seeing the sun get eclipsed by planets, lens flares, and all the different colors of the world. Nice ambient music as well. A few comments - the loading screen / intro was a bit long. Took a minute to find a gun and shoot the enemies. Occasionally flying between planets the camera would flip 180 degrees and I'd be looking back where I came. Flight + walking felt a bit slow, would be nice if the planets had some gravity if you were close enough. Overall, really nice work!
The Old One by Chris Olsen 2015-08-26T03:02:00
Beautiful game and style. Well animated - took me a minute to grasp the core gameplay. Takes a minute to warm up to the sluggish attacks. Would be nice if the top crystal could take more than one "hit". Overall, really nice work!
Monster System by freaknarf 2015-08-26T02:56:00
Pretty cool pixel art and style, really matches the theme. Jump + monster attacks felt a little weak, wasn't a good indicator if attacks were damaging enemies. Clicking the mouse spawns enemies - is this intentional. Nice job finishing up a game for the jam!