drakekin 2015-04-20 18:19
Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot.
Foon → Ludum Dare Explorer → LD32 → No Light Without Dark
By volvary
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2292 | 17 |
Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot.
Not much of a challenge.
At first, I killed three, and I was like "oh, this is easy". And then like 40 of them started coming at me. It got my heart going!
The idea is pretty cool. I think a light battery indicator could make the atmosphere more tense. Also either a goal, a score disclaimer or both would make the player more involved in the game. Nice to play nonetheless.
Good luck! ^^
Since I am so dissapointed at myself, I think I will improve on the concept and try to make a version with more features soon.
What I'm thinking of currently:
-Fix the faulty flashlight hitbox.
-More mobs. I will probably keep the mindless shades but add more dangerous mobs such as chargers and stuff.
-An incentive to closing the light (A battery charge meter, mobs become more aggresive when you have the light open, the screens darkens outside of the light when it's on, etc.)
Suggestions for other features would be cool.
The game is nice, but looks somewhat incomplete. Maybe because shade just disappear without actually dying in a flashy way.
The repetition gets a bit boring overtime. But nice entry!
Left click would be better than spacebar to turn on the flashlight.