FoonLudum Dare ExplorerLD24 → No Tap Enis

No Tap Enis

By nile

View on Wayback Machine

CategoryRankScoreCount
Coolness355
Humor293.43
Mood1872.39
Innovation2202.18
Fun2312.14
Theme2321.96
Overall2512.21
Graphics2651.75

Comments

cakencode 2012-08-28 16:07

I really wish the stick had a facing indicator, I know that the obvious "move forward" action will let you know which way you face but having to do that to find out feels odd. Despite being more like growth than evolution, it would be nice if the thickness of the stick and perhaps not just the middles but the full length of the stick could hit the circles. Interesting entry!

up_kevin 2012-08-29 03:31

Very interesting name... oh, did I say interesting? I meant to say hilarious. The game is very inappropriate, thank you sir.

gnx 2012-08-29 06:37

I awarded you some humor points for the name :D
Not much to be said about the game, you are a stick that gets thicker..wait that doesn't sound good either ;P

benderbinary 2012-08-30 01:25

finally - a huge fat stick! :D

peltast 2012-08-30 01:33

As Cake&Code says, it would've been good if the whole width of the stick could hit circles. As is, getting bigger is actually a hindrance, not a boon, since it simply becomes harder to judge where the middle is.

That said, props for infusing sexual innuendo with basic geometric shapes. :P

darkstarmatryx 2012-08-30 01:51

I don't even have words for this one.

daydalus 2012-08-30 02:11

The visual style and controls scheme were certainly interesting.

zatyka 2012-08-30 02:36

The controls and style were interesting. I'm not sure if there was a goal, but I stopped when I got up to 1000.

conflictivelabs 2012-08-30 04:03

Stars for humor

hgcummings 2012-08-31 22:54

Good use of canvas. I actually like that the stick gets harder to manoeuver as it gets bigger, although there should be some corresponding advantage as well. Maybe the other sticks that get created should damage you if you hit them, and perhaps even start chasing you? - Then being bigger could allow you to take more damage, and it would give the game an end condition.

nile 2012-08-31 23:02

@hgcummings The sticks that you see spinning around were intended to do something but I ended up not having the time to work on it for more than a few hours when the competition was going on, so I didn't quite finish that. I like your idea of the sticks chasing you, I had thought of them damaging you but not chasing. When I work on it again I will definitely use your suggestions, thanks. =D

pighead10 2012-08-31 23:15

There wasn't really any element of a challenge, but it was slightly interesting. Was expecting slightly more from a Jam entry, and I can't see anything on your journal, but it appears that you must have struggled! Awesome name.

nile 2012-08-31 23:21

Well the struggle was time. Had about 5 hours. lol.

ned366 2012-09-01 03:02

Fun game. I laughed a bit while playing. Then I realized five minutes had gone by and i was still playing. I know that cross-browser HTML5 audio is difficult to implement but sound would be a nice addition. Cool, simple mechanic though. I played until my score reached 395. Nice work!

yosh 2012-09-02 17:03

+1 for the game name and description

lacutis 2012-09-04 00:43

Amusing game. I wish there was something more to it. I'm not sure what but something.
Anyway, nice entry :)

davedobson 2012-09-07 05:38

Not much to this, but fun nonetheless. I had a good time running around and growing. The collision detection seemed somewhat insensitive - you had to really go all the way through a guy, sometimes a couple times, to register a hit. Definitely the best Objective description in all of LD24 ("Get a huge, fat stick.").

thewiseguy99 2012-09-14 23:27

Simple and relaxing! Interesting concept.