Search & Destroy by highlyinteractive 2015-04-21T00:20:00
I LOVE the concept. The game was very fun, funny, and well made. Great job!
Foon → Ludum Dare Explorer → Users → Destruktorrr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Fleet Meat | jam | 497 | 3.24 | 3.30 | 2.56 | 3.18 | 3.59 | 3.30 | 3.55 | 2.93 | 61 |
I LOVE the concept. The game was very fun, funny, and well made. Great job!
I liked the mechanics. However, I would've enjoyed a bit more user-experience from the coin pickup (even just a sound playing). Also, having the ability to carry multiple coins would have been a bit nice, but otherwise great job!
Very inventive!
The hero's movement controls don't work for me. Not sure why. Otherwise seems pretty cool.
Also had issues with the web-version and turning (should probably lock the cursor).
I liked the idea of the game, and it seemed pretty fun. Good job!
Great game! I have to say, the turn-based mechanics were pretty awesome (felt very XCom-esque with the two-action move/attack system). I felt like there was a lot of explaining to do with the objects in the scene, though.
For example, I was unsure what to do with the stuff that spawns in front of the characters in battle, and it was a little hard to see the light blue squares on the battlefield, at first.
Other than that, it was pretty fun, funny, interesting, unique, and DEFINITELY challenging! Great job!
This game had a lot of very high pros, and a few minor cons. For the pros, as others have said, the unique mechanics, interesting character development (seriously, I've seen high-budget, feature-length films with less character development... great job!) and great choice of music made this game a must-play! However, the biggest downfalls I found were the fact that you can't control your characters during conversations... At the very least, they should be able to move around, still, even if they can't progress. But again, this is a -very- minor issue.
Great game!
I'll start with what was done well: I like the imagination. It's definitely a different type of game. It takes something that would normally seem rather mundane and makes it into something rather humorous and fun! The audio is good, the physics aren't terribly buggy, the AI is reasonably smart, and the objective is at least somewhat clear, without too much faffing about.
There are a few issues I have with this game, however. The goals aren't exactly clear, which works both for and against this game, I think. The atmosphere is pretty calming, so not having an imperative goal actually complements it fairly well. However, I'm unsure if I can actually win or not, because it simply states that I've lost after a certain undetermined number of fish are stolen (I assume?) or it may be a certain amount of time. I'm really not certain.
As well, it almost seems like it would be beneficial to actively move the fresh fish to the other side of the conveyor belt rather than waiting for them to move on their own.
I'm not 100% happy with the way the hand grips the fish, to be honest, but it responds fairly well, so the user-experience isn't terribly affected by this (or at least mine wasn't).
All around? Great job! For a weekend, I think this was a pretty well made game!
I enjoyed this quite a bit! I liked the different types of ammo drops!
All 5 stars. FANTASTIC GAME. I think I like the feedback (the camera shaking) when the cats explode, best XD Great job!
All in all? I thought this was pretty fun. It was a bit confusing how the mechanics worked, but I definitely enjoyed the experimentation. Quite innovative, and definitely an unconventional feel. Good job!
WOW. THAT. WAS. COOL. Hands down, one of the most fun game-jam games I've ever had the pleasure of playing. And so expansive for a jam game, let alone a compo game! A bit of audio would have been nice, but still... great job! You took the tools you were given and made something great. I'm proud to give my vote.
Pretty fun. The bots spawn a bit slow to move so slowly (a bit easy if you have enough ammo), and the ammo was a bit in short supply, and had no clear value.
That being said, I like the concept, and thought it was still pretty fun. It certainly kept me playing longer than some games I've come across! Good job!
Short and sweet, in a manner of speaking. The design is simple, and the goals are clear. This is perhaps one of the better examples of how to capture the essence of great game making.
Mood: Sad. Appropriate. Well done.
Humor: Not really applicable, for many obvious reasons.
Audio: Well done. The lack of in-game sound effects actually adds to the ambiance of this game, following the silent sad story trope.
Graphics: Not the best, but still clear enough to tell what's going on. There was no point at which I was astounded by the game's beauty, but I also never felt like they needed to be better to get the point across.
Theme: You took the theme and turned it on its head. It is clear and present in the game's premise, but not necessary for the player to use in the way one would normally think. Great job!
Innovation: I can't say there's too much that I would call "innovative" about this game, as far as mechanics, but the plot was rather innovative in some ways. However, games like this seem to be getting rather common (not to say they're bad, but innovation can only come from change).
Overall: Pretty great game for one so short. As others said, I wish it were longer. I feel like a pretty powerful story could be told, here.
It was a bit of a learning curve, but this game was actually pretty fun. Reminded me a lot of Hack 'n Slash (the Double Fine game) with the code editing.
Seroiusly, this game deserves to be in the top five for everything, if not win. This was FANTASTIC. Very imaginative, fun, enjoyable, challenging, and smooth gameplay. The audio is nice, and despite looping forever, actually isn't annoying! Great job!!
I liked it! The atmosphere was pretty nice, the story was interesting, and the mechanics had a bit of a meta-gaming feel to them.
The only downside I would say this game has is that it's a bit hard. I found death came a bit too quickly, and you're pretty much just dead if you do more than tap an enemy, so starting over was a bit harsh.
Other than that, though, it was pretty fun! Great job!
Definitely a strange one. Lots of fun, though.
@kidando Yes, the visual FX come default with Unity 5. They've provided a much simplified list of shaders, and most things work great with just the standard shader they provide (most of the shaders, including the main character's shader, used the standard one).
The strange stretching has to do with Unity's ragdoll physics. They don't always like high forces being applied to them :P
The graphics left a bit to be desired, and I was a bit confused about how to play at first, but it was pretty fun! Good job!
That game was pretty amazing. I'm very impressed with the art style, the recordings (though low quality, they were all comprehensible, and added to the game's feel), and the gameplay was actually pretty well-balanced.
I did notice a few areas where colliders weren't placed on all the walls and such, but other than that it was just about flawless. Great job!
It was fun. Luckily I use windows, but really since it's made with Unity, you should probably just build it for the other platforms, as well.
The controls were good, for the most part, and the mechanics were pretty interesting. Good job!
I liked it! It's kinda rare to find a strategy-oriented game on here, let alone a well-designed one! Good job!
Pretty fun game! I have to say I like the leveling system! Very well done!
Wow. That was pretty awesome. Tough, but awesome. Great job!
Pretty decent game. The controls are a bit clunky, and the dialogue got in the way a bit, but otherwise good.