loren 2013-04-30 05:01
very fun :) Nice controls, music and animation work!
Foon → Ludum Dare Explorer → LD26 → Colossal Clean-Up
By up_kevin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 17 | 3.90 | ||
| Humor | 30 | 3.67 | ||
| Graphics | 45 | 4.20 | ||
| Overall | 45 | 3.80 | ||
| Innovation | 51 | 3.76 | ||
| Audio | 74 | 3.66 | ||
| Mood | 96 | 3.55 | ||
| Theme | 340 | 3.10 | ||
| Coolness | 2059 |
very fun :) Nice controls, music and animation work!
Hey cool game! Really like the graphics and music and its a neat concept, bravo :)
Liked it, quite fun and a bit frantic, but sometimes getting stuck on boxes was a bit annoying especially with the time limit.
Awesome game. Great music, art, and really simple but fun gameplay. Cool game, one of my favorites so far
Fun game, love the pixel art style. Gameplay was a little confusing at first - didn't realize I had to throw away the items to win. Jumping up on the door ledge to throw items away meant that I could walk out of the level pressing -> + X, which was instant game over. Also, the sound cut out second play through. Overall though, great concept and execution for the weekend!
I had a lot of fun playing this! It has a very addictive arcade feel, and both grabbing and throwing objects were satisfying to do. I was afraid of getting caught in the tumble of physics boxes, but I was always able to scoop them up and toss them behind me whenever they became trouble!
The one gripe I have is that most every time I threw a large object (chair, washing machine, couch) it would stop at the window and require pushing or finagling to dispose of. Maybe that was intentional, but it usually felt to me like I was doing things wrong.
Fantastic game, with an original idea. Everything felt right while playing. The visuals and sound were a perfect fit. One of the best Jam games I've played so far.
Absolutely wowed. Graphics and music both lent to a very charming atmosphere. Only gripe is getting stuck bumping into stuff on the stairs.
Only suggestion would be to have the timers not stop when the stairs come down. Gives players a chance to completely clear each floor before moving on.
Outstanding graphics and audio, as usual. ;)
And great use of physics -- the control feels pretty good, which is not something I usually can say about games that feature physics prominently like this.
I'd have to second what @Jrykface said regarding stairs & timers, though.
Aw man, great art and tight controls, love the franticness of it all.
Like the use of the theme. music and art are awesome! did you do the art? Really cool entry :)
Took me a few tries to figure out what I was supposed to be doing. I'm one of those impatient types who doesn't read instructions. It's a really nice novel concept for a game. Having the character move more slowly as more junk is picked up was a nice touch. The time constraint on some of the later levels seemed a little extreme, especially when you have to start moving bookcases that can't be thrown out the window.
brilliant !! seriously, very nice :D so far the only game I come back to
Colossal review: after having struggled to find what I had to do - mainly because I tend to avoid reading game rules - I just had fun with my now job as a "THING THROWER". Yes your entry is one of the funniest I've played too. And everything is very polished although I feel the music is a little bit repetitive.
A little "bug" : the stairs can still appear when the countdown has reached zero. Of course you can't go up. But I just wanted to report it :)
So overall this is one of the best entries I have rated so far. Hope you'll release an 'official version' :)
Very cool videogame.
I found it difficult to understand to play at the beginning but the second game I have played I got it and it is very fun :)
Found a bug when the time was end and at the same time you finish the level, see screenshot:
http://imageshack.us/photo/my-images/138/colosalbug.jpg/
I would clear all the objects from a floor before you are able to go up to the next at the end of the level.
And maybe it would be easy for newbie players, to understand the rules by using some arrows indicating where to drop things :)
The game plays well. The art nice and the music fits the game theme.
The control scheme is good and feels OK.
Would be cool if you had a weight/size pickup limit. That way the X button would have more uses. That would certainly change the core gameplay a bit (timelimit), so yeah.
Who knew that chucking random crap out of windows could be so much fun? The gameplay is insanely addictive and the graphics and audio were excellent and complemented the game really well
Love the concept!
Great game. I really got into it. What a fun mechanic. Good work!
It's fun, it's very good, work nice! It's not minimalistic at all, but is a good game.
Nice. Seems like you had a similar idea to me, though I think you executed it better!
Great Job !
it's very fun, I like it
(147, it's pretty hard)
Everything about this is so nice!!!! :D
Congratulations!
I love the animations! :)
An excellent entry, very fun :)
The gameplay is solid but I was really disappointed by the way you stopped the timer when then floor "contract" was completed. Imho, it is THAT element that destroyed the scoring system.
Once the contract is completed, you don't have any reason to hurry to the next stage and you just throw all furnitures out of the current floor to max out your score. Therefore, the scoring system seems very linear and lacks variability and skill factor.
I liked it.
Quick note: if you get all the items after the timer hits 0 the stairs do come down but you don't have time to climb them.
Looks good. Plays well. Nice!
Fantastic entry.