el_kloklo 2015-04-20 11:39
This fish is damn slippy! I wish I could've thrown it at these seagulls.
Foon → Ludum Dare Explorer → LD32 → The Unconventional Fisherman
By vipeout
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 167 | 4.04 | ||
| Innovation | 185 | 3.64 | ||
| Humor | 196 | 3.50 | ||
| Audio | 284 | 3.27 | ||
| Mood | 330 | 3.32 | ||
| Fun | 385 | 3.23 | ||
| Overall | 504 | 3.23 | ||
| Theme | 620 | 3.22 | ||
| Coolness | 1667 | 40 |
This fish is damn slippy! I wish I could've thrown it at these seagulls.
There's a certain joy in swinging a fish around and slapping a bird in the face.
At first it's hard to understand what counts as failure, and since scoring seems to be on time alone, it turns out that the optimal play is to leave the seagulls live since they sometimes steal rotten fish. Also it appears you can throw rotten fish on the floor instead of in the basket, so I ended up just doing that.
So on the minus side are fiddly controls, and an unclear scoring system.
On the plus side, it feels great to play with the fish, and everything looks and sounds nice!
Updated the description with notes about how scoring works.
I'll start with what was done well: I like the imagination. It's definitely a different type of game. It takes something that would normally seem rather mundane and makes it into something rather humorous and fun! The audio is good, the physics aren't terribly buggy, the AI is reasonably smart, and the objective is at least somewhat clear, without too much faffing about.
There are a few issues I have with this game, however. The goals aren't exactly clear, which works both for and against this game, I think. The atmosphere is pretty calming, so not having an imperative goal actually complements it fairly well. However, I'm unsure if I can actually win or not, because it simply states that I've lost after a certain undetermined number of fish are stolen (I assume?) or it may be a certain amount of time. I'm really not certain.
As well, it almost seems like it would be beneficial to actively move the fresh fish to the other side of the conveyor belt rather than waiting for them to move on their own.
I'm not 100% happy with the way the hand grips the fish, to be honest, but it responds fairly well, so the user-experience isn't terribly affected by this (or at least mine wasn't).
All around? Great job! For a weekend, I think this was a pretty well made game!
Its quite fun slapping the seagulls which are perched around the dock, but I find it annoyingly hard to try and smack the ones that are flying around! Otherwise good game and great idea!
Pretty funny!
Nice graphics, the idea is fun but it gets boring after some times.
Good job!
Really enjoyable physics. Would have liked some sort of throwing ability for when things get hectic. :P Well done. :)
no weapon in this game. Still a good proto! :)
time: 4:48