FoonLudum Dare ExplorerLD24 → Blocks eating blocks and evolving into more blocks

Blocks eating blocks and evolving into more blocks

By peltast

View on Wayback Machine

CategoryRankScoreCount
Theme2713.15
Innovation2883.05
Coolness61846
Mood6451.93
Overall6502.38
Fun6971.90
Graphics7351.70

Comments

rynti 2012-08-27 04:50

wat? made me sad :(

peltast 2012-08-27 05:05

Was it that bad to play? D:

asot 2012-08-27 05:33

Collecting the blocks is too hard with the short time given. I wish I could play it hahah.

brucef 2012-08-27 05:34

I like the concept here with being able to play multiple generations. One thing though is it seemed to me like the player would run out of energy and die before it could get to a food square thing almost everytime, and that was a little frustrating

peltast 2012-08-27 05:41

Thanks for the feedback! This is true, sometimes based on the map you start with it can be really hard. For what it's worth, it should get easier after the first generation, as the game will give you stats that worked better the last time around. At least, that's the theory. :\

zoomyzoom 2012-08-28 18:13

would be coo if you added textures to the tiles! Still amazing :D

lekochen 2012-08-29 15:09

It could be cooler if you give players some feedback, like show their speed and lifespan on UI. Or give them some objectives to achieve. Anyway still a cool sandbox system that fits the theme perfectly.

peltast 2012-08-30 01:36

Yeah, I definitely need to learn to give users more feedback in my games. :S

Thanks for the feedback, much appreciated!

daydalus 2012-08-30 01:41

I like the concept - procedural world, evolving over time. however, I wasn't able to play for more than a few seconds since my life bar kept running out. Tried a few different worlds but every time I died before I could collect more than 2 or 3 other blocks.

nile 2012-08-30 01:45

Looks like there is a lot of content, but a lot of it is inaccessible because of the time limit. It seems if you stand in the water/blue spots for a while, though, enough squares appear for you to survive and explore for a bit. Overall though, challenging and fun.

thurig 2012-08-30 09:11

Too little time to get cubes:-) Nice idea.

nseward 2012-09-04 16:28

Nice idea. The execution was good considering. I would look forward to seeing a more polished version of this.

cakencode 2012-09-04 16:30

First time it was night impossible because I was surrounded by water, after reading that I might've gotten a bad random map I refreshed and I must say it was much better!

Also, once I figured out that the blue bar was an air-meter while in water I started surviving a lot longer. While some more feedback on stats would have been nice, I definitely felt that my block was getting stronger, which is awesome!

I hope you keep developing this system :)

pythong 2012-09-07 16:35

the idea is nice, but i wish you would have had put some more effort into graphics. the first round, i didn't know what i was (same color lifebar and self), a few rounds or so later i didn't knew why i kept dying and/or why i couldn't go through darker blocks

kyyrma 2012-09-15 20:00

I have very little idea what is going on. I never made it past the second screen from the beginning :D

matheod 2012-09-15 21:01

Ouch, I start on a really hard map with lots of border :D
Food collision problem suprise me lots of time and make me die :D