juin 2015-04-20 15:22
Overall pretty solid. But the lack of a goal made it feel a bit pointless.
Foon → Ludum Dare Explorer → LD32 → Coin Master
By vija02
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Theme | 363 | 3.57 | ||
| Audio | 430 | 2.93 | ||
| Innovation | 504 | 3.17 | ||
| Graphics | 648 | 2.90 | ||
| Fun | 711 | 2.87 | ||
| Overall | 730 | 2.97 | ||
| Mood | 755 | 2.69 |
Overall pretty solid. But the lack of a goal made it feel a bit pointless.
Looks really fun, but I'm on OS X, please ad web version! :)
I'm having trouble publishing a webgl version of the game. If anyone can tell me where&how to host it, i'll publish it
Could have some other tasks to be done, but very nice for your first ludum!
The lack of a goal is definitely a problem, but using coins rapid fire was so fun that it kept me playing.
The Web link is just leading to a download of the html file. You'll want to put it in your Dropbox' public folder to make it accessible, or use another host.
Sweet game with cute graphics and gameplay that ramps up in difficulty. There are lots of little details to love in this game, like the little coin-spray animation when enemies die. The goal of the game wasn't immediately clear to me but when the giant red coins started attacking me I understood. GAH! If I could give you a suggestion, it would be to add a score to the game (like time elapsed = score) so that the player has a reason to replay the game. Nice work! (Played on OSX)
Does the slingshot make any difference to the single hand weapon? What are those money ghost that are super tough? The game mechanic is a nice idea, but I think endless survival games lack diversity.
Interesting ideas can be collected and threw coins.
Changed the web version to another location, hope it works
The hand and slingshot doesn't have any different other than it's speed. You'd maybe want to use hand so that the coin doesn't travel too far and despawn before you have the chance to pick it up ^^
Thanks for playing!
The hurt animation with coin dropping reminds me the old sonic game, and the floating skill by throwing money is also creative! You did a good job! :D
Nice game, a coin mechanic that could be more explored in the future. The abusive spawn of blobs and those giant bankrupt balls made the game far more difficult. Collisions might be to polish.
The basic idea seemed pretty sound. It might have been nice if there was a scoring system of some kind. Also, the red coins pretty much meant instant death (seemed kind of unfair).
Quite OK game but the respawn was annoying.
Cool concept, did not like the rate of respawn on enemies. I included it in part 11 of my Ludum Dare 32 compilation video series, if you would like to take a look :) http://youtu.be/ArGc_dQ-3Lc