FoonLudum Dare ExplorerLD32 → Umbrellespionage

Umbrellespionage

By ilseroth

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CategoryRankScoreCount
Coolness295
Fun2513.44
Mood2563.31
Audio2763.21
Graphics2913.52
Overall2963.46
Humor3493.12
Theme5093.40
Innovation7312.84

Comments

ilseroth 2015-04-19 23:58

Thanks for taking a second to stop by and check out the game <3

mindcake-2 2015-04-20 00:00

This is absolutely FANTASTIC! I can see that if you added more levels (and maybe a longer music loop, this could be up on Steam in months. It is super fun, and feels very stealthy, and also is hyper-creative. I tip my fedora to you, m8

dylanigan 2015-04-20 11:22

I loved it. The audio was great, and the concept was well executed. Good job!

bazld 2015-04-20 12:56

This is really great - very ambitious to try a stealth game. Love the graphics + audio, and excellent use of theme.

fullmontis 2015-04-20 13:15

A really fun steath game. I really enjoyed playing through it. It is quite challenging though.

skylinegames 2015-04-20 14:29

cool

quexd 2015-04-20 14:31

Music SO good SO wow!

snade 2015-04-20 14:33

Very neat game, I haven't found any bullets when I was out of them, Am i blind or was that intentional?

jamcount 2015-04-20 14:36

This game is really fun! Nice work.

jhell 2015-04-20 14:44

Beautiful execution, nice idea, great voice-over :p.

pixzleone 2015-04-20 15:23

Cool game, nice music and graphics! Idea is also cool!

designernap 2015-04-20 15:27

Good fun! :) Like the style and the minimalist audio. Good work.

edve98 2015-04-20 15:29

Says "You did" when you die. 10/10
Anyway, really fun and polished game, well done!

mimus 2015-04-20 15:31

Very fun to play, too bad the game type is basic.
(Google Translate, I'm French)

ilseroth 2015-04-20 15:48

@edve98 Actually there is an E before the D... my fault for using a stylized font lol

marcellus 2015-04-20 16:00

Nice graphics and funny sound. But it lacks of interest. It's just another game where you shoot and kill stuff. Your take on the theme is way too cliché, yes it's an umbrella, but it still shoots and bang like a gun and a truncheon.

good game and work overall, very polished. congratz.

dkoding 2015-04-20 16:05

Phun. :-)

manicminer 2015-04-20 16:40

What a lovely little game - bonking the enemies on the head with the brolly felt great. Lovely lovely game!

Want more levels!

vortex 2015-04-20 17:02

Really fun game... Audio fitted in very nicely

conk 2015-04-20 17:16

Loved it! Simple but effective, really enjoyed the weapon choice too.

cgriff 2015-04-20 17:29

Great game, very well rounded and a nice play on the theme.

plams 2015-04-20 17:50

Nice that backstabbing is instakill. Couldn't get very far though.

ilseroth 2015-04-20 17:57

If anyone reads this, just a quick question; could you tell me how hard you think it is? I am thinking of building more levels; and this one was intended as a base line (easy) and it was going to ramp up from there. however a few people in the comments have said it is hard so just want to get some feedback, thanks!

lukbebalduke 2015-04-20 19:02

cool game. I finished the mission with one intelligence.
Good luck =D

hercludes 2015-04-20 19:06

Graphics are pretty good, audio is nice too. The gameplay is pretty cool too but a bit lacking. I found myself just smacking enemies around easily.

jk5000 2015-04-20 19:07

Fun game with great graphics and music. However it is a bit hard to hit the enemies.

eott 2015-04-20 19:17

Wow, what a great game! I could easily see this becoming a full-fledged game. The art style is thematic and consistent, which makes it just as good as highpoly textured models.

alexdjones 2015-04-20 19:47

Really fun, one of my favourite entries!

arttut02 2015-04-20 21:29

This was clearly one of the top games I have played so far. Nice job!

lorenaipsum 2015-04-20 22:39

Amazing game! Great work, the result was great. Congratulations

agmcleod 2015-04-20 23:02

Kinda wish the windows & OS X links were to actual binaries, not the web view :)

ilseroth 2015-04-20 23:18

@agmcleod Unfortunately, io.itch doesn't allow for direct links. The Windows/OSX links are at the bottom of the page.

uvwar 2015-04-20 23:43

Very nice game! Reminded me of a slower Hotline Miami. Like you had with my Moss game, I also had a dev console pop up randomly for me in the middle of the game and had some enemies be invincible, or my umbrella wouldnt fire/hit people occasionally. I'm curious what this dev console business is and why it seems to keep popping up all of sudden in Unity games.

mightytoast 2015-04-20 23:53

Cool take on the theme. Audio was a bit jarring, but the graphics are pretty cool and the level design was nice.

rattower 2015-04-21 00:38

The view reminds me a little bit of True Lies on the SNES. Nice.

emmelineprufrock 2015-04-21 01:38

Interesting. Ran into a weird bug where after I died I continued to get shot and got scooched across the screen. Love the tone though.

ilseroth 2015-04-21 01:53

@emmelineprufrock Actually; that was purely intentional. I was streaming the whole thing; when I went to make the game pause when you died, someone said they thought it was funny to watch the corpse slide around on the ground, so I kept it in.

ultravisitor 2015-04-21 02:22

I was thinking of using an umbrella as well in the end I went with a piano. I really like these types of games. It made me happy when the ai was able to follow me through a door and chase me down. Fun game and reasonably balanced for challenge/fun.

davidcmcdonald 2015-04-21 04:02

FANTASTIC LOOK AND SOUNDTRACK!!! WELL DONE!

jesterswilde 2015-04-21 07:27

Well played good sir, or should I say well made. Or better yet, Well met. En Guard!

Was fun.

marinalucio 2015-04-21 10:16

Interesting game. I think the sfx is a bit too loud for the bg music. I was wearing headphones and the shot startled me. A cool little idea would be to let the player open the umbrella do deflect a shot. I really like the mood of the game...hopefully i'll see it more polished in the future. Keep up the good work. :)

komjaur 2015-04-21 10:27

OP GAME :d

destruktorrr 2015-04-21 12:28

That game was pretty amazing. I'm very impressed with the art style, the recordings (though low quality, they were all comprehensible, and added to the game's feel), and the gameplay was actually pretty well-balanced.

I did notice a few areas where colliders weren't placed on all the walls and such, but other than that it was just about flawless. Great job!

ilseroth 2015-04-21 12:33

@destruktorr: The colliders were put there, but in my post after I finished I mentioned a bug caused by unity. well that is it. The mesh collider that is generatd by unity isn't particularly accurate, so even though my mesh is relatively simple; occasionally darts go through. It isn't particularly useful, but yeah sometimes tranqs will go through walls.

Honestly, if I were to take this game to full production, I'd go in and make a custome collider box for each piece to prevent it; but for ludum, I think that kind of small bug is acceptable, especially when it does'nt effect gameplay.

marsares2011 2015-04-21 12:44

Good idea, well executed. I like that you can hit guards around corners if you line it up right!

flygamer101 2015-04-21 14:24

Very cool idea, i loved the concept that you came up with, the old "spy umbrella", and you managed to turn that concept into a great game. Was a Blast!

big-cow 2015-04-21 18:11

I liked the cute graphics and walking animations, and the soundtrack. Guards sounded a bit like they were being pleasured when they were knocked out. Would be good to be able to look ahead to see more of large rooms.

skiper4e 2015-04-21 19:26

I like it , but i think a "hold shift to look further" control or something like that would have been nice.

recursor 2015-04-21 23:08

This is pretty fun if not a bit difficult. I like the simple music and the blocky graphics. Nice job

rjhelms 2015-04-22 02:07

I really like the style of the graphics and sound. Stealth games aren't really my bag but I had fun with this one.

horsed 2015-04-22 07:18

I liked the look of the rooms. Took me some time to figure out that the guards need to be attacked from behind. Hit animations or something to indicate a successfull hit would be nice.

cgmorton 2015-04-22 14:18

Wait, you can shoot in this game? I beat it just by backthwacking everybody, and thought it was really very easy.

lebrokholic 2015-04-23 15:27

Interesting and entertaining game in a genre of stealth. I'd recommend to improve AI of the enemies because there is a simple strategy of running to another room after that the enemies return to the initial positions.

trasevol_dog 2015-04-23 20:15

Nice little stealth game. Self derision definitely makes it up for the bad AIs to me !

ilseroth 2015-04-23 23:47

@lebrokholic: Well the "bad ai" is actually intentional. This was designed as a tutorial level. So the enemies have short aggro ranges and slow reaction times; so moving out of their aggro range is quick, and usually you get out of their vision before they actually aggro unless they catch you while turning.

Unfortunately, I wanted a certain level of polish for the menus, and had to compose a song which ate up the time I was going to use to make a 2nd level (or more.)

Technically, all I'd have to do is knock down their reaction time and aggro range and the AI itself would be fine, but as it was the tutorial I wanted to keep it simple.

benmcnelly 2015-04-24 01:28

The art and concept here are great, needs some smoothing out, but 10/10 would play again!

androniq 2015-04-24 23:22

Cool game. It's very well polished. I like the choice of weapon.

dos 2015-04-26 17:17

There's only Windows version in the zip.

ilseroth 2015-04-26 17:48

@dos:Wow, first person to point that out, apologies @dos, will be fixed shortly.

ilseroth 2015-04-26 18:16

Fixed, I had them all in one zip, but before I made it public had to make a quick fix, but I only compiled the windows version.

mildmojo 2015-04-27 03:59

This is really nice. I don't usually enjoy these kinds of stealth games, but this one had a nice style to it. Movement felt pretty fluid, the environment looked good, the sparse guitar spy music was a pretty short loop but it sounded great and fit the atmosphere.

It would be cool to have more levels, but that one looked pretty big. And based on your timelapse, it's actually built in the scene, not data-driven, right? Using a level definition file might increase your level design throughput.

The umbrella animation was a little bit slow. I read some advice recently that said to make weapon attacks happen in one (maybe two?) frames and add some sort of trail or blur to the weapon to indicate that it moved. It sounded good to me.

I wasted my darts really early because I was just trying them out. There aren't very many; maybe there were parts of the level I didn't see where they were important?

Really cool, solid entry here. Nice work.

mildmojo 2015-04-27 04:04

I thought it was easy enough, but I was cautious and maybe a little lucky. I don't think any of the guards ever alerted on me.

Difficulty might come from having more complex patrol patterns for the guards or remote tripwires or noisemakers that might make them come running. Losing because you alerted a guard you couldn't see doesn't feel as good as losing because you knew what to do but made a mistake in execution, I think.

pietdagamer 2015-05-08 12:56

Nice little stealth game, I quite like it.

jupiter_hadley 2015-05-20 13:57

Funny weapon, cool game! I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :) http://youtu.be/ArGc_dQ-3Lc