Foon →
Ludum Dare Explorer →
LD32 →
Alter/Cannon
Alter/Cannon
By ysty
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 66 | | |
| Overall | 512 | 3.21 | | |
| Graphics | 579 | 3.00 | | |
| Theme | 634 | 3.24 | | |
| Audio | 640 | 2.47 | | |
| Innovation | 670 | 2.92 | | |
| Fun | 807 | 2.76 | | |
| Mood | 825 | 2.58 | | |
| Humor | 882 | 2.00 | | |
Comments
Mouse in WebGL doesn't work for me. I had this problem for my game with Unity and WebGL too. However. once I downloaded the windows version everything worked. I really liked the concept of your gun changing. And I loved the enemy design. The art was a little lacking and some textures for the gun would rock! Great game overall, keep it up!
kaype
2015-04-20 10:47
Got a high score of... 720 :/
I like the overall look and feel of the game! The music is also very calming, but that walking noise can get a bit distracting.
Cool game.
a333
2015-04-20 10:55
It's fun, cooldown adds to the difficulty, but in a good sense. I found that the enemies can sometimes spawn very close to you, even on behind, which is inconvenient.
mrdave
2015-04-20 11:38
I wasn’t able to play the game because my mouse would leave the screen and the game would stop, because of this I haven’t left a rating, it’s a shame because from what I can see the game looks really good and I am likely to have rated it high.
Nice, always think it's hugely ambitious to do a 3D but this was good! loved the smoking gun anim.
hunttis
2015-04-20 12:11
I couldn't get the cursor to get "trapped" in the web version of the game, so turning was quite difficult at times.
I generally hate mazes, but I really liked the lightbeam concept: It mitigated the fact that the mazes were.. well, mazes and quite featureless. Finding enemies was not a chore because of the lightbeam thing! That's thinking outside the box :D
Also liked the changing weapon, nice work!
Interesting feel, liked the music and difficulty.
dohxis
2015-04-20 13:41
Looks fun, but sometimes too difficult.
An interesting entry for LD32 which uses many pretty shaders. Final result stays a little bit confused for me. I like more the aesthetic than this gameplay. Thank you ++
it doesnt work for me. my computer is too old :/. but it looks very intersting.
stechas
2015-04-20 15:17
Quite a challange to keep mouse cursor inside the game screen, even if I switch to fullscreen, cursor moves to my second monitor, but anyways killing bugs was funny :)
jk5000
2015-04-20 15:19
It's difficult to see when you are too close to the enemy.
lamphj
2015-04-20 15:19
Good entry. I enjoyed the many gun modes you created. Leaving the projectiles visible really help with understanding each ones quirks. The square shotgun blast was my favorite, close second on the laser beam.
xgor
2015-04-20 15:33
Interesting game with style of it's own.
I feel that the long cooldown of switching of weapons with that many enemies means that there is a lot of dead time waiting so less waiting would be more engaging... Also it would be nice if you could see the current color of the enemy you hit last in the UI/Gun.
nusan
2015-04-20 15:35
I like the graphic style. The gameplay is good, but camera turn a bit fast. Changing weapon without dying is hard. Sometimes there was no more enemy around, only the empty maze. Keep up the good work!
celt
2015-04-20 17:59
This was a weird experience. And i liked it!
Also had issues with the web-version and turning (should probably lock the cursor).
I liked the idea of the game, and it seemed pretty fun. Good job!
I liked the mechanic with the changing gun, but the enemies swarm so much that I always died before the change was complete.
I liked it!
Really neat game! I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :) http://youtu.be/ArGc_dQ-3Lc