rynti 2012-08-27 04:50
wat? made me sad :(
Foon → Ludum Dare Explorer → LD24 → Blocks eating blocks and evolving into more blocks
By peltast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 271 | 3.15 | ||
| Innovation | 288 | 3.05 | ||
| Coolness | 618 | 46 | ||
| Mood | 645 | 1.93 | ||
| Overall | 650 | 2.38 | ||
| Fun | 697 | 1.90 | ||
| Graphics | 735 | 1.70 |
wat? made me sad :(
Was it that bad to play? D:
Collecting the blocks is too hard with the short time given. I wish I could play it hahah.
I like the concept here with being able to play multiple generations. One thing though is it seemed to me like the player would run out of energy and die before it could get to a food square thing almost everytime, and that was a little frustrating
Thanks for the feedback! This is true, sometimes based on the map you start with it can be really hard. For what it's worth, it should get easier after the first generation, as the game will give you stats that worked better the last time around. At least, that's the theory. :\
would be coo if you added textures to the tiles! Still amazing :D
It could be cooler if you give players some feedback, like show their speed and lifespan on UI. Or give them some objectives to achieve. Anyway still a cool sandbox system that fits the theme perfectly.
Yeah, I definitely need to learn to give users more feedback in my games. :S
Thanks for the feedback, much appreciated!
I like the concept - procedural world, evolving over time. however, I wasn't able to play for more than a few seconds since my life bar kept running out. Tried a few different worlds but every time I died before I could collect more than 2 or 3 other blocks.
Looks like there is a lot of content, but a lot of it is inaccessible because of the time limit. It seems if you stand in the water/blue spots for a while, though, enough squares appear for you to survive and explore for a bit. Overall though, challenging and fun.
Too little time to get cubes:-) Nice idea.
Nice idea. The execution was good considering. I would look forward to seeing a more polished version of this.
First time it was night impossible because I was surrounded by water, after reading that I might've gotten a bad random map I refreshed and I must say it was much better!
Also, once I figured out that the blue bar was an air-meter while in water I started surviving a lot longer. While some more feedback on stats would have been nice, I definitely felt that my block was getting stronger, which is awesome!
I hope you keep developing this system :)
the idea is nice, but i wish you would have had put some more effort into graphics. the first round, i didn't know what i was (same color lifebar and self), a few rounds or so later i didn't knew why i kept dying and/or why i couldn't go through darker blocks
I have very little idea what is going on. I never made it past the second screen from the beginning :D
Ouch, I start on a really hard map with lots of border :D
Food collision problem suprise me lots of time and make me die :D