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Huebot Mazerunner
Huebot Mazerunner
By binary-gambit
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2253 | 17 | | |
Comments
This game makes me feel dumb :) I keep taking wrong turns because I confuse myself and don't think relative to the bot! That's on me though. I like how this looks, some sound and music and this could get really cool. Nice job on this!
Thanks for playing.. your game was also fantastic! The idea was to confuse the play a little bit so they need to think from a different perspective.
It's more difficult than it seems :D Good game
interesting much fun it is even that the queueing mechanic is not in the game in the end. cutting corners and getting faster kept me going for a while. The Pixel art is really cool though!
I like the graphics, I just wish the controls were easier. But overall good game
x92rwzb
2015-12-17 12:58
I thought my game was hard but this is harder.
I played for quite a while (think I got around 50 crystals before giving up). The main problem really is that it is very hard to know if you missed some and to remember on what level they might have been. Especially since the 'level id' was easy to miss (only noticed it after about 30 levels). In fact I only understood the concept of the hue and that the portals told me which direction I was going based on their color. All these things could have been helped by having difficulty-modes. Start out by giving the player 8 colors to collect. Next difficulty, give them 16. And so on. 64 is a big commitment from the player and since the player will be a bit lost in the beginning backtracking and getting everything right makes it even more so. Other than that, I liked the controls. The game could have done with some music and effects. Consider porting to mobile devices?
tselmek
2016-01-02 01:26
Fun concept but the gameplay quickly feels a little repetitive, especially when you know you've gotta find 64 crystals. Could definitely benefit from audio feedbacks.