MiniEvolution by Smirnov48 2012-08-29T21:22:00
This was crazy, I was doing awesome then before I knew it things were going so fast I couldn't even see what the icons were until I grabbed them. Then I lost. Very fun.
Foon → Ludum Dare Explorer → Users → darkstarmatryx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | B M S | compo | 531 | 2.69 | 2.72 | 2.22 | 2.66 | 1.41 | 1.27 | 2.09 | 3.10 | 62 |
This was crazy, I was doing awesome then before I knew it things were going so fast I couldn't even see what the icons were until I grabbed them. Then I lost. Very fun.
Very cool concept. My tone deaf ears play this game well at all but it was really, pretty neat.
Nice job. I found it funny that I was hitting clients.
Good Idea, but while changing animals I got stuck off screen. Was really difficult figuring out right combinations for things.
Not a bad game. Reminds me of a game by fun infused games for xblig. Controls were a bit difficult though was flipping around like a mad man most of the time.
This is a really good puzzle game. A real pleasure to play.
"Could not find MSVCP100D.dll"
This was so much fun, and very addicting. Loved it, great shoot-em up. Very hard though.
I found this game absolutely enjoyable. To be able to place towers and let them level themselves was a great idea.
This game was a lot of fun. I got lost as far as the evolving mechanics dealing with the monoliths, but I didn't find it all to hard to figure out good placement of them to be the most effective. Nice strategy game.
It's a lot of fun, when you can get a bunch of players. Would have been cool if the mutation for killing an opponent was granted based on the ability you used least.
Even with a some bugs, I really dug you got better at stuff because you died because you weren't good enough. Nice idea.
Sorry about that, I should have removed that from the preferences as that no vocals were recorded for the game.
I'm glad to hear that ScreamRawr. I wanted that creepy old book feel.
Tompudding, Glad to hear that on both accounts. :)
Heuermh, I know that was why the linix version says x86 and not x64. The version of ren'py I used didn't support 64bit linix distribution. Sorry.
Well, Thanks for the complement. I'm glad the story held up, I was a tad worried about not doing backgrounds. Sadly the save game system is just engine implementation.
The reason, I didn't go NVL with it was art was originally planned for the game. I had some issues with a scanner and art got thrown out the window for time reasons after that. I never switched the code to NVL because I planned to add art after the compo. As such I've begun work on an 2.0 so to speak that will add music, art and hopefully sound effects as well as lengthen the game, just without 48 hour time constraint.
I'm glad you enjoyed it.
I really liked the story. I got Bad Ending #2, but will most likely play it again to see the good ending. I wish there were more choices. You did a great job scenes and sounds.
Needed some form of instructions or anything to tell you what you were trying to accomplish. Also to easy to get stuck on objects.
Playing via PC, Had a really hard time playing this game. Control of throwing the pixels was very difficult. I did really like the idea and it was definitely different, which is good.
Nice Entry. The art was funny, but in a good way.
This was short, but pretty fun for a quick play.
It was pretty fun, although a little too easy to round up the enemies to shoot them down safely.
It's fun and silly.
I liked how this was going, and it could definitely be an interesting game if finished. I didn't really see the evolution aspect in this game either.
Fantastic game. I could play for hours.
I don't even have words for this one.
Good game, but couldn't keep my interest. Just felt like there wasn't anything important to do.
I had some fun playing this. I never lasted long, but just kept playing anyways. Would have loved to see how you implemented the theme.
I liked the concept, but couldn't get far at all. Lost way to much time attempting to become visible each round.
It's actually not a bad start for a game. I like the simple mechanics. I wish the Marine's started shooting when things were close to them sooner. They seemed to stand around doing nothing a lot.
This was really just a trip. I wish there were some obsticles to attempt to thwart you.. cars trying to run you over or something. Anyways very nice job.
This game is cool and really evil. I so wanted to see the end.
Great game, looks great. I agree shield seemed pointless, but had a blast playing it.
This was neat. I wasn't sure what to think during the first stage, but I liked the evolution of graphics. Nice.
I really enjoyed this. It was light, but the trial was a blast. Nice job on this VN.
Under an hour. That is impressive, evolving mazes on a larger scale with more pitfalls and deadly traps could have been really interesting.
Ending score 167 I spent most of my time just swerving around not getting hit. Seemed really hard to run into the smaller cells. Interesting concept though.
This was pretty fantastic, I love the generation breading system. It's quick to play and the controls were easy.
So very very cool